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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Common.Memory;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Common
- {
- /// <summary>
- /// Audio system output configuration.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct AudioOutputConfiguration
- {
- /// <summary>
- /// The target sample rate of the system.
- /// </summary>
- public uint SampleRate;
- /// <summary>
- /// The target channel count of the system.
- /// </summary>
- public uint ChannelCount;
- /// <summary>
- /// Reserved/unused
- /// </summary>
- public SampleFormat SampleFormat;
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private Array3<byte> _padding;
- /// <summary>
- /// The initial audio system state.
- /// </summary>
- public AudioDeviceState AudioOutState;
- }
- }
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