OperandManager.cs 13 KB

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  1. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  2. using Ryujinx.Graphics.Shader.StructuredIr;
  3. using Ryujinx.Graphics.Shader.Translation;
  4. using System;
  5. using System.Collections.Generic;
  6. using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
  7. namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
  8. {
  9. class OperandManager
  10. {
  11. private static string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
  12. private struct BuiltInAttribute
  13. {
  14. public string Name { get; }
  15. public VariableType Type { get; }
  16. public BuiltInAttribute(string name, VariableType type)
  17. {
  18. Name = name;
  19. Type = type;
  20. }
  21. }
  22. private static Dictionary<int, BuiltInAttribute> _builtInAttributes =
  23. new Dictionary<int, BuiltInAttribute>()
  24. {
  25. { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
  26. { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
  27. { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
  28. { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
  29. { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
  30. { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
  31. { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
  32. { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
  33. { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
  34. { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
  35. { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
  36. { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
  37. { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
  38. { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
  39. { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
  40. { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
  41. { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
  42. { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
  43. { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
  44. { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
  45. { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
  46. // Special.
  47. { AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
  48. { AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
  49. { AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
  50. { AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
  51. { AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
  52. { AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
  53. { AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
  54. { AttributeConsts.LaneId, new BuiltInAttribute("gl_SubGroupInvocationARB", VariableType.U32) },
  55. { AttributeConsts.EqMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupEqMaskARB).x", VariableType.U32) },
  56. { AttributeConsts.GeMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupGeMaskARB).x", VariableType.U32) },
  57. { AttributeConsts.GtMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupGtMaskARB).x", VariableType.U32) },
  58. { AttributeConsts.LeMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupLeMaskARB).x", VariableType.U32) },
  59. { AttributeConsts.LtMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupLtMaskARB).x", VariableType.U32) },
  60. };
  61. private Dictionary<AstOperand, string> _locals;
  62. public OperandManager()
  63. {
  64. _locals = new Dictionary<AstOperand, string>();
  65. }
  66. public string DeclareLocal(AstOperand operand)
  67. {
  68. string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
  69. _locals.Add(operand, name);
  70. return name;
  71. }
  72. public string GetExpression(AstOperand operand, ShaderStage stage)
  73. {
  74. switch (operand.Type)
  75. {
  76. case OperandType.Attribute:
  77. return GetAttributeName(operand, stage);
  78. case OperandType.Constant:
  79. return NumberFormatter.FormatInt(operand.Value);
  80. case OperandType.ConstantBuffer:
  81. return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, stage);
  82. case OperandType.LocalVariable:
  83. return _locals[operand];
  84. case OperandType.Undefined:
  85. return DefaultNames.UndefinedName;
  86. }
  87. throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
  88. }
  89. public static string GetConstantBufferName(int slot, int offset, ShaderStage stage)
  90. {
  91. string ubName = GetUbName(stage, slot);
  92. ubName += "[" + (offset >> 2) + "]";
  93. return ubName + "." + GetSwizzleMask(offset & 3);
  94. }
  95. public static string GetConstantBufferName(IAstNode slot, string offsetExpr, ShaderStage stage)
  96. {
  97. // Non-constant slots are not supported.
  98. // It is expected that upstream stages are never going to generate non-constant
  99. // slot access.
  100. AstOperand operand = (AstOperand)slot;
  101. string ubName = GetUbName(stage, operand.Value);
  102. string index0 = "[" + offsetExpr + " >> 2]";
  103. string index1 = "[" + offsetExpr + " & 3]";
  104. return ubName + index0 + index1;
  105. }
  106. public static string GetOutAttributeName(AstOperand attr, ShaderStage stage)
  107. {
  108. return GetAttributeName(attr, stage, isOutAttr: true);
  109. }
  110. public static string GetAttributeName(AstOperand attr, ShaderStage stage, bool isOutAttr = false, string indexExpr = "0")
  111. {
  112. int value = attr.Value;
  113. string swzMask = GetSwizzleMask((value >> 2) & 3);
  114. if (value >= AttributeConsts.UserAttributeBase &&
  115. value < AttributeConsts.UserAttributeEnd)
  116. {
  117. value -= AttributeConsts.UserAttributeBase;
  118. string prefix = isOutAttr
  119. ? DefaultNames.OAttributePrefix
  120. : DefaultNames.IAttributePrefix;
  121. string name = $"{prefix}{(value >> 4)}";
  122. if (stage == ShaderStage.Geometry && !isOutAttr)
  123. {
  124. name += $"[{indexExpr}]";
  125. }
  126. name += "." + swzMask;
  127. return name;
  128. }
  129. else
  130. {
  131. if (value >= AttributeConsts.FragmentOutputColorBase &&
  132. value < AttributeConsts.FragmentOutputColorEnd)
  133. {
  134. value -= AttributeConsts.FragmentOutputColorBase;
  135. return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}";
  136. }
  137. else if (_builtInAttributes.TryGetValue(value & ~3, out BuiltInAttribute builtInAttr))
  138. {
  139. // TODO: There must be a better way to handle this...
