gdkchan f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) il y a 4 ans
..
Multithreading ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
AddressMode.cs 654e617fe7 Some code cleanup il y a 6 ans
BlendDescriptor.cs a728610b40 Implement Constant Color blends (#1119) il y a 6 ans
BlendFactor.cs 654e617fe7 Some code cleanup il y a 6 ans
BlendOp.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) il y a 5 ans
BufferHandle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) il y a 5 ans
BufferRange.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) il y a 5 ans
Capabilities.cs f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) il y a 4 ans
ColorF.cs a728610b40 Implement Constant Color blends (#1119) il y a 6 ans
CompareMode.cs 654e617fe7 Some code cleanup il y a 6 ans
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) il y a 6 ans
CounterType.cs 1876b346fe Initial work il y a 6 ans
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) il y a 6 ans
DepthStencilMode.cs 654e617fe7 Some code cleanup il y a 6 ans
DepthStencilState.cs 654e617fe7 Some code cleanup il y a 6 ans
DepthTestDescriptor.cs 654e617fe7 Some code cleanup il y a 6 ans
Extents2D.cs 9493cdfe55 Allow copy destination to have a different scale from source (#1711) il y a 5 ans
Face.cs 1876b346fe Initial work il y a 6 ans
Format.cs c702943af3 Swap BGR components for 16-bit BGR texture formats (#2567) il y a 4 ans
FrontFace.cs 1876b346fe Initial work il y a 6 ans
ICounterEvent.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
IPipeline.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
IProgram.cs ddf4b92a9c Implement parallel host shader cache compilation. il y a 5 ans
IRenderer.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
ISampler.cs 1876b346fe Initial work il y a 6 ans
IShader.cs 1876b346fe Initial work il y a 6 ans
ITexture.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) il y a 4 ans
IWindow.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
ImageCrop.cs 11222516c4 gui/gpu: Implement setting and toggle for Aspect Ratio (#1777) il y a 5 ans
IndexType.cs 1876b346fe Initial work il y a 6 ans
LogicalOp.cs f224769c49 Implement Logical Operation registers and functionality (#1380) il y a 5 ans
MagFilter.cs 654e617fe7 Some code cleanup il y a 6 ans
MinFilter.cs 654e617fe7 Some code cleanup il y a 6 ans
Origin.cs a15b951721 Fix wrong face culling once and for all (#1277) il y a 5 ans
PolygonModeMask.cs 1876b346fe Initial work il y a 6 ans
PrimitiveTopology.cs 1876b346fe Initial work il y a 6 ans
ProgramLinkStatus.cs ddf4b92a9c Implement parallel host shader cache compilation. il y a 5 ans
RectangleF.cs 1876b346fe Initial work il y a 6 ans
Ryujinx.Graphics.GAL.csproj ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
SamplerCreateInfo.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) il y a 5 ans
ScreenCaptureImageInfo.cs 28618c58d7 Add Screenshot Feature (#2354) il y a 4 ans
StencilOp.cs 654e617fe7 Some code cleanup il y a 6 ans
StencilTestDescriptor.cs 654e617fe7 Some code cleanup il y a 6 ans
SwizzleComponent.cs 654e617fe7 Some code cleanup il y a 6 ans
Target.cs 654e617fe7 Some code cleanup il y a 6 ans
TextureCreateInfo.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) il y a 5 ans
TextureReleaseCallback.cs 1876b346fe Initial work il y a 6 ans
TransformFeedbackDescriptor.cs 788ca6a411 Initial transform feedback support (#1370) il y a 5 ans
VertexAttribDescriptor.cs caf049ed15 Avoid some redundant GL calls (#1958) il y a 5 ans
VertexBufferDescriptor.cs 654e617fe7 Some code cleanup il y a 6 ans
Viewport.cs 1876b346fe Initial work il y a 6 ans
ViewportSwizzle.cs a15b951721 Fix wrong face culling once and for all (#1277) il y a 5 ans