Mary 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) il y a 4 ans
..
Engine b944941733 Fix bug that could cause depth buffer to be missing after clear (#3067) il y a 4 ans
Image b944941733 Fix bug that could cause depth buffer to be missing after clear (#3067) il y a 4 ans
Memory cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) il y a 4 ans
Shader 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) il y a 4 ans
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) il y a 4 ans
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) il y a 5 ans
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
GpuContext.cs 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) il y a 4 ans
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) il y a 4 ans
Ryujinx.Graphics.Gpu.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) il y a 4 ans
Window.cs 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) il y a 4 ans