riperiperi 76e8f9ac87 Only reupload the texture scale array if it changes. (#2595) %!s(int64=4) %!d(string=hai) anos
..
Engine ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
Image 76e8f9ac87 Only reupload the texture scale array if it changes. (#2595) %!s(int64=4) %!d(string=hai) anos
Memory ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
Shader ee1038e542 Initial support for shader attribute indexing (#2546) %!s(int64=4) %!d(string=hai) anos
Synchronization a33dc2f491 Improved Logger (#1292) %!s(int64=5) %!d(string=hai) anos
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) %!s(int64=5) %!d(string=hai) anos
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) %!s(int64=4) %!d(string=hai) anos
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) %!s(int64=5) %!d(string=hai) anos
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos