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- using Ryujinx.Common;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.GAL.InputAssembler;
- using Ryujinx.Graphics.Gpu.State;
- using Ryujinx.Graphics.Shader;
- using System;
- namespace Ryujinx.Graphics.Gpu.Memory
- {
- class BufferManager
- {
- private const int OverlapsBufferInitialCapacity = 10;
- private const int OverlapsBufferMaxCapacity = 10000;
- private const ulong BufferAlignmentSize = 0x1000;
- private const ulong BufferAlignmentMask = BufferAlignmentSize - 1;
- private GpuContext _context;
- private RangeList<Buffer> _buffers;
- private Buffer[] _bufferOverlaps;
- private IndexBuffer _indexBuffer;
- private VertexBuffer[] _vertexBuffers;
- private class BuffersPerStage
- {
- public uint EnableMask { get; set; }
- public BufferBounds[] Buffers { get; }
- public BuffersPerStage(int count)
- {
- Buffers = new BufferBounds[count];
- }
- public void Bind(int index, ulong address, ulong size)
- {
- Buffers[index].Address = address;
- Buffers[index].Size = size;
- }
- }
- private BuffersPerStage _cpStorageBuffers;
- private BuffersPerStage _cpUniformBuffers;
- private BuffersPerStage[] _gpStorageBuffers;
- private BuffersPerStage[] _gpUniformBuffers;
- private bool _gpStorageBuffersDirty;
- private bool _gpUniformBuffersDirty;
- private bool _indexBufferDirty;
- private bool _vertexBuffersDirty;
- private uint _vertexBuffersEnableMask;
- private bool _rebind;
- public BufferManager(GpuContext context)
- {
- _context = context;
- _buffers = new RangeList<Buffer>();
- _bufferOverlaps = new Buffer[OverlapsBufferInitialCapacity];
- _vertexBuffers = new VertexBuffer[Constants.TotalVertexBuffers];
- _cpStorageBuffers = new BuffersPerStage(Constants.TotalCpStorageBuffers);
- _cpUniformBuffers = new BuffersPerStage(Constants.TotalCpUniformBuffers);
- _gpStorageBuffers = new BuffersPerStage[Constants.TotalShaderStages];
- _gpUniformBuffers = new BuffersPerStage[Constants.TotalShaderStages];
- for (int index = 0; index < Constants.TotalShaderStages; index++)
- {
- _gpStorageBuffers[index] = new BuffersPerStage(Constants.TotalGpStorageBuffers);
- _gpUniformBuffers[index] = new BuffersPerStage(Constants.TotalGpUniformBuffers);
- }
- }
- public void SetIndexBuffer(ulong gpuVa, ulong size, IndexType type)
- {
- ulong address = TranslateAndCreateBuffer(gpuVa, size);
- _indexBuffer.Address = address;
- _indexBuffer.Size = size;
- _indexBuffer.Type = type;
- _indexBufferDirty = true;
- }
- public void SetVertexBuffer(int index