gdkchan fd7567a6b5 Only make render target 2D textures layered if needed (#2646) 4 lat temu
..
CodeGen f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) 4 lat temu
Decoders 142cededd4 Implement Shader Instructions SUATOM and SURED (#2090) 4 lat temu
Instructions f0b00c1ae9 Fix TXQ for 3D textures. (#2613) 4 lat temu
IntermediateRepresentation f0b00c1ae9 Fix TXQ for 3D textures. (#2613) 4 lat temu
StructuredIr 142cededd4 Implement Shader Instructions SUATOM and SURED (#2090) 4 lat temu
Translation fd7567a6b5 Only make render target 2D textures layered if needed (#2646) 4 lat temu
BufferDescriptor.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 lat temu
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 lat temu
Constants.cs ee1038e542 Initial support for shader attribute indexing (#2546) 4 lat temu
IGpuAccessor.cs f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) 4 lat temu
InputTopology.cs 48f6570557 Salieri: shader cache (#1701) 5 lat temu
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 lat temu
Ryujinx.Graphics.Shader.csproj e453ba69f4 Add support for shader atomic min/max (S32) (#1948) 5 lat temu
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) 5 lat temu
ShaderProgram.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) 4 lat temu
ShaderProgramInfo.cs fd7567a6b5 Only make render target 2D textures layered if needed (#2646) 4 lat temu
ShaderStage.cs 48f6570557 Salieri: shader cache (#1701) 5 lat temu
SupportBuffer.cs 0ba4ade8f1 Ensure render scale is initialized to 1 on the backend (#2543) 4 lat temu
TextureDescriptor.cs 48f6570557 Salieri: shader cache (#1701) 5 lat temu
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) 6 lat temu
TextureUsageFlags.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) 5 lat temu