| .. |
|
Helper
|
6cb22c9d38
Miria: The Death of OpenTK 3 (#2194)
|
5 lat temu |
|
Image
|
d44d8f2eb6
Workaround for cubemap view data upload bug on Intel (#2539)
|
4 lat temu |
|
Queries
|
06057a99a6
End empty gl queries before returning them to the pool. (#1806)
|
5 lat temu |
|
BackgroundContextWorker.cs
|
c316c059ef
Assign _backgroundContext before starting its worker thread. (#2299)
|
4 lat temu |
|
Buffer.cs
|
4b60371e64
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
|
4 lat temu |
|
Constants.cs
|
812e32f775
Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
|
5 lat temu |
|
Debugger.cs
|
e19193e073
Rename DebugLevel Performance to Slowdowns (#1450)
|
5 lat temu |
|
EnumConversion.cs
|
329ba5b39b
Fix incorrect GPU GL blend func values (#1612)
|
5 lat temu |
|
FormatInfo.cs
|
af8498d679
Add basic error logging to the GPU
|
6 lat temu |
|
FormatTable.cs
|
7016d95eb1
Implement ETC2 (RGB) texture format (#2000)
|
5 lat temu |
|
Framebuffer.cs
|
212e472c9f
Use copy dependencies for the Intel/AMD view format workaround (#2144)
|
4 lat temu |
|
Handle.cs
|
5011640b30
Spanify Graphics Abstraction Layer (#1226)
|
5 lat temu |
|
HwCapabilities.cs
|
10e17ab423
Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489)
|
4 lat temu |
|
IOpenGLContext.cs
|
6cb22c9d38
Miria: The Death of OpenTK 3 (#2194)
|
5 lat temu |
|
PersistentBuffers.cs
|
4b60371e64
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
|
4 lat temu |
|
Pipeline.cs
|
0ba4ade8f1
Ensure render scale is initialized to 1 on the backend (#2543)
|
4 lat temu |
|
Program.cs
|
0f6ec446ea
Replace BGRA and scale uniforms with a uniform block (#2496)
|
4 lat temu |
|
Renderer.cs
|
0ba4ade8f1
Ensure render scale is initialized to 1 on the backend (#2543)
|
4 lat temu |
|
ResourcePool.cs
|
5d69d9103e
Texture/Buffer Memory Management Improvements (#1408)
|
5 lat temu |
|
Ryujinx.Graphics.OpenGL.csproj
|
6cb22c9d38
Miria: The Death of OpenTK 3 (#2194)
|
5 lat temu |
|
Shader.cs
|
8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
|
5 lat temu |
|
Sync.cs
|
0d27802902
Only flush commands when creating sync on Intel/AMD (windows) (#2165)
|
5 lat temu |
|
VertexArray.cs
|
6c76bc3bc0
Change disabled vertex attribute value to (0, 0, 0, 1) (#2573)
|
4 lat temu |
|
VertexBuffer.cs
|
1876b346fe
Initial work
|
6 lat temu |
|
Window.cs
|
28618c58d7
Add Screenshot Feature (#2354)
|
4 lat temu |