BufferManager.cs 16 KB

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  1. using Ryujinx.Graphics.GAL;
  2. using Ryujinx.Graphics.GAL.InputAssembler;
  3. using Ryujinx.Graphics.Gpu.State;
  4. using Ryujinx.Graphics.Shader;
  5. using System;
  6. namespace Ryujinx.Graphics.Gpu.Memory
  7. {
  8. class BufferManager
  9. {
  10. private const ulong BufferAlignmentSize = 0x1000;
  11. private const ulong BufferAlignmentMask = BufferAlignmentSize - 1;
  12. private GpuContext _context;
  13. private RangeList<Buffer> _buffers;
  14. private IndexBuffer _indexBuffer;
  15. private VertexBuffer[] _vertexBuffers;
  16. private class BuffersPerStage
  17. {
  18. public uint EnableMask { get; set; }
  19. public BufferBounds[] Buffers { get; }
  20. public BuffersPerStage(int count)
  21. {
  22. Buffers = new BufferBounds[count];
  23. }
  24. public void Bind(int index, ulong address, ulong size)
  25. {
  26. Buffers[index].Address = address;
  27. Buffers[index].Size = size;
  28. }
  29. }
  30. private BuffersPerStage _cpStorageBuffers;
  31. private BuffersPerStage _cpUniformBuffers;
  32. private BuffersPerStage[] _gpStorageBuffers;
  33. private BuffersPerStage[] _gpUniformBuffers;
  34. private bool _gpStorageBuffersDirty;
  35. private bool _gpUniformBuffersDirty;
  36. private bool _indexBufferDirty;
  37. private bool _vertexBuffersDirty;
  38. private uint _vertexBuffersEnableMask;
  39. private bool _rebind;
  40. public BufferManager(GpuContext context)
  41. {
  42. _context = context;
  43. _buffers = new RangeList<Buffer>();
  44. _vertexBuffers = new VertexBuffer[Constants.TotalVertexBuffers];
  45. _cpStorageBuffers = new BuffersPerStage(Constants.TotalCpStorageBuffers);
  46. _cpUniformBuffers = new BuffersPerStage(Constants.TotalCpUniformBuffers);
  47. _gpStorageBuffers = new BuffersPerStage[Constants.TotalShaderStages];
  48. _gpUniformBuffers = new BuffersPerStage[Constants.TotalShaderStages];
  49. for (int index = 0; index < Constants.TotalShaderStages; index++)
  50. {
  51. _gpStorageBuffers[index] = new BuffersPerStage(Constants.TotalGpStorageBuffers);
  52. _gpUniformBuffers[index] = new BuffersPerStage(Constants.TotalGpUniformBuffers);
  53. }
  54. }
  55. public void SetIndexBuffer(ulong gpuVa, ulong size, IndexType type)
  56. {
  57. ulong address = TranslateAndCreateBuffer(gpuVa, size);
  58. _indexBuffer.Address = address;
  59. _indexBuffer.Size = size;
  60. _indexBuffer.Type = type;
  61. _indexBufferDirty = true;
  62. }
  63. public void SetVertexBuffer(int index, ulong gpuVa, ulong size, int stride, int divisor)
  64. {
  65. ulong address = TranslateAndCreateBuffer(gpuVa, size);
  66. _vertexBuffers[index].Address = address;
  67. _vertexBuffers[index].Size = size;
  68. _vertexBuffers[index].Stride = stride;
  69. _vertexBuffers[index].Divisor = divisor;
  70. _vertexBuffersDirty = true;
  71. if (address != 0)
  72. {
  73. _vertexBuffersEnableMask |= 1u << index;
  74. }
  75. else
  76. {
  77. _vertexBuffersEnableMask &= ~(1u << index);
  78. }
  79. }
  80. public void SetComputeStorageBuffer(int index, ulong gpuVa, ulong size)
  81. {
  82. // TODO: Improve
  83. size += gpuVa & 0x3fUL;
  84. gpuVa &= ~0x3fUL;
  85. ulong address = TranslateAndCreateBuffer(gpuVa, size);
  86. _cpStorageBuffers.Bind(index, address, size);
  87. }
  88. public void SetGraphicsStorageBuffer(int stage, int index, ulong gpuVa, ulong size)
  89. {
  90. // TODO: Improve
  91. size += gpuVa & 0x3fUL;
  92. gpuVa &= ~0x3fUL;
  93. ulong address = TranslateAndCreateBuffer(gpuVa, size);
  94. if (_gpStorageBuffers[stage].Buffers[index].Address != address ||
  95. _gpStorageBuffers[stage].Buffers[index].Size != size)
  96. {
  97. _gpStorageBuffersDirty = true;
  98. }
  99. _gpStorageBuffers[stage].Bind(index, address, size);
  100. }
  101. public void SetComputeUniformBuffer(int index, ulong gpuVa, ulong size)
  102. {
  103. ulong address = TranslateAndCreateBuffer(gpuVa, size);
  104. _cpUniformBuffers.Bind(index, address, size);
  105. }
  106. public void SetGraphicsUniformBuffer(int stage, int index, ulong gpuVa, ulong size)
  107. {
  108. ulong address = TranslateAndCreateBuffer(gpuVa, size);
  109. _gpUniformBuffers[stage].Bind(index, address, size);
  110. _gpUniformBuffersDirty = true;
  111. }
  112. public void SetComputeStorageBufferEnableMask(uint mask)
  113. {
  114. _cpStorageBuffers.EnableMask = mask;
  115. }
  116. public void SetGraphicsStorageBufferEnableMask(int stage, uint mask)
  117. {
  118. _gpStorageBuffers[stage].EnableMask = mask;
  119. _gpStorageBuffersDirty = true;
  120. }
  121. public void SetComputeUniformBufferEnableMask(uint mask)
  122. {
  123. _cpUniformBuffers.EnableMask = mask;
  124. }
  125. public void SetGraphicsUniformBufferEnableMask(int stage, uint mask)
  126. {
  127. _gpUniformBuffers[stage].EnableMask = mask;
  128. _gpUniformBuffersDirty = true;
  129. }
  130. private ulong TranslateAndCreateBuffer(ulong gpuVa, ulong size)
  131. {
  132. if (gpuVa == 0)
  133. {
  134. return 0;
  135. }
  136. ulong address = _context.MemoryManager.Translate(gpuVa);
  137. if (address == MemoryManager.BadAddress)
  138. {
  139. return 0;
  140. }
  141. ulong endAddress = address + size;
  142. ulong alignedAddress = address & ~BufferAlignmentMask;
  143. ulong alignedEndAddress = (endAddress + BufferAlignmentMask) & ~BufferAlignmentMask;
  144. // The buffer must have the size of at least one page.
  145. if (alignedEndAddress == alignedAddress)
  146. {
  147. alignedEndAddress += BufferAlignmentSize;
  148. }
  149. CreateBuffer(alignedAddress, alignedEndAddress - alignedAddress);
  150. return address;
  151. }
  152. private void CreateBuffer(ulong address, ulong size)
  153. {
  154. Buffer[] overlaps = _buffers.FindOverlapsNonOverlapping(address, size);
  155. if (overlaps.Length != 0)
  156. {
  157. // The buffer already exists. We can just return the existing buffer
  158. // if the buffer we need is fully contained inside the overlapping buffer.
  159. // Otherwise, we must delete the overlapping buffers and create a bigger buffer
  160. // that fits all the data we need. We also need to copy the contents from the
  161. // old buffer(s) to the new buffer.
  162. ulong endAddress = address + size;
  163. if (overlaps[0].Address > address || overlaps[0].EndAddress < endAddress)
  164. {
  165. foreach (Buffer buffer in overlaps)
  166. {
  167. address = Math.Min(address, buffer.Address);
  168. endAddress = Math.Max(endAddress, buffer.EndAddress);
  169. buffer.SynchronizeMemory(buffer.Address, buffer.Size);
  170. _buffers.Remove(buffer);
  171. }
  172. Buffer newBuffer = new Buffer(_context, address, endAddress - address);
  173. _buffers.Add(newBuffer);
  174. foreach (Buffer buffer in overlaps)
  175. {
  176. int dstOffset = (int)(buffer.Address - newBuffer.Address);
  177. buffer.CopyTo(newBuffer, dstOffset);
  178. buffer.Dispose();
  179. }
  180. _rebind = true;
  181. }
  182. }
  183. else
  184. {
  185. // No overlap, just create a new buffer.
  186. Buffer buffer = new Buffer(_context, address, size);
  187. _buffers.Add(buffer);
  188. }
  189. }
  190. public ulong GetComputeUniformBufferAddress(int index)
  191. {
  192. return _cpUniformBuffers.Buffers[index].Address;
  193. }
  194. public ulong GetGraphicsUniformBufferAddress(int stage, int index)
  195. {
  196. return _gpUniformBuffers[stage].Buffers[index].Address;
  197. }
  198. public void CommitComputeBindings()
  199. {
  200. uint enableMask = _cpStorageBuffers.EnableMask;
  201. for (int index = 0; (enableMask >> index) != 0; index++)
  202. {
  203. if ((enableMask & (1u << index)) == 0)
  204. {
  205. continue;
  206. }
  207. BufferBounds bounds = _cpStorageBuffers.Buffers[index];
  208. if (bounds.Address == 0)
  209. {
  210. continue;
  211. }
  212. BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
  213. _context.Renderer.Pipeline.BindStorageBuffer(index, ShaderStage.Compute, buffer);
  214. }
  215. enableMask = _cpUniformBuffers.EnableMask;
  216. for (int index = 0; (enableMask >> index) != 0; index++)
  217. {
  218. if ((enableMask & (1u << index)) == 0)
  219. {
  220. continue;
  221. }
  222. BufferBounds bounds = _cpUniformBuffers.Buffers[index];
  223. if (bounds.Address == 0)
  224. {
  225. continue;
  226. }
  227. BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
  228. _context.Renderer.Pipeline.BindUniformBuffer(index, ShaderStage.Compute, buffer);
  229. }
  230. // Force rebind after doing compute work.
  231. _rebind = true;
  232. }
  233. public void CommitBindings()
  234. {
  235. if (_indexBufferDirty || _rebind)
  236. {
  237. _indexBufferDirty = false;
  238. if (_indexBuffer.Address != 0)
  239. {
  240. BufferRange buffer = GetBufferRange(_indexBuffer.Address, _indexBuffer.Size);
  241. _context.Renderer.Pipeline.BindIndexBuffer(buffer, _indexBuffer.Type);
  242. }
  243. }
  244. else if (_indexBuffer.Address != 0)
  245. {
  246. SynchronizeBufferRange(_indexBuffer.Address, _indexBuffer.Size);
  247. }
  248. uint vbEnableMask = _vertexBuffersEnableMask;
  249. if (_vertexBuffersDirty || _rebind)
  250. {
  251. _vertexBuffersDirty = false;
  252. VertexBufferDescriptor[] vertexBuffers = new VertexBufferDescriptor[Constants.TotalVertexBuffers];
  253. for (int index = 0; (vbEnableMask >> index) != 0; index++)
  254. {
  255. VertexBuffer vb = _vertexBuffers[index];
  256. if (vb.Address == 0)
  257. {
  258. continue;
  259. }
  260. BufferRange buffer = GetBufferRange(vb.Address, vb.Size);
  261. vertexBuffers[index] = new VertexBufferDescriptor(buffer, vb.Stride, vb.Divisor);
  262. }
  263. _context.Renderer.Pipeline.BindVertexBuffers(vertexBuffers);
  264. }
  265. else
  266. {
  267. for (int index = 0; (vbEnableMask >> index) != 0; index++)
  268. {
  269. VertexBuffer vb = _vertexBuffers[index];
  270. if (vb.Address == 0)
  271. {
  272. continue;
  273. }
  274. SynchronizeBufferRange(vb.Address, vb.Size);
  275. }
  276. }
  277. if (_gpStorageBuffersDirty || _rebind)
  278. {
  279. _gpStorageBuffersDirty = false;
  280. BindBuffers(_gpStorageBuffers, isStorage: true);
  281. }
  282. else
  283. {
  284. UpdateBuffers(_gpStorageBuffers);
