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- using OpenTK;
- using OpenTK.Input;
- using Ryujinx.HLE.Input;
- using System;
- namespace Ryujinx.UI.Input
- {
- public enum ControllerInputId
- {
- Invalid,
- LStick,
- RStick,
- LShoulder,
- RShoulder,
- LTrigger,
- RTrigger,
- LJoystick,
- RJoystick,
- DPadUp,
- DPadDown,
- DPadLeft,
- DPadRight,
- Start,
- Back,
- A,
- B,
- X,
- Y
- }
- public struct NpadControllerLeft
- {
- public ControllerInputId Stick;
- public ControllerInputId StickButton;
- public ControllerInputId DPadUp;
- public ControllerInputId DPadDown;
- public ControllerInputId DPadLeft;
- public ControllerInputId DPadRight;
- public ControllerInputId ButtonMinus;
- public ControllerInputId ButtonL;
- public ControllerInputId ButtonZl;
- }
- public struct NpadControllerRight
- {
- public ControllerInputId Stick;
- public ControllerInputId StickButton;
- public ControllerInputId ButtonA;
- public ControllerInputId ButtonB;
- public ControllerInputId ButtonX;
- public ControllerInputId ButtonY;
- public ControllerInputId ButtonPlus;
- public ControllerInputId ButtonR;
- public ControllerInputId ButtonZr;
- }
- public class NpadController
- {
- /// <summary>
- /// Enables or disables controller support
- /// </summary>
- public bool Enabled { get; private set; }
- /// <summary>
- /// Controller Device Index
- /// </summary>
- public int Index { get; private set; }
- /// <summary>
- /// Controller Analog Stick Deadzone
- /// </summary>
- public float Deadzone { get; private set; }
- /// <summary>
- /// Controller Trigger Threshold
- /// </summary>
- public float TriggerThreshold { get; private set; }
- /// <summary>
- /// Left JoyCon Controller Bindings
- /// </summary>
- public NpadControllerLeft LeftJoycon { get; private set; }
- /// <summary>
- /// Right JoyCon Controller Bindings
- /// </summary>
- public NpadControllerRight RightJoycon { get; private set; }
- public NpadController(
- bool enabled,
- int index,
- float deadzone,
- float triggerThreshold,
- NpadControllerLeft leftJoycon,
- NpadControllerRight rightJoycon)
- {
- Enabled = enabled;
- Index = index;
- Deadzone = deadzone;
- TriggerThreshold = triggerThreshold;
- LeftJoycon = leftJoycon;
- RightJoycon = rightJoycon;
- }
- public void SetEnabled(bool enabled)
- {
- Enabled = enabled;
- }
- public HidControllerButtons GetButtons()
- {
- if (!Enabled)
- {
- return 0;
- }
- GamePadState gpState = GamePad.GetState(Index);
- HidControllerButtons buttons = 0;
- if (IsPressed(gpState, LeftJoycon.DPadUp)) buttons |= HidControllerButtons.DpadUp;
- if (IsPressed(gpState, LeftJoycon.DPadDown)) buttons |= HidControllerButtons.DpadDown;
- if (IsPressed(gpState, LeftJoycon.DPadLeft)) buttons |= HidControllerButtons.DpadLeft;
- if (IsPressed(gpState, LeftJoycon.DPadRight)) buttons |= HidControllerButtons.DPadRight;
- if (IsPressed(gpState, LeftJoycon.StickButton)) buttons |= HidControllerButtons.StickLeft;
- if (IsPressed(gpState, LeftJoycon.ButtonMinus)) buttons |= HidControllerButtons.Minus;
- if (IsPressed(gpState, LeftJoycon.ButtonL)) buttons |= HidControllerButtons.L;
- if (IsPressed(gpState, LeftJoycon.ButtonZl)) buttons |= HidControllerButtons.Zl;
- if (IsPressed(gpState, RightJoycon.ButtonA)) buttons |= HidControllerButtons.A;
- if (IsPressed(gpState, RightJoycon.ButtonB)) buttons |= HidControllerButtons.B;
