Declarations.cs 16 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  3. using Ryujinx.Graphics.Shader.StructuredIr;
  4. using Ryujinx.Graphics.Shader.Translation;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
  9. {
  10. static class Declarations
  11. {
  12. // At least 16 attributes are guaranteed by the spec.
  13. public const int MaxAttributes = 16;
  14. public static void Declare(CodeGenContext context, StructuredProgramInfo info)
  15. {
  16. context.AppendLine("#version 420 core");
  17. context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
  18. context.AppendLine("#extension GL_ARB_shader_ballot : enable");
  19. context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
  20. context.AppendLine("#extension GL_ARB_shader_storage_buffer_object : enable");
  21. if (context.Config.Stage == ShaderStage.Compute)
  22. {
  23. context.AppendLine("#extension GL_ARB_compute_shader : enable");
  24. }
  25. context.AppendLine();
  26. context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
  27. context.AppendLine();
  28. if (context.Config.Stage == ShaderStage.Geometry)
  29. {
  30. string inPrimitive = "points";
  31. if ((context.Config.Flags & TranslationFlags.Unspecialized) != 0)
  32. {
  33. inPrimitive = DefineNames.InputTopologyName;
  34. }
  35. context.AppendLine($"layout ({inPrimitive}) in;");
  36. string outPrimitive = "triangle_strip";
  37. switch (context.Config.OutputTopology)
  38. {
  39. case OutputTopology.LineStrip: outPrimitive = "line_strip"; break;
  40. case OutputTopology.PointList: outPrimitive = "points"; break;
  41. case OutputTopology.TriangleStrip: outPrimitive = "triangle_strip"; break;
  42. }
  43. int maxOutputVertices = context.Config.MaxOutputVertices;
  44. context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
  45. context.AppendLine();
  46. }
  47. context.AppendLine("layout (std140) uniform Extra");
  48. context.EnterScope();
  49. context.AppendLine("vec2 flip;");
  50. context.AppendLine("int instance;");
  51. context.LeaveScope(";");
  52. context.AppendLine();
  53. context.AppendLine($"uint {DefaultNames.LocalMemoryName}[0x100];");
  54. context.AppendLine();
  55. if (context.Config.Stage == ShaderStage.Compute)
  56. {
  57. context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[0x100];");
  58. context.AppendLine();
  59. }
  60. if (info.CBuffers.Count != 0)
  61. {
  62. DeclareUniforms(context, info);
  63. context.AppendLine();
  64. }
  65. if (info.SBuffers.Count != 0)
  66. {
  67. DeclareStorages(context, info);
  68. context.AppendLine();
  69. }
  70. if (info.Samplers.Count != 0)
  71. {
  72. DeclareSamplers(context, info);
  73. context.AppendLine();
  74. }
  75. if (info.Images.Count != 0)
  76. {
  77. DeclareImages(context, info);
  78. context.AppendLine();
  79. }
  80. if (context.Config.Stage != ShaderStage.Compute)
  81. {
  82. if (info.IAttributes.Count != 0)
  83. {
  84. DeclareInputAttributes(context, info);
  85. context.AppendLine();
  86. }
  87. if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment)
  88. {
  89. DeclareOutputAttributes(context, info);
  90. context.AppendLine();
  91. }
  92. }
  93. else
  94. {
  95. string localSizeX = "1";
  96. string localSizeY = "1";
  97. string localSizeZ = "1";
  98. if ((context.Config.Flags & TranslationFlags.Unspecialized) != 0)
  99. {
  100. localSizeX = DefineNames.LocalSizeX;
  101. localSizeY = DefineNames.LocalSizeY;
  102. localSizeZ = DefineNames.LocalSizeZ;
  103. }
  104. context.AppendLine(
  105. $"layout (" +
  106. $"local_size_x = {localSizeX}, " +
  107. $"local_size_y = {localSizeY}, " +
  108. $"local_size_z = {localSizeZ}) in;");
  109. context.AppendLine();
  110. }
  111. if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
  112. {
  113. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
  114. }
  115. if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
  116. {
  117. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
  118. }
  119. if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
  120. {
  121. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
  122. }
  123. if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
  124. {
  125. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
  126. }
  127. if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
  128. {
  129. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
  130. }
  131. }
  132. public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info)
  133. {
  134. foreach (AstOperand decl in info.Locals)
  135. {
  136. string name = context.OperandManager.DeclareLocal(decl);
  137. context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
  138. }
  139. }
  140. private static string GetVarTypeName(VariableType type)
  141. {
  142. switch (type)
  143. {
  144. case VariableType.Bool: return "bool";
  145. case VariableType.F32: return "precise float";
  146. case VariableType.S32: return "int";
  147. case VariableType.U32: return "uint";
  148. }
  149. throw new ArgumentException($"Invalid variable type \"{type}\".");
  150. }
  151. private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
  152. {
  153. foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
  154. {
  155. string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  156. ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
  157. context.CBufferDescriptors.Add(new BufferDescriptor(ubName, cbufSlot));
  158. context.AppendLine("layout (std140) uniform " + ubName);
  159. context.EnterScope();
  160. string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
  161. context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot) + ubSize + ";");
  162. context.LeaveScope(";");
  163. }
  164. }
  165. private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
  166. {
  167. string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  168. sbName += "_" + DefaultNames.StorageNamePrefix;
  169. string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
  170. int maxSlot = 0;
  171. foreach (int sbufSlot in info.SBuffers)
  172. {
  173. context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot));
  174. if (maxSlot < sbufSlot)
  175. {
  176. maxSlot = sbufSlot;
  177. }
  178. }
  179. context.AppendLine("layout (std430) buffer " + blockName);
  180. context.EnterScope();
  181. context.AppendLine("uint " + DefaultNames.DataName + "[];");
  182. string arraySize = NumberFormatter.FormatInt(maxSlot + 1);
  183. context.LeaveScope($" {sbName}[{arraySize}];");
  184. }
  185. private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
  186. {
  187. Dictionary<string, AstTextureOperation> samplers = new Dictionary<string, AstTextureOperation>();
  188. foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle))
  189. {
  190. string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
  191. string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
  192. if (!samplers.TryAdd(samplerName, texOp))
  193. {
  194. continue;
  195. }
  196. string samplerTypeName = GetSamplerTypeName(texOp.Type);
  197. context.AppendLine("uniform " + samplerTypeName + " " + samplerName + ";");
  198. }
  199. foreach (KeyValuePair<string, AstTextureOperation> kv in samplers)
  200. {
  201. string samplerName = kv.Key;
  202. AstTextureOperation texOp = kv.Value;
  203. TextureDescriptor desc;
  204. if ((texOp.Flags & TextureFlags.Bindless) != 0)
  205. {
  206. AstOperand operand = texOp.GetSource(0) as AstOperand;
  207. desc = new TextureDescriptor(samplerName, texOp.Type, operand.CbufSlot, operand.CbufOffset);
  208. }
  209. else if ((texOp.Type & SamplerType.Indexed) != 0)
  210. {
  211. for (int index = 0; index < texOp.ArraySize; index++)
  212. {
  213. string indexExpr = NumberFormatter.FormatInt(index);
  214. string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
  215. desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);
  216. context.TextureDescriptors.Add(desc);
  217. }
  218. }
  219. else
  220. {
  221. desc = new TextureDescriptor(samplerName, texOp.Type, texOp.Handle);
  222. context.TextureDescriptors.Add(desc);
  223. }
  224. }
  225. }
  226. private static void DeclareImages(CodeGenContext context, StructuredProgramInfo info)
  227. {
  228. Dictionary<string, AstTextureOperation> images = new Dictionary<string, AstTextureOperation>();
  229. foreach (AstTextureOperation texOp in info.Images.OrderBy(x => x.Handle))
  230. {
  231. string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
  232. string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
  233. if (!images.TryAdd(imageName, texOp))
  234. {
  235. continue;
  236. }
  237. string imageTypeName = GetImageTypeName(texOp.Type);
  238. context.AppendLine("writeonly uniform " + imageTypeName + " " + imageName + ";");
  239. }
  240. foreach (KeyValuePair<string, AstTextureOperation> kv in images)
  241. {
  242. string imageName = kv.Key;
  243. AstTextureOperation texOp = kv.Value;
  244. if ((texOp.Type & SamplerType.Indexed) != 0)
  245. {
  246. for (int index = 0; index < texOp.ArraySize; index++)
  247. {
  248. string indexExpr = NumberFormatter.FormatInt(index);
  249. string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
  250. var desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);
  251. context.TextureDescriptors.Add(desc);
  252. }
  253. }
  254. else
  255. {
  256. var desc = new TextureDescriptor(imageName, texOp.Type, texOp.Handle);
  257. context.ImageDescriptors.Add(desc);
  258. }
  259. }
  260. }
  261. private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
  262. {
  263. string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
  264. foreach (int attr in info.IAttributes.OrderBy(x => x))
  265. {
  266. string iq = info.InterpolationQualifiers[attr].ToGlslQualifier();
  267. if (iq != string.Empty)
  268. {
  269. iq += " ";
  270. }
  271. context.AppendLine($"layout (location = {attr}) {iq}in vec4 {DefaultNames.IAttributePrefix}{attr}{suffix};");
  272. }
  273. }
  274. private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
  275. {
  276. if (context.Config.Stage == ShaderStage.Fragment)
  277. {
  278. DeclareUsedOutputAttributes(context, info);
  279. }
  280. else
  281. {
  282. DeclareAllOutputAttributes(context, info);
  283. }
  284. }
  285. private static void DeclareUsedOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
  286. {
  287. foreach (int attr in info.OAttributes.OrderBy(x => x))
  288. {
  289. context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
  290. }
  291. }
  292. private static void DeclareAllOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
  293. {
  294. for (int attr = 0; attr < MaxAttributes; attr++)
  295. {
  296. string iq = $"{DefineNames.OutQualifierPrefixName}{attr} ";
  297. context.AppendLine($"layout (location = {attr}) {iq}out vec4 {DefaultNames.OAttributePrefix}{attr};");
  298. }
  299. foreach (int attr in info.OAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes))
  300. {
  301. context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
  302. }
  303. }
  304. private static void AppendHelperFunction(CodeGenContext context, string filename)
  305. {
  306. string code = EmbeddedResources.ReadAllText(filename);
  307. context.AppendLine(code.Replace("\t", CodeGenContext.Tab));
  308. context.AppendLine();
  309. }
  310. private static string GetSamplerTypeName(SamplerType type)
  311. {
  312. string typeName;
  313. switch (type & SamplerType.Mask)
  314. {
  315. case SamplerType.Texture1D: typeName = "sampler1D"; break;
  316. case SamplerType.TextureBuffer: typeName = "samplerBuffer"; break;
  317. case SamplerType.Texture2D: typeName = "sampler2D"; break;
  318. case SamplerType.Texture3D: typeName = "sampler3D"; break;
  319. case SamplerType.TextureCube: typeName = "samplerCube"; break;
  320. default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
  321. }
  322. if ((type & SamplerType.Multisample) != 0)
  323. {
  324. typeName += "MS";
  325. }
  326. if ((type & SamplerType.Array) != 0)
  327. {
  328. typeName += "Array";
  329. }
  330. if ((type & SamplerType.Shadow) != 0)
  331. {
  332. typeName += "Shadow";
  333. }
  334. return typeName;
  335. }
  336. private static string GetImageTypeName(SamplerType type)
  337. {
  338. string typeName;
  339. switch (type & SamplerType.Mask)
  340. {
  341. case SamplerType.Texture1D: typeName = "image1D"; break;
  342. case SamplerType.TextureBuffer: typeName = "imageBuffer"; break;
  343. case SamplerType.Texture2D: typeName = "image2D"; break;
  344. case SamplerType.Texture3D: typeName = "image3D"; break;
  345. case SamplerType.TextureCube: typeName = "imageCube"; break;
  346. default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
  347. }
  348. if ((type & SamplerType.Multisample) != 0)
  349. {
  350. typeName += "MS";
  351. }
  352. if ((type & SamplerType.Array) != 0)
  353. {
  354. typeName += "Array";
  355. }
  356. return typeName;
  357. }
  358. }
  359. }