gdkchan 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) vor 6 Jahren
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Buffer.cs b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) vor 6 Jahren
Counters.cs 1876b346fe Initial work vor 6 Jahren
Debugger.cs 80ff2eab29 Change GPU errors to debug and reduce log messages vor 6 Jahren
EnumConversion.cs 0202f150d4 Enable stencil texturing (fixes #866) (#910) vor 6 Jahren
FormatInfo.cs af8498d679 Add basic error logging to the GPU vor 6 Jahren
FormatTable.cs ab29521faa Fix R5G6B5 in SurfaceFlinger (#863) vor 6 Jahren
Framebuffer.cs d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them vor 6 Jahren
HwCapabilities.cs 18814d44b2 Address PR feedback vor 6 Jahren
Pipeline.cs f373f870f7 Support configurable point size (#916) vor 6 Jahren
Program.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) vor 6 Jahren
Renderer.cs 2bb39ff03e Replace glFinish with barrier for WaitForIdle (#878) vor 6 Jahren
Ryujinx.Graphics.OpenGL.csproj 80707f9311 Add runtime identifiers to new projects vor 6 Jahren
Sampler.cs 654e617fe7 Some code cleanup vor 6 Jahren
Shader.cs 1876b346fe Initial work vor 6 Jahren
TextureCopy.cs 29a825b43b Address PR feedback vor 6 Jahren
TextureCopyUnscaled.cs 654e617fe7 Some code cleanup vor 6 Jahren
TextureStorage.cs 80ff2eab29 Change GPU errors to debug and reduce log messages vor 6 Jahren
TextureView.cs 0202f150d4 Enable stencil texturing (fixes #866) (#910) vor 6 Jahren
VertexArray.cs 59fdaa744b GPU resource disposal vor 6 Jahren
VertexBuffer.cs 1876b346fe Initial work vor 6 Jahren
Window.cs 59fdaa744b GPU resource disposal vor 6 Jahren