| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 |
- using Ryujinx.Common.Logging;
- using Ryujinx.HLE.HOS.Services.Ldn.Types;
- using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
- using System;
- namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
- {
- class LdnDisabledClient : INetworkClient
- {
- public ProxyConfig Config { get; }
- public bool NeedsRealId => true;
- public event EventHandler<NetworkChangeEventArgs> NetworkChange;
- public NetworkError Connect(ConnectRequest request)
- {
- Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to connect to a network, but Multiplayer is disabled!");
- NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
- return NetworkError.None;
- }
- public NetworkError ConnectPrivate(ConnectPrivateRequest request)
- {
- Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to connect to a network, but Multiplayer is disabled!");
- NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
- return NetworkError.None;
- }
- public bool CreateNetwork(CreateAccessPointRequest request, byte[] advertiseData)
- {
- Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to create a network, but Multiplayer is disabled!");
- NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
- return true;
- }
- public bool CreateNetworkPrivate(CreateAccessPointPrivateRequest request, byte[] advertiseData)
- {
- Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to create a network, but Multiplayer is disabled!");
- NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
- return true;
- }
- public void DisconnectAndStop() { }
- public void DisconnectNetwork() { }
- public ResultCode Reject(DisconnectReason disconnectReason, uint nodeId)
- {
- return ResultCode.Success;
- }
- public NetworkInfo[] Scan(ushort channel, ScanFilter scanFilter)
- {
- Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to scan for networks, but Multiplayer is disabled!");
- return Array.Empty<NetworkInfo>();
- }
- public void SetAdvertiseData(byte[] data) { }
- public void SetGameVersion(byte[] versionString) { }
- public void SetStationAcceptPolicy(AcceptPolicy acceptPolicy) { }
- public void Dispose() { }
- }
- }
|