gdkchan 42c75dbb8f Add support for BC1/2/3 decompression (for 3D textures) (#2987) 4 lat temu
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Helper 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) 5 lat temu
Image cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 lat temu
Queries 646d4dd5c7 Fix deadlock for GPU counter report when 0 draws are done (#3019) 4 lat temu
BackgroundContextWorker.cs c316c059ef Assign _backgroundContext before starting its worker thread. (#2299) 4 lat temu
Buffer.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 lat temu
Constants.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 5 lat temu
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) 5 lat temu
DrawTextureEmulation.cs 611bec6e44 Implement DrawTexture functionality (#2747) 4 lat temu
EnumConversion.cs d512ce122c Initial tessellation shader support (#2534) 4 lat temu
FormatInfo.cs af8498d679 Add basic error logging to the GPU 6 lat temu
FormatTable.cs 42c75dbb8f Add support for BC1/2/3 decompression (for 3D textures) (#2987) 4 lat temu
Framebuffer.cs 212e472c9f Use copy dependencies for the Intel/AMD view format workaround (#2144) 4 lat temu
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 lat temu
HwCapabilities.cs 611bec6e44 Implement DrawTexture functionality (#2747) 4 lat temu
IOpenGLContext.cs 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) 5 lat temu
PersistentBuffers.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 lat temu
Pipeline.cs 6e0799580f Fix render target clear when sizes mismatch (#2994) 4 lat temu
Program.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 4 lat temu
Renderer.cs 42c75dbb8f Add support for BC1/2/3 decompression (for 3D textures) (#2987) 4 lat temu
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) 5 lat temu
Ryujinx.Graphics.OpenGL.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 lat temu
Shader.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) 5 lat temu
Sync.cs 0d27802902 Only flush commands when creating sync on Intel/AMD (windows) (#2165) 5 lat temu
VertexArray.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 lat temu
VertexBuffer.cs 1876b346fe Initial work 6 lat temu
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 lat temu