gdkchan 4d02a2d2c0 New NVDEC and VIC implementation (#1384) %!s(int64=5) %!d(string=hai) anos
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Astc 53bbc1311f Fix AstcDecoder Success property never being set to true %!s(int64=6) %!d(string=hai) anos
BlockLinearConstants.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
BlockLinearLayout.cs 76e5af967a Fix buffer to 3D texture copy (#1354) %!s(int64=5) %!d(string=hai) anos
Bpp12Pixel.cs bea1fc2e8d Optimize texture format conversion, and MethodCopyBuffer (#1274) %!s(int64=5) %!d(string=hai) anos
LayoutConverter.cs 4d02a2d2c0 New NVDEC and VIC implementation (#1384) %!s(int64=5) %!d(string=hai) anos
OffsetCalculator.cs 4d02a2d2c0 New NVDEC and VIC implementation (#1384) %!s(int64=5) %!d(string=hai) anos
Ryujinx.Graphics.Texture.csproj 4c54f36c38 Upgrade projects to C#8 (#1193) %!s(int64=6) %!d(string=hai) anos
Size.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
SizeCalculator.cs 34d19f381c Fix texture level offset/size calculation when sparse tile width is > 1 (#1142) %!s(int64=6) %!d(string=hai) anos
SizeInfo.cs 3cb1fa0e85 Implement texture buffers (#1152) %!s(int64=6) %!d(string=hai) anos