IScalingFilter.cs 428 B

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  1. using Ryujinx.Graphics.GAL;
  2. using Ryujinx.Graphics.OpenGL.Image;
  3. using System;
  4. namespace Ryujinx.Graphics.OpenGL.Effects
  5. {
  6. internal interface IScalingFilter : IDisposable
  7. {
  8. float Level { get; set; }
  9. void Run(
  10. TextureView view,
  11. TextureView destinationTexture,
  12. int width,
  13. int height,
  14. Extents2D source,
  15. Extents2D destination);
  16. }
  17. }