gdkchan f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) пре 4 година
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Multithreading ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) пре 4 година
AddressMode.cs 654e617fe7 Some code cleanup пре 6 година
BlendDescriptor.cs a728610b40 Implement Constant Color blends (#1119) пре 6 година
BlendFactor.cs 654e617fe7 Some code cleanup пре 6 година
BlendOp.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) пре 5 година
BufferHandle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) пре 5 година
BufferRange.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) пре 5 година
Capabilities.cs f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) пре 4 година
ColorF.cs a728610b40 Implement Constant Color blends (#1119) пре 6 година
CompareMode.cs 654e617fe7 Some code cleanup пре 6 година
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) пре 6 година
CounterType.cs 1876b346fe Initial work пре 6 година
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) пре 6 година
DepthStencilMode.cs 654e617fe7 Some code cleanup пре 6 година
DepthStencilState.cs 654e617fe7 Some code cleanup пре 6 година
DepthTestDescriptor.cs 654e617fe7 Some code cleanup пре 6 година
Extents2D.cs 9493cdfe55 Allow copy destination to have a different scale from source (#1711) пре 5 година
Face.cs 1876b346fe Initial work пре 6 година
Format.cs c702943af3 Swap BGR components for 16-bit BGR texture formats (#2567) пре 4 година
FrontFace.cs 1876b346fe Initial work пре 6 година
ICounterEvent.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) пре 4 година
IPipeline.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) пре 4 година
IProgram.cs ddf4b92a9c Implement parallel host shader cache compilation. пре 5 година
IRenderer.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) пре 4 година
ISampler.cs 1876b346fe Initial work пре 6 година
IShader.cs 1876b346fe Initial work пре 6 година
ITexture.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) пре 4 година
IWindow.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) пре 4 година
ImageCrop.cs 11222516c4 gui/gpu: Implement setting and toggle for Aspect Ratio (#1777) пре 5 година
IndexType.cs 1876b346fe Initial work пре 6 година
LogicalOp.cs f224769c49 Implement Logical Operation registers and functionality (#1380) пре 5 година
MagFilter.cs 654e617fe7 Some code cleanup пре 6 година
MinFilter.cs 654e617fe7 Some code cleanup пре 6 година
Origin.cs a15b951721 Fix wrong face culling once and for all (#1277) пре 5 година
PolygonModeMask.cs 1876b346fe Initial work пре 6 година
PrimitiveTopology.cs 1876b346fe Initial work пре 6 година
ProgramLinkStatus.cs ddf4b92a9c Implement parallel host shader cache compilation. пре 5 година
RectangleF.cs 1876b346fe Initial work пре 6 година
Ryujinx.Graphics.GAL.csproj ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) пре 4 година
SamplerCreateInfo.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) пре 5 година
ScreenCaptureImageInfo.cs 28618c58d7 Add Screenshot Feature (#2354) пре 4 година
StencilOp.cs 654e617fe7 Some code cleanup пре 6 година
StencilTestDescriptor.cs 654e617fe7 Some code cleanup пре 6 година
SwizzleComponent.cs 654e617fe7 Some code cleanup пре 6 година
Target.cs 654e617fe7 Some code cleanup пре 6 година
TextureCreateInfo.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) пре 5 година
TextureReleaseCallback.cs 1876b346fe Initial work пре 6 година
TransformFeedbackDescriptor.cs 788ca6a411 Initial transform feedback support (#1370) пре 5 година
VertexAttribDescriptor.cs caf049ed15 Avoid some redundant GL calls (#1958) пре 5 година
VertexBufferDescriptor.cs 654e617fe7 Some code cleanup пре 6 година
Viewport.cs 1876b346fe Initial work пре 6 година
ViewportSwizzle.cs a15b951721 Fix wrong face culling once and for all (#1277) пре 5 година