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- using Ryujinx.Common.Configuration.Hid.Controller.Motion;
- namespace Ryujinx.Common.Configuration.Hid.Controller
- {
- public class GenericControllerInputConfig<Button, Stick> : GenericInputConfigurationCommon<Button> where Button : unmanaged where Stick : unmanaged
- {
- /// <summary>
- /// Left JoyCon Controller Stick Bindings
- /// </summary>
- public JoyconConfigControllerStick<Button, Stick> LeftJoyconStick { get; set; }
- /// <summary>
- /// Right JoyCon Controller Stick Bindings
- /// </summary>
- public JoyconConfigControllerStick<Button, Stick> RightJoyconStick { get; set; }
- /// <summary>
- /// Controller Left Analog Stick Deadzone
- /// </summary>
- public float DeadzoneLeft { get; set; }
- /// <summary>
- /// Controller Right Analog Stick Deadzone
- /// </summary>
- public float DeadzoneRight { get; set; }
- /// <summary>
- /// Controller Trigger Threshold
- /// </summary>
- public float TriggerThreshold { get; set; }
- /// <summary>
- /// Controller Motion Settings
- /// </summary>
- public MotionConfigController Motion { get; set; }
- /// <summary>
- /// Controller Rumble Settings
- /// </summary>
- public RumbleConfigController Rumble { get; set; }
- }
- }
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