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- using Ryujinx.Common;
- using System.Runtime.CompilerServices;
- using static Ryujinx.Graphics.Texture.BlockLinearConstants;
- namespace Ryujinx.Graphics.Texture
- {
- class BlockLinearLayout
- {
- private struct RobAndSliceSizes
- {
- public int RobSize;
- public int SliceSize;
- public RobAndSliceSizes(int robSize, int sliceSize)
- {
- RobSize = robSize;
- SliceSize = sliceSize;
- }
- }
- private int _texBpp;
- private int _bhMask;
- private int _bdMask;
- private int _bhShift;
- private int _bdShift;
- private int _bppShift;
- private int _xShift;
- private int _robSize;
- private int _sliceSize;
- public BlockLinearLayout(
- int width,
- int height,
- int depth,
- int gobBlocksInY,
- int gobBlocksInZ,
- int bpp)
- {
- _texBpp = bpp;
- _bppShift = BitUtils.CountTrailingZeros32(bpp);
- _bhMask = gobBlocksInY - 1;
- _bdMask = gobBlocksInZ - 1;
- _bhShift = BitUtils.CountTrailingZeros32(gobBlocksInY);
- _bdShift = BitUtils.CountTrailingZeros32(gobBlocksInZ);
- _xShift = BitUtils.CountTrailingZeros32(GobSize * gobBlocksInY * gobBlocksInZ);
- RobAndSliceSizes rsSizes = GetRobAndSliceSizes(width, height, gobBlocksInY, gobBlocksInZ);
- _robSize = rsSizes.RobSize;
- _sliceSize = rsSizes.SliceSize;
- }
- private RobAndSliceSizes GetRobAndSliceSizes(int width, int height, int gobBlocksInY, int gobBlocksInZ)
- {
- int widthInGobs = BitUtils.DivRoundUp(width * _texBpp, GobStride);
- int robSize = GobSize * gobBlocksInY * gobBlocksInZ * widthInGobs;
- int sliceSize = BitUtils.DivRoundUp(height, gobBlocksInY * GobHeight) * robSize;
- return new RobAndSliceSizes(robSize, sliceSize);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public int GetOffset(int x, int y, int z)
- {
- return GetOffsetWithLineOffset(x << _bppShift, y, z);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public int GetOffsetWithLineOffset(int x, int y, int z)
- {
- int yh = y / GobHeight;
- int offset = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize;
- offset += (x / GobStride) << _xShift;
- offset += (yh & _bhMask) * GobSize;
- offset += ((z & _bdMask) * GobSize) << _bhShift;
- offset += ((x & 0x3f) >> 5) << 8;
- offset += ((y & 0x07) >> 1) << 6;
- offset += ((x & 0x1f) >> 4) << 5;
- offset += ((y & 0x01) >> 0) << 4;
- offset += ((x & 0x0f) >> 0) << 0;
- return offset;
- }
- }
- }
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