gdkchan 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) %!s(int64=4) %!d(string=hai) anos
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Engine 464a92d8a7 Force index buffer update for games using Vulkan (#2726) %!s(int64=4) %!d(string=hai) anos
Image 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) %!s(int64=4) %!d(string=hai) anos
Memory a4956591ec Avoid potential race %!s(int64=4) %!d(string=hai) anos
Shader d05573bfd1 Implement SHF (funnel shift) shader instruction (#2702) %!s(int64=4) %!d(string=hai) anos
Synchronization a33dc2f491 Improved Logger (#1292) %!s(int64=5) %!d(string=hai) anos
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) %!s(int64=5) %!d(string=hai) anos
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) %!s(int64=4) %!d(string=hai) anos
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) %!s(int64=5) %!d(string=hai) anos
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos