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Cache
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fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
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4 лет назад |
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CachedGpuAccessor.cs
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a7109c767b
Rewrite shader decoding stage (#2698)
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4 лет назад |
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GpuAccessor.cs
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a7109c767b
Rewrite shader decoding stage (#2698)
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4 лет назад |
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GpuAccessorState.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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ShaderAddresses.cs
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4738113f29
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919)
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6 лет назад |
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ShaderBundle.cs
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48f6570557
Salieri: shader cache (#1701)
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5 лет назад |
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ShaderCache.cs
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d05573bfd1
Implement SHF (funnel shift) shader instruction (#2702)
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4 лет назад |
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ShaderCacheState.cs
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69f8722e79
Fix inconsistencies in progress reporting (#2129)
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5 лет назад |
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ShaderCodeHolder.cs
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48f6570557
Salieri: shader cache (#1701)
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5 лет назад |
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ShaderCompileTask.cs
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d9d18439f6
Use a new approach for shader BRX targets (#2532)
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4 лет назад |
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ShaderDumpPaths.cs
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ed754af8d5
Make sure attributes used on subsequent shader stages are initialized (#2538)
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4 лет назад |
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ShaderDumper.cs
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ed754af8d5
Make sure attributes used on subsequent shader stages are initialized (#2538)
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4 лет назад |
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TextureDescriptorCapableGpuAccessor.cs
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a7109c767b
Rewrite shader decoding stage (#2698)
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4 лет назад |