  285. }
  286. if (_gpUniformBuffersDirty || _rebind)
  287. {
  288. _gpUniformBuffersDirty = false;
  289. BindBuffers(_gpUniformBuffers, isStorage: false);
  290. }
  291. else
  292. {
  293. UpdateBuffers(_gpUniformBuffers);
  294. }
  295. _rebind = false;
  296. }
  297. private void BindBuffers(BuffersPerStage[] bindings, bool isStorage)
  298. {
  299. BindOrUpdateBuffers(bindings, bind: true, isStorage);
  300. }
  301. private void UpdateBuffers(BuffersPerStage[] bindings)
  302. {
  303. BindOrUpdateBuffers(bindings, bind: false);
  304. }
  305. private void BindOrUpdateBuffers(BuffersPerStage[] bindings, bool bind, bool isStorage = false)
  306. {
  307. for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
  308. {
  309. uint enableMask = bindings[(int)stage - 1].EnableMask;
  310. if (enableMask == 0)
  311. {
  312. continue;
  313. }
  314. for (int index = 0; (enableMask >> index) != 0; index++)
  315. {
  316. if ((enableMask & (1u << index)) == 0)
  317. {
  318. continue;
  319. }
  320. BufferBounds bounds = bindings[(int)stage - 1].Buffers[index];
  321. if (bounds.Address == 0)
  322. {
  323. continue;
  324. }
  325. if (bind)
  326. {
  327. BindBuffer(index, stage, bounds, isStorage);
  328. }
  329. else
  330. {
  331. SynchronizeBufferRange(bounds.Address, bounds.Size);
  332. }
  333. }
  334. }
  335. }
  336. private void BindBuffer(int index, ShaderStage stage, BufferBounds bounds, bool isStorage)
  337. {
  338. BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
  339. if (isStorage)
  340. {
  341. _context.Renderer.Pipeline.BindStorageBuffer(index, stage, buffer);
  342. }
  343. else
  344. {
  345. _context.Renderer.Pipeline.BindUniformBuffer(index, stage, buffer);
  346. }
  347. }
  348. public void CopyBuffer(GpuVa srcVa, GpuVa dstVa, ulong size)
  349. {
  350. ulong srcAddress = TranslateAndCreateBuffer(srcVa.Pack(), size);
  351. ulong dstAddress = TranslateAndCreateBuffer(dstVa.Pack(), size);
  352. Buffer srcBuffer = GetBuffer(srcAddress, size);
  353. Buffer dstBuffer = GetBuffer(dstAddress, size);
  354. int srcOffset = (int)(srcAddress - srcBuffer.Address);
  355. int dstOffset = (int)(dstAddress - dstBuffer.Address);
  356. srcBuffer.HostBuffer.CopyTo(
  357. dstBuffer.HostBuffer,
  358. srcOffset,
  359. dstOffset,
  360. (int)size);
  361. dstBuffer.Flush(dstAddress, size);
  362. }
  363. private BufferRange GetBufferRange(ulong address, ulong size)
  364. {
  365. return GetBuffer(address, size).GetRange(address, size);
  366. }
  367. private Buffer GetBuffer(ulong address, ulong size)
  368. {
  369. Buffer buffer;
  370. if (size != 0)
  371. {
  372. buffer = _buffers.FindFirstOverlap(address, size);
  373. buffer.SynchronizeMemory(address, size);
  374. }
  375. else
  376. {
  377. buffer = _buffers.FindFirstOverlap(address, 1);
  378. }
  379. return buffer;
  380. }
  381. private void SynchronizeBufferRange(ulong address, ulong size)
  382. {
  383. if (size != 0)
  384. {
  385. Buffer buffer = _buffers.FindFirstOverlap(address, size);
  386. buffer.SynchronizeMemory(address, size);
  387. }
  388. }
  389. }
  390. }