  140. if (stage == ShaderStage.Fragment)
  141. {
  142. switch (value & ~3)
  143. {
  144. case AttributeConsts.PositionX: return "gl_FragCoord.x";
  145. case AttributeConsts.PositionY: return "gl_FragCoord.y";
  146. case AttributeConsts.PositionZ: return "gl_FragCoord.z";
  147. case AttributeConsts.PositionW: return "1.0";
  148. }
  149. }
  150. string name = builtInAttr.Name;
  151. if (stage == ShaderStage.Geometry && !isOutAttr)
  152. {
  153. name = $"gl_in[{indexExpr}].{name}";
  154. }
  155. return name;
  156. }
  157. }
  158. // TODO: Warn about unknown built-in attribute.
  159. return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
  160. }
  161. public static string GetUbName(ShaderStage stage, int slot)
  162. {
  163. string ubName = GetShaderStagePrefix(stage);
  164. ubName += "_" + DefaultNames.UniformNamePrefix + slot;
  165. return ubName + "_" + DefaultNames.UniformNameSuffix;
  166. }
  167. public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
  168. {
  169. string suffix;
  170. if ((texOp.Flags & TextureFlags.Bindless) != 0)
  171. {
  172. AstOperand operand = texOp.GetSource(0) as AstOperand;
  173. suffix = "_cb" + operand.CbufSlot + "_" + operand.CbufOffset;
  174. }
  175. else
  176. {
  177. suffix = texOp.Handle.ToString();
  178. if ((texOp.Type & SamplerType.Indexed) != 0)
  179. {
  180. suffix += $"a[{indexExpr}]";
  181. }
  182. }
  183. return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix;
  184. }
  185. public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
  186. {
  187. string suffix = texOp.Handle.ToString();
  188. if ((texOp.Type & SamplerType.Indexed) != 0)
  189. {
  190. suffix += $"a[{indexExpr}]";
  191. }
  192. return GetShaderStagePrefix(stage) + "_" + DefaultNames.ImageNamePrefix + suffix;
  193. }
  194. public static string GetShaderStagePrefix(ShaderStage stage)
  195. {
  196. int index = (int)stage;
  197. if ((uint)index >= _stagePrefixes.Length)
  198. {
  199. return "invalid";
  200. }
  201. return _stagePrefixes[index];
  202. }
  203. private static string GetSwizzleMask(int value)
  204. {
  205. return "xyzw".Substring(value, 1);
  206. }
  207. public static VariableType GetNodeDestType(IAstNode node)
  208. {
  209. if (node is AstOperation operation)
  210. {
  211. // Load attribute basically just returns the attribute value.
  212. // Some built-in attributes may have different types, so we need
  213. // to return the type based on the attribute that is being read.
  214. if (operation.Inst == Instruction.LoadAttribute)
  215. {
  216. return GetOperandVarType((AstOperand)operation.GetSource(0));
  217. }
  218. return GetDestVarType(operation.Inst);
  219. }
  220. else if (node is AstOperand operand)
  221. {
  222. return GetOperandVarType(operand);
  223. }
  224. else
  225. {
  226. throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
  227. }
  228. }
  229. private static VariableType GetOperandVarType(AstOperand operand)
  230. {
  231. if (operand.Type == OperandType.Attribute)
  232. {
  233. if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
  234. {
  235. return builtInAttr.Type;
  236. }
  237. }
  238. return OperandInfo.GetVarType(operand);
  239. }
  240. }
  241. }