gdkchan 33e2810ef3 Fix d32s8 format on OGLEnumConverter (#420) %!s(int64=7) %!d(string=hai) anos
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OpenGL 33e2810ef3 Fix d32s8 format on OGLEnumConverter (#420) %!s(int64=7) %!d(string=hai) anos
Shader d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) %!s(int64=8) %!d(string=hai) anos
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) %!s(int64=8) %!d(string=hai) anos
GalBlendFactor.cs 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) %!s(int64=7) %!d(string=hai) anos
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) %!s(int64=7) %!d(string=hai) anos
GalCullFace.cs 97ca974213 Implement some GPU features (#209) %!s(int64=7) %!d(string=hai) anos
GalFrontFace.cs 97ca974213 Implement some GPU features (#209) %!s(int64=7) %!d(string=hai) anos
GalImage.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
GalImageFormat.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) %!s(int64=7) %!d(string=hai) anos
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
GalPipelineState.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) %!s(int64=8) %!d(string=hai) anos
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) %!s(int64=7) %!d(string=hai) anos
GalSurfaceFormat.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalTextureFormat.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection %!s(int64=8) %!d(string=hai) anos
GalTextureType.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) %!s(int64=7) %!d(string=hai) anos
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalVertexAttrib.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 %!s(int64=8) %!d(string=hai) anos
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) %!s(int64=8) %!d(string=hai) anos
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) %!s(int64=8) %!d(string=hai) anos
GalZetaFormat.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) %!s(int64=7) %!d(string=hai) anos
IGalConstBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) %!s(int64=7) %!d(string=hai) anos
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time %!s(int64=8) %!d(string=hai) anos
IGalPipeline.cs 25dd5f4238 Low level graphics API prerequisites (#319) %!s(int64=7) %!d(string=hai) anos
IGalRasterizer.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
IGalRenderTarget.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
IGalRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) %!s(int64=7) %!d(string=hai) anos
IGalShader.cs 1cd7aaf504 Avoid querying and setting texture bindings in hot code (#376) %!s(int64=7) %!d(string=hai) anos
IGalTexture.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
ShaderDeclInfo.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) %!s(int64=7) %!d(string=hai) anos
ShaderDumper.cs cd203e98f2 Implement Geometry shaders (#280) %!s(int64=7) %!d(string=hai) anos
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos