riperiperi a0e6647860 Compare shader code using a span instead of individual reads. (#917) %!s(int64=6) %!d(string=hai) anos
..
CachedShader.cs 18814d44b2 Address PR feedback %!s(int64=6) %!d(string=hai) anos
ComputeShader.cs 383452f5cf Fix some shader disposal issues %!s(int64=6) %!d(string=hai) anos
GraphicsShader.cs 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos
ShaderAddresses.cs 430faeb8ef Add XML documentation to Ryujinx.Graphics.Gpu.Shader %!s(int64=6) %!d(string=hai) anos
ShaderCache.cs a0e6647860 Compare shader code using a span instead of individual reads. (#917) %!s(int64=6) %!d(string=hai) anos
ShaderDumper.cs b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) %!s(int64=6) %!d(string=hai) anos