- if (IsPressed(gpState, RightJoycon.ButtonX)) buttons |= HidControllerButtons.X;
- if (IsPressed(gpState, RightJoycon.ButtonY)) buttons |= HidControllerButtons.Y;
- if (IsPressed(gpState, RightJoycon.StickButton)) buttons |= HidControllerButtons.StickRight;
- if (IsPressed(gpState, RightJoycon.ButtonPlus)) buttons |= HidControllerButtons.Plus;
- if (IsPressed(gpState, RightJoycon.ButtonR)) buttons |= HidControllerButtons.R;
- if (IsPressed(gpState, RightJoycon.ButtonZr)) buttons |= HidControllerButtons.Zr;
- return buttons;
- }
- public (short, short) GetLeftStick()
- {
- if (!Enabled)
- {
- return (0, 0);
- }
- return GetStick(LeftJoycon.Stick);
- }
- public (short, short) GetRightStick()
- {
- if (!Enabled)
- {
- return (0, 0);
- }
- return GetStick(RightJoycon.Stick);
- }
- private (short, short) GetStick(ControllerInputId joystick)
- {
- GamePadState gpState = GamePad.GetState(Index);
- switch (joystick)
- {
- case ControllerInputId.LJoystick:
- return ApplyDeadzone(gpState.ThumbSticks.Left);
- case ControllerInputId.RJoystick:
- return ApplyDeadzone(gpState.ThumbSticks.Right);
- default:
- return (0, 0);
- }
- }
- private (short, short) ApplyDeadzone(Vector2 axis)
- {
- return (ClampAxis(MathF.Abs(axis.X) > Deadzone ? axis.X : 0f),
- ClampAxis(MathF.Abs(axis.Y) > Deadzone ? axis.Y : 0f));
- }
- private static short ClampAxis(float value)
- {
- if (value <= -short.MaxValue)
- {
- return -short.MaxValue;
- }
- else
- {
- return (short)(value * short.MaxValue);
- }
- }
- private bool IsPressed(GamePadState gpState, ControllerInputId button)
- {
- switch (button)
- {
- case ControllerInputId.A: return gpState.Buttons.A == ButtonState.Pressed;
- case ControllerInputId.B: return gpState.Buttons.B == ButtonState.Pressed;
- case ControllerInputId.X: return gpState.Buttons.X == ButtonState.Pressed;
- case ControllerInputId.Y: return gpState.Buttons.Y == ButtonState.Pressed;
- case ControllerInputId.LStick: return gpState.Buttons.LeftStick == ButtonState.Pressed;
- case ControllerInputId.RStick: return gpState.Buttons.RightStick == ButtonState.Pressed;
- case ControllerInputId.LShoulder: return gpState.Buttons.LeftShoulder == ButtonState.Pressed;
- case ControllerInputId.RShoulder: return gpState.Buttons.RightShoulder == ButtonState.Pressed;
- case ControllerInputId.DPadUp: return gpState.DPad.Up == ButtonState.Pressed;
- case ControllerInputId.DPadDown: return gpState.DPad.Down == ButtonState.Pressed;
- case ControllerInputId.DPadLeft: return gpState.DPad.Left == ButtonState.Pressed;
- case ControllerInputId.DPadRight: return gpState.DPad.Right == ButtonState.Pressed;
- case ControllerInputId.Start: return gpState.Buttons.Start == ButtonState.Pressed;
- case ControllerInputId.Back: return gpState.Buttons.Back == ButtonState.Pressed;
- case ControllerInputId.LTrigger: return gpState.Triggers.Left >= TriggerThreshold;
- case ControllerInputId.RTrigger: return gpState.Triggers.Right >= TriggerThreshold;
- //Using thumbsticks as buttons is not common, but it would be nice not to ignore them
- case ControllerInputId.LJoystick:
- return gpState.ThumbSticks.Left.X >= Deadzone ||
- gpState.ThumbSticks.Left.Y >= Deadzone;
- case ControllerInputId.RJoystick:
- return gpState.ThumbSticks.Right.X >= Deadzone ||
- gpState.ThumbSticks.Right.Y >= Deadzone;
- default:
- return false;
- }
- }
- }
- }
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