riperiperi 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) há 3 anos atrás
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Buffer.cs c61c1ea898 Reregister flush actions when taking a buffer's modified range list. há 4 anos atrás
BufferBounds.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) há 5 anos atrás
BufferCache.cs 79becc4b78 Dynamically increase buffer size when resizing (#2861) há 4 anos atrás
BufferCacheEntry.cs 54ea2285f0 POWER - Performance Optimizations With Extensive Ramifications (#2286) há 4 anos atrás
BufferManager.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) há 3 anos atrás
BufferModifiedRangeList.cs a4956591ec Avoid potential race há 4 anos atrás
BufferTextureBinding.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) há 5 anos atrás
CounterCache.cs cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) há 6 anos atrás
GpuRegionHandle.cs d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) há 4 anos atrás
IndexBuffer.cs e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory há 6 anos atrás
MemoryManager.cs 43ebd7a9bb New shader cache implementation (#3194) há 4 anos atrás
MultiRangeWritableBlock.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) há 4 anos atrás
PhysicalMemory.cs 43ebd7a9bb New shader cache implementation (#3194) há 4 anos atrás
PteKind.cs 79408b68c3 De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) há 4 anos atrás
UnmapEventArgs.cs 6bfe4715f0 Initial conditional rendering support (#1012) há 6 anos atrás
VertexBuffer.cs e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory há 6 anos atrás