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Collections
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0d3b82477e
Use new ArgumentNullException and ObjectDisposedException throw-helper API (#4163)
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пре 3 година |
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Configuration
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80b4972139
Add Support for Post Processing Effects (#3616)
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пре 3 година |
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Extensions
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f4e879a1e6
Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr (#3805)
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пре 3 година |
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GraphicsDriver
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0fbcd630bc
Replace `DllImport` usage with `LibraryImport` (#4084)
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пре 3 година |
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Logging
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9b1cc2cec6
Logging: Redirect StdErr into logging system (#4427)
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пре 3 година |
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Memory
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08831eecf7
IPC refactor part 3+4: New server HIPC message processor (#4188)
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пре 3 година |
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Pools
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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пре 4 година |
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SystemInfo
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4f3af839be
Minor code formatting (#4498)
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пре 3 година |
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SystemInterop
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4f3af839be
Minor code formatting (#4498)
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пре 3 година |
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Utilities
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ae4324032a
Optimize string memory usage. Use Spans and StringBuilders where possible (#3933)
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пре 3 година |
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AsyncWorkQueue.cs
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4d02a2d2c0
New NVDEC and VIC implementation (#1384)
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пре 5 година |
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Hash128.cs
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8e1adb95cf
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
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пре 4 година |
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PerformanceCounter.cs
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48278905d1
Rewrite scheduler context switch code (#1786)
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пре 5 година |
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ReactiveObject.cs
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610fc84f3e
ReactiveObject: Handle case when oldValue is null (#3268)
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пре 4 година |
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ReferenceEqualityComparer.cs
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6db16b4110
Only enumerate cached textures that are modified when flushing. (#918)
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пре 6 година |
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ReleaseInformation.cs
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1f1e2a7f03
misc: changes base application directory behaviour (#4460)
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пре 3 година |
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Ryujinx.Common.csproj
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e691622f0a
misc: Add missing DefineConstants definition in Ryujinx.Common
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пре 3 година |
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XXHash128.cs
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9ca040c0ff
Use ReadOnlySpan<byte> compiler optimization for static data (#3130)
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пре 4 година |