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- using DiscordRPC;
- using Ryujinx.Common;
- using System;
- using System.IO;
- using System.Linq;
- namespace Ryujinx.Configuration
- {
- static class DiscordIntegrationModule
- {
- private static DiscordRpcClient DiscordClient;
- private static string LargeDescription = "Ryujinx is a Nintendo Switch emulator.";
- public static RichPresence DiscordPresence { get; private set; }
- public static void Initialize()
- {
- DiscordPresence = new RichPresence
- {
- Assets = new Assets
- {
- LargeImageKey = "ryujinx",
- LargeImageText = LargeDescription
- },
- Details = "Main Menu",
- State = "Idling",
- Timestamps = new Timestamps(DateTime.UtcNow)
- };
- ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
- }
- private static void Update(object sender, ReactiveEventArgs<bool> e)
- {
- if (e.OldValue != e.NewValue)
- {
- // If the integration was active, disable it and unload everything
- if (e.OldValue)
- {
- DiscordClient?.Dispose();
- DiscordClient = null;
- }
- // If we need to activate it and the client isn't active, initialize it
- if (e.NewValue && DiscordClient == null)
- {
- DiscordClient = new DiscordRpcClient("568815339807309834");
- DiscordClient.Initialize();
- DiscordClient.SetPresence(DiscordPresence);
- }
- }
- }
- public static void SwitchToPlayingState(string titleId, string titleName)
- {
- if (File.ReadAllLines(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "RPsupported.dat")).Contains(titleId))
- {
- DiscordPresence.Assets.LargeImageKey = titleId;
- }
- string state = titleId;
- if (state == null)
- {
- state = "Ryujinx";
- }
- else
- {
- state = state.ToUpper();
- }
- string details = "Idling";
- if (titleName != null)
- {
- details = $"Playing {titleName}";
- }
- DiscordPresence.Details = details;
- DiscordPresence.State = state;
- DiscordPresence.Assets.LargeImageText = titleName;
- DiscordPresence.Assets.SmallImageKey = "ryujinx";
- DiscordPresence.Assets.SmallImageText = LargeDescription;
- DiscordPresence.Timestamps = new Timestamps(DateTime.UtcNow);
- DiscordClient?.SetPresence(DiscordPresence);
- }
- }
- }
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