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- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Shader;
- using OpenTK.Graphics.OpenGL;
- namespace Ryujinx.Graphics.OpenGL
- {
- class Program : IProgram
- {
- private const int StageShift = 5;
- private const int SbStageShift = 4;
- public int Handle { get; private set; }
- public bool IsLinked { get; private set; }
- private int[] _ubBindingPoints;
- private int[] _sbBindingPoints;
- private int[] _textureUnits;
- public Program(IShader[] shaders)
- {
- _ubBindingPoints = new int[32 * 6];
- _sbBindingPoints = new int[16 * 6];
- _textureUnits = new int[32 * 6];
- for (int index = 0; index < _ubBindingPoints.Length; index++)
- {
- _ubBindingPoints[index] = -1;
- }
- for (int index = 0; index < _sbBindingPoints.Length; index++)
- {
- _sbBindingPoints[index] = -1;
- }
- for (int index = 0; index < _textureUnits.Length; index++)
- {
- _textureUnits[index] = -1;
- }
- Handle = GL.CreateProgram();
- for (int index = 0; index < shaders.Length; index++)
- {
- int shaderHandle = ((Shader)shaders[index]).Handle;
- GL.AttachShader(Handle, shaderHandle);
- }
- GL.LinkProgram(Handle);
- CheckProgramLink();
- Bind();
- int extraBlockindex = GL.GetUniformBlockIndex(Handle, "Extra");
- if (extraBlockindex >= 0)
- {
- GL.UniformBlockBinding(Handle, extraBlockindex, 0);
- }
- int ubBindingPoint = 1;
- int sbBindingPoint = 0;
- int textureUnit = 0;
- for (int index = 0; index < shaders.Length; index++)
- {
- Shader shader = (Shader)shaders[index];
- foreach (BufferDescriptor descriptor in shader.Info.CBuffers)
- {
- int location = GL.GetUniformBlockIndex(Handle, descriptor.Name);
- if (location < 0)
- {
- continue;
- }
- GL.UniformBlockBinding(Handle, location, ubBindingPoint);
- int bpIndex = (int)shader.Stage << StageShift | descriptor.Slot;
- _ubBindingPoints[bpIndex] = ubBindingPoint;
- ubBindingPoint++;
- }
- foreach (BufferDescriptor descriptor in shader.Info.SBuffers)
- {
- int location = GL.GetProgramResourceIndex(Handle, ProgramInterface.ShaderStorageBlock, descriptor.Name);
- if (location < 0)
- {
- continue;
- }
- GL.ShaderStorageBlockBinding(Handle, location, sbBindingPoint);
- int bpIndex = (int)shader.Stage << SbStageShift | descriptor.Slot;
- _sbBindingPoints[bpIndex] = sbBindingPoint;
- sbBindingPoint++;
- }
- int samplerIndex = 0;
- foreach (TextureDescriptor descriptor in shader.Info.Textures)
- {
- int location = GL.GetUniformLocation(Handle, descriptor.Name);
- if (location < 0)
- {
- continue;
- }
- GL.Uniform1(location, textureUnit);
- int uIndex = (int)shader.Stage << StageShift | samplerIndex++;
- _textureUnits[uIndex] = textureUnit;
- textureUnit++;
- }
- }
- }
- public void Bind()
- {
- GL.UseProgram(Handle);
- }
- public int GetUniformBufferBindingPoint(ShaderStage stage, int index)
- {
- return _ubBindingPoints[(int)stage << StageShift | index];
- }
- public int GetStorageBufferBindingPoint(ShaderStage stage, int index)
- {
- return _sbBindingPoints[(int)stage << SbStageShift | index];
- }
- public int GetTextureUnit(ShaderStage stage, int index)
- {
- return _textureUnits[(int)stage << StageShift | index];
- }
- private void CheckProgramLink()
- {
- int status = 0;
- GL.GetProgram(Handle, GetProgramParameterName.LinkStatus, out status);
- if (status == 0)
- {
- // throw new System.Exception(GL.GetProgramInfoLog(Handle));
- }
- else
- {
- IsLinked = true;
- }
- }
- public void Dispose()
- {
- if (Handle != 0)
- {
- GL.DeleteProgram(Handle);
- Handle = 0;
- }
- }
- }
- }
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