gdkchan d05573bfd1 Implement SHF (funnel shift) shader instruction (#2702) 4 лет назад
..
Cache fd7567a6b5 Only make render target 2D textures layered if needed (#2646) 4 лет назад
CachedGpuAccessor.cs a7109c767b Rewrite shader decoding stage (#2698) 4 лет назад
GpuAccessor.cs a7109c767b Rewrite shader decoding stage (#2698) 4 лет назад
GpuAccessorState.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 лет назад
ShaderAddresses.cs 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 6 лет назад
ShaderBundle.cs 48f6570557 Salieri: shader cache (#1701) 5 лет назад
ShaderCache.cs d05573bfd1 Implement SHF (funnel shift) shader instruction (#2702) 4 лет назад
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) 5 лет назад
ShaderCodeHolder.cs 48f6570557 Salieri: shader cache (#1701) 5 лет назад
ShaderCompileTask.cs d9d18439f6 Use a new approach for shader BRX targets (#2532) 4 лет назад
ShaderDumpPaths.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 лет назад
ShaderDumper.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 лет назад
TextureDescriptorCapableGpuAccessor.cs a7109c767b Rewrite shader decoding stage (#2698) 4 лет назад