gdkchan f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus 6 anni fa
..
Converters 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 anni fa
Formats 873bb4c15a Fix BC6 Signed/Unsigned float texture formats 6 anni fa
Buffer.cs 1876b346fe Initial work 6 anni fa
Counters.cs 1876b346fe Initial work 6 anni fa
Debugger.cs 1876b346fe Initial work 6 anni fa
Framebuffer.cs d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 6 anni fa
HwCapabilities.cs f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus 6 anni fa
Pipeline.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 anni fa
Program.cs d274328c31 Fix image units bindings and shader dump in the presence of NOPs 6 anni fa
Renderer.cs f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus 6 anni fa
Ryujinx.Graphics.OpenGL.csproj 1876b346fe Initial work 6 anni fa
Sampler.cs 1876b346fe Initial work 6 anni fa
Shader.cs 1876b346fe Initial work 6 anni fa
TextureCopy.cs 1876b346fe Initial work 6 anni fa
TextureCopyUnscaled.cs 1876b346fe Initial work 6 anni fa
TextureStorage.cs 1876b346fe Initial work 6 anni fa
TextureView.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 6 anni fa
VertexArray.cs 1876b346fe Initial work 6 anni fa
VertexBuffer.cs 1876b346fe Initial work 6 anni fa
Window.cs 16d88c21fc Improved and simplified window texture presentation 6 anni fa