Texture.cs 23 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.GAL;
  3. using Ryujinx.Graphics.GAL.Texture;
  4. using Ryujinx.Graphics.Gpu.Memory;
  5. using Ryujinx.Graphics.Texture;
  6. using Ryujinx.Graphics.Texture.Astc;
  7. using System;
  8. using System.Collections.Generic;
  9. using System.Diagnostics;
  10. namespace Ryujinx.Graphics.Gpu.Image
  11. {
  12. class Texture : IRange<Texture>
  13. {
  14. private GpuContext _context;
  15. private TextureInfo _info;
  16. private SizeInfo _sizeInfo;
  17. public Format Format => _info.FormatInfo.Format;
  18. public TextureInfo Info => _info;
  19. private int _depth;
  20. private int _layers;
  21. private int _firstLayer;
  22. private int _firstLevel;
  23. private bool _hasData;
  24. private ITexture _arrayViewTexture;
  25. private Target _arrayViewTarget;
  26. private Texture _viewStorage;
  27. private List<Texture> _views;
  28. public ITexture HostTexture { get; private set; }
  29. public LinkedListNode<Texture> CacheNode { get; set; }
  30. public bool Modified { get; set; }
  31. public ulong Address => _info.Address;
  32. public ulong EndAddress => _info.Address + Size;
  33. public ulong Size => (ulong)_sizeInfo.TotalSize;
  34. private int _referenceCount;
  35. private int _sequenceNumber;
  36. private Texture(
  37. GpuContext context,
  38. TextureInfo info,
  39. SizeInfo sizeInfo,
  40. int firstLayer,
  41. int firstLevel)
  42. {
  43. InitializeTexture(context, info, sizeInfo);
  44. _firstLayer = firstLayer;
  45. _firstLevel = firstLevel;
  46. _hasData = true;
  47. }
  48. public Texture(GpuContext context, TextureInfo info, SizeInfo sizeInfo)
  49. {
  50. InitializeTexture(context, info, sizeInfo);
  51. TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, context.Capabilities);
  52. HostTexture = _context.Renderer.CreateTexture(createInfo);
  53. }
  54. private void InitializeTexture(GpuContext context, TextureInfo info, SizeInfo sizeInfo)
  55. {
  56. _context = context;
  57. _sizeInfo = sizeInfo;
  58. SetInfo(info);
  59. _viewStorage = this;
  60. _views = new List<Texture>();
  61. }
  62. public Texture CreateView(TextureInfo info, SizeInfo sizeInfo, int firstLayer, int firstLevel)
  63. {
  64. Texture texture = new Texture(
  65. _context,
  66. info,
  67. sizeInfo,
  68. _firstLayer + firstLayer,
  69. _firstLevel + firstLevel);
  70. TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, _context.Capabilities);
  71. texture.HostTexture = HostTexture.CreateView(createInfo, firstLayer, firstLevel);
  72. _viewStorage.AddView(texture);
  73. return texture;
  74. }
  75. private void AddView(Texture texture)
  76. {
  77. _views.Add(texture);
  78. texture._viewStorage = this;
  79. }
  80. private void RemoveView(Texture texture)
  81. {
  82. _views.Remove(texture);
  83. texture._viewStorage = null;
  84. DeleteIfNotUsed();
  85. }
  86. public void ChangeSize(int width, int height, int depthOrLayers)
  87. {
  88. width <<= _firstLevel;
  89. height <<= _firstLevel;
  90. if (_info.Target == Target.Texture3D)
  91. {
  92. depthOrLayers <<= _firstLevel;
  93. }
  94. else
  95. {
  96. depthOrLayers = _viewStorage._info.DepthOrLayers;
  97. }
  98. _viewStorage.RecreateStorageOrView(width, height, depthOrLayers);
  99. foreach (Texture view in _viewStorage._views)
  100. {
  101. int viewWidth = Math.Max(1, width >> view._firstLevel);
  102. int viewHeight = Math.Max(1, height >> view._firstLevel);
  103. int viewDepthOrLayers;
  104. if (view._info.Target == Target.Texture3D)
  105. {
  106. viewDepthOrLayers = Math.Max(1, depthOrLayers >> view._firstLevel);
  107. }
  108. else
  109. {
  110. viewDepthOrLayers = view._info.DepthOrLayers;
  111. }
  112. view.RecreateStorageOrView(viewWidth, viewHeight, viewDepthOrLayers);
  113. }
  114. }
  115. private void RecreateStorageOrView(int width, int height, int depthOrLayers)
  116. {
  117. SetInfo(new TextureInfo(
  118. _info.Address,
  119. width,
  120. height,
  121. depthOrLayers,
  122. _info.Levels,
  123. _info.SamplesInX,
  124. _info.SamplesInY,
  125. _info.Stride,
  126. _info.IsLinear,
  127. _info.GobBlocksInY,
  128. _info.GobBlocksInZ,
  129. _info.GobBlocksInTileX,
  130. _info.Target,
  131. _info.FormatInfo,
  132. _info.DepthStencilMode,
  133. _info.SwizzleR,
  134. _info.SwizzleG,
  135. _info.SwizzleB,
  136. _info.SwizzleA));
  137. TextureCreateInfo createInfo = TextureManager.GetCreateInfo(_info, _context.Capabilities);
  138. if (_viewStorage != this)
  139. {
  140. ReplaceStorage(_viewStorage.HostTexture.CreateView(createInfo, _firstLayer, _firstLevel));
  141. }
  142. else
  143. {
  144. ITexture newStorage = _context.Renderer.CreateTexture(createInfo);
  145. HostTexture.CopyTo(newStorage, 0, 0);
  146. ReplaceStorage(newStorage);
  147. }
  148. }
  149. public void SynchronizeMemory()
  150. {
  151. if (_sequenceNumber == _context.SequenceNumber && _hasData)
  152. {
  153. return;
  154. }
  155. _sequenceNumber = _context.SequenceNumber;
  156. bool modified = _context.PhysicalMemory.GetModifiedRanges(Address, Size, ResourceName.Texture).Length != 0;
  157. if (!modified && _hasData)
  158. {
  159. return;
  160. }
  161. ulong pageSize = (uint)_context.PhysicalMemory.GetPageSize();
  162. ulong pageMask = pageSize - 1;
  163. ulong rangeAddress = Address & ~pageMask;
  164. ulong rangeSize = (EndAddress - Address + pageMask) & ~pageMask;
  165. Span<byte> data = _context.PhysicalMemory.Read(Address, Size);
  166. if (_info.IsLinear)
  167. {
  168. data = LayoutConverter.ConvertLinearStridedToLinear(
  169. _info.Width,
  170. _info.Height,
  171. _info.FormatInfo.BlockWidth,
  172. _info.FormatInfo.BlockHeight,
  173. _info.Stride,
  174. _info.FormatInfo.BytesPerPixel,
  175. data);
  176. }
  177. else
  178. {
  179. data = LayoutConverter.ConvertBlockLinearToLinear(
  180. _info.Width,
  181. _info.Height,
  182. _depth,
  183. _info.Levels,
  184. _layers,
  185. _info.FormatInfo.BlockWidth,
  186. _info.FormatInfo.BlockHeight,
  187. _info.FormatInfo.BytesPerPixel,
  188. _info.GobBlocksInY,
  189. _info.GobBlocksInZ,
  190. _info.GobBlocksInTileX,
  191. _sizeInfo,
  192. data);
  193. }
  194. if (!_context.Capabilities.SupportsAstcCompression && _info.FormatInfo.Format.IsAstc())
  195. {
  196. if (!AstcDecoder.TryDecodeToRgba8(
  197. data,
  198. _info.FormatInfo.BlockWidth,
  199. _info.FormatInfo.BlockHeight,
  200. 1,
  201. _info.Width,
  202. _info.Height,
  203. _depth,
  204. _info.Levels,
  205. out Span<byte> decoded))
  206. {
  207. // TODO: Error.
  208. }
  209. data = decoded;
  210. }
  211. HostTexture.SetData(data);
  212. _hasData = true;
  213. }
  214. public void Flush()
  215. {
  216. Span<byte> data = HostTexture.GetData();
  217. if (_info.IsLinear)
  218. {
  219. data = LayoutConverter.ConvertLinearToLinearStrided(
  220. _info.Width,
  221. _info.Height,
  222. _info.FormatInfo.BlockWidth,
  223. _info.FormatInfo.BlockHeight,
  224. _info.Stride,
  225. _info.FormatInfo.BytesPerPixel,
  226. data);
  227. }
  228. else
  229. {
  230. data = LayoutConverter.ConvertLinearToBlockLinear(
  231. _info.Width,
  232. _info.Height,
  233. _depth,
  234. _info.Levels,
  235. _layers,
  236. _info.FormatInfo.BlockWidth,
  237. _info.FormatInfo.BlockHeight,
  238. _info.FormatInfo.BytesPerPixel,
  239. _info.GobBlocksInY,
  240. _info.GobBlocksInZ,
  241. _info.GobBlocksInTileX,
  242. _sizeInfo,
  243. data);
  244. }
  245. _context.PhysicalMemory.Write(Address, data);
  246. }
  247. public bool IsPerfectMatch(TextureInfo info, TextureSearchFlags flags)
  248. {
  249. if (!FormatMatches(info, (flags & TextureSearchFlags.Strict) != 0))
  250. {
  251. return false;
  252. }
  253. if (!LayoutMatches(info))
  254. {
  255. return false;
  256. }
  257. if (!SizeMatches(info, (flags & TextureSearchFlags.Strict) == 0))
  258. {
  259. return false;
  260. }
  261. if ((flags & TextureSearchFlags.Sampler) != 0)
  262. {
  263. if (!SamplerParamsMatches(info))
  264. {
  265. return false;
  266. }
  267. }
  268. if ((flags & TextureSearchFlags.IgnoreMs) != 0)
  269. {
  270. bool msTargetCompatible = _info.Target == Target.Texture2DMultisample &&
  271. info.Target == Target.Texture2D;
  272. if (!msTargetCompatible && !TargetAndSamplesCompatible(info))
  273. {
  274. return false;
  275. }
  276. }
  277. else if (!TargetAndSamplesCompatible(info))
  278. {
  279. return false;
  280. }
  281. return _info.Address == info.Address && _info.Levels == info.Levels;
  282. }
  283. private bool FormatMatches(TextureInfo info, bool strict)
  284. {
  285. // D32F and R32F texture have the same representation internally,
  286. // however the R32F format is used to sample from depth textures.
  287. if (_info.FormatInfo.Format == Format.D32Float &&
  288. info.FormatInfo.Format == Format.R32Float && !strict)
  289. {
  290. return true;
  291. }
  292. return _info.FormatInfo.Format == info.FormatInfo.Format;
  293. }
  294. private bool LayoutMatches(TextureInfo info)
  295. {
  296. if (_info.IsLinear != info.IsLinear)
  297. {
  298. return false;
  299. }
  300. // For linear textures, gob block sizes are ignored.
  301. // For block linear textures, the stride is ignored.
  302. if (info.IsLinear)
  303. {
  304. return _info.Stride == info.Stride;
  305. }
  306. else
  307. {
  308. return _info.GobBlocksInY == info.GobBlocksInY &&
  309. _info.GobBlocksInZ == info.GobBlocksInZ;
  310. }
  311. }
  312. public bool SizeMatches(TextureInfo info)
  313. {
  314. return SizeMatches(info, alignSizes: false);
  315. }
  316. public bool SizeMatches(TextureInfo info, int level)
  317. {
  318. return Math.Max(1, _info.Width >> level) == info.Width &&
  319. Math.Max(1, _info.Height >> level) == info.Height &&
  320. Math.Max(1, _info.GetDepth() >> level) == info.GetDepth();
  321. }
  322. private bool SizeMatches(TextureInfo info, bool alignSizes)
  323. {
  324. if (_info.GetLayers() != info.GetLayers())
  325. {
  326. return false;
  327. }
  328. if (alignSizes)
  329. {
  330. Size size0 = GetAlignedSize(_info);
  331. Size size1 = GetAlignedSize(info);
  332. return size0.Width == size1.Width &&
  333. size0.Height == size1.Height &&
  334. size0.Depth == size1.Depth;
  335. }
  336. else
  337. {
  338. return _info.Width == info.Width &&
  339. _info.Height == info.Height &&
  340. _info.GetDepth() == info.GetDepth();
  341. }
  342. }
  343. private bool SamplerParamsMatches(TextureInfo info)
  344. {
  345. return _info.DepthStencilMode == info.DepthStencilMode &&
  346. _info.SwizzleR == info.SwizzleR &&
  347. _info.SwizzleG == info.SwizzleG &&
  348. _info.SwizzleB == info.SwizzleB &&
  349. _info.SwizzleA == info.SwizzleA;
  350. }
  351. private bool TargetAndSamplesCompatible(TextureInfo info)
  352. {
  353. return _info.Target == info.Target &&
  354. _info.SamplesInX == info.SamplesInX &&
  355. _info.SamplesInY == info.SamplesInY;
  356. }
  357. public bool IsViewCompatible(
  358. TextureInfo info,
  359. ulong size,
  360. out int firstLayer,
  361. out int firstLevel)
  362. {
  363. return IsViewCompatible(info, size, isCopy: false, out firstLayer, out firstLevel);
  364. }
  365. public bool IsViewCompatible(
  366. TextureInfo info,
  367. ulong size,
  368. bool isCopy,
  369. out int firstLayer,
  370. out int firstLevel)
  371. {
  372. // Out of range.
  373. if (info.Address < Address || info.Address + size > EndAddress)
  374. {
  375. firstLayer = 0;
  376. firstLevel = 0;
  377. return false;
  378. }
  379. int offset = (int)(info.Address - Address);
  380. if (!_sizeInfo.FindView(offset, (int)size, out firstLayer, out firstLevel))
  381. {
  382. return false;
  383. }
  384. if (!ViewLayoutCompatible(info, firstLevel))
  385. {
  386. return false;
  387. }
  388. if (!ViewFormatCompatible(info))
  389. {
  390. return false;
  391. }
  392. if (!ViewSizeMatches(info, firstLevel, isCopy))
  393. {
  394. return false;
  395. }
  396. if (!ViewTargetCompatible(info, isCopy))
  397. {
  398. return false;
  399. }
  400. return _info.SamplesInX == info.SamplesInX &&
  401. _info.SamplesInY == info.SamplesInY;
  402. }
  403. private bool ViewLayoutCompatible(TextureInfo info, int level)
  404. {
  405. if (_info.IsLinear != info.IsLinear)
  406. {
  407. return false;
  408. }
  409. // For linear textures, gob block sizes are ignored.
  410. // For block linear textures, the stride is ignored.
  411. if (info.IsLinear)
  412. {
  413. int width = Math.Max(1, _info.Width >> level);
  414. int stride = width * _info.FormatInfo.BytesPerPixel;
  415. stride = BitUtils.AlignUp(stride, 32);
  416. return stride == info.Stride;
  417. }
  418. else
  419. {
  420. int height = Math.Max(1, _info.Height >> level);
  421. int depth = Math.Max(1, _info.GetDepth() >> level);
  422. (int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
  423. height,
  424. depth,
  425. _info.FormatInfo.BlockHeight,
  426. _info.GobBlocksInY,
  427. _info.GobBlocksInZ);
  428. return gobBlocksInY == info.GobBlocksInY &&
  429. gobBlocksInZ == info.GobBlocksInZ;
  430. }
  431. }
  432. private bool ViewFormatCompatible(TextureInfo info)
  433. {
  434. return TextureCompatibility.FormatCompatible(_info.FormatInfo, info.FormatInfo);
  435. }
  436. private bool ViewSizeMatches(TextureInfo info, int level, bool isCopy)
  437. {
  438. Size size = GetAlignedSize(_info, level);
  439. Size otherSize = GetAlignedSize(info);
  440. // For copies, we can copy a subset of the 3D texture slices,
  441. // so the depth may be different in this case.
  442. if (!isCopy && info.Target == Target.Texture3D && size.Depth != otherSize.Depth)
  443. {
  444. return false;
  445. }
  446. return size.Width == otherSize.Width &&
  447. size.Height == otherSize.Height;
  448. }
  449. private bool ViewTargetCompatible(TextureInfo info, bool isCopy)
  450. {
  451. switch (_info.Target)
  452. {
  453. case Target.Texture1D:
  454. case Target.Texture1DArray:
  455. return info.Target == Target.Texture1D ||
  456. info.Target == Target.Texture1DArray;
  457. case Target.Texture2D:
  458. return info.Target == Target.Texture2D ||
  459. info.Target == Target.Texture2DArray;
  460. case Target.Texture2DArray:
  461. case Target.Cubemap:
  462. case Target.CubemapArray:
  463. return info.Target == Target.Texture2D ||
  464. info.Target == Target.Texture2DArray ||
  465. info.Target == Target.Cubemap ||
  466. info.Target == Target.CubemapArray;
  467. case Target.Texture2DMultisample:
  468. case Target.Texture2DMultisampleArray:
  469. return info.Target == Target.Texture2DMultisample ||
  470. info.Target == Target.Texture2DMultisampleArray;
  471. case Target.Texture3D:
  472. return info.Target == Target.Texture3D ||
  473. (info.Target == Target.Texture2D && isCopy);
  474. }
  475. return false;
  476. }
  477. private static Size GetAlignedSize(TextureInfo info, int level = 0)
  478. {
  479. int width = Math.Max(1, info.Width >> level);
  480. int height = Math.Max(1, info.Height >> level);
  481. if (info.IsLinear)
  482. {
  483. return SizeCalculator.GetLinearAlignedSize(
  484. width,
  485. height,
  486. info.FormatInfo.BlockWidth,
  487. info.FormatInfo.BlockHeight,
  488. info.FormatInfo.BytesPerPixel);
  489. }
  490. else
  491. {
  492. int depth = Math.Max(1, info.GetDepth() >> level);
  493. (int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
  494. height,
  495. depth,
  496. info.FormatInfo.BlockHeight,
  497. info.GobBlocksInY,
  498. info.GobBlocksInZ);
  499. return SizeCalculator.GetBlockLinearAlignedSize(
  500. width,
  501. height,
  502. depth,
  503. info.FormatInfo.BlockWidth,
  504. info.FormatInfo.BlockHeight,
  505. info.FormatInfo.BytesPerPixel,
  506. gobBlocksInY,
  507. gobBlocksInZ,
  508. info.GobBlocksInTileX);
  509. }
  510. }
  511. public ITexture GetTargetTexture(Target target)
  512. {
  513. if (target == _info.Target)
  514. {
  515. return HostTexture;
  516. }
  517. if (_arrayViewTexture == null && IsSameDimensionsTarget(target))
  518. {
  519. TextureCreateInfo createInfo = new TextureCreateInfo(
  520. _info.Width,
  521. _info.Height,
  522. target == Target.CubemapArray ? 6 : 1,
  523. _info.Levels,
  524. _info.Samples,
  525. _info.FormatInfo.BlockWidth,
  526. _info.FormatInfo.BlockHeight,
  527. _info.FormatInfo.BytesPerPixel,
  528. _info.FormatInfo.Format,
  529. _info.DepthStencilMode,
  530. target,
  531. _info.SwizzleR,
  532. _info.SwizzleG,
  533. _info.SwizzleB,
  534. _info.SwizzleA);
  535. ITexture viewTexture = HostTexture.CreateView(createInfo, 0, 0);
  536. _arrayViewTexture = viewTexture;
  537. _arrayViewTarget = target;
  538. return viewTexture;
  539. }
  540. else if (_arrayViewTarget == target)
  541. {
  542. return _arrayViewTexture;
  543. }
  544. return null;
  545. }
  546. private bool IsSameDimensionsTarget(Target target)
  547. {
  548. switch (_info.Target)
  549. {
  550. case Target.Texture1D:
  551. case Target.Texture1DArray:
  552. return target == Target.Texture1D ||
  553. target == Target.Texture1DArray;
  554. case Target.Texture2D:
  555. case Target.Texture2DArray:
  556. return target == Target.Texture2D ||
  557. target == Target.Texture2DArray;
  558. case Target.Cubemap:
  559. case Target.CubemapArray:
  560. return target == Target.Cubemap ||
  561. target == Target.CubemapArray;
  562. case Target.Texture2DMultisample:
  563. case Target.Texture2DMultisampleArray:
  564. return target == Target.Texture2DMultisample ||
  565. target == Target.Texture2DMultisampleArray;
  566. case Target.Texture3D:
  567. return target == Target.Texture3D;
  568. }
  569. return false;
  570. }
  571. public void ReplaceView(Texture parent, TextureInfo info, ITexture hostTexture)
  572. {
  573. ReplaceStorage(hostTexture);
  574. parent._viewStorage.AddView(this);
  575. SetInfo(info);
  576. }
  577. private void SetInfo(TextureInfo info)
  578. {
  579. _info = info;
  580. _depth = info.GetDepth();
  581. _layers = info.GetLayers();
  582. }
  583. private void ReplaceStorage(ITexture hostTexture)
  584. {
  585. DisposeTextures();
  586. HostTexture = hostTexture;
  587. }
  588. public bool OverlapsWith(ulong address, ulong size)
  589. {
  590. return Address < address + size && address < EndAddress;
  591. }
  592. public void IncrementReferenceCount()
  593. {
  594. _referenceCount++;
  595. }
  596. public void DecrementReferenceCount()
  597. {
  598. int newRefCount = --_referenceCount;
  599. if (newRefCount == 0)
  600. {
  601. if (_viewStorage != this)
  602. {
  603. _viewStorage.RemoveView(this);
  604. }
  605. _context.Methods.TextureManager.RemoveTextureFromCache(this);
  606. }
  607. Debug.Assert(newRefCount >= 0);
  608. DeleteIfNotUsed();
  609. }
  610. private void DeleteIfNotUsed()
  611. {
  612. // We can delete the texture as long it is not being used
  613. // in any cache (the reference count is 0 in this case), and
  614. // also all views that may be created from this texture were
  615. // already deleted (views count is 0).
  616. if (_referenceCount == 0 && _views.Count == 0)
  617. {
  618. DisposeTextures();
  619. }
  620. }
  621. private void DisposeTextures()
  622. {
  623. HostTexture.Dispose();
  624. _arrayViewTexture?.Dispose();
  625. _arrayViewTexture = null;
  626. }
  627. }
  628. }