gdkchan 464a92d8a7 Force index buffer update for games using Vulkan (#2726) 4 years ago
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ConditionalRendering.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
ConstantBufferUpdater.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
DrawManager.cs 464a92d8a7 Force index buffer update for games using Vulkan (#2726) 4 years ago
DrawState.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
IbStreamer.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
SemaphoreUpdater.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 years ago
StateUpdateTracker.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
StateUpdater.cs fd7567a6b5 Only make render target 2D textures layered if needed (#2646) 4 years ago
ThreedClass.cs 464a92d8a7 Force index buffer update for games using Vulkan (#2726) 4 years ago
ThreedClassState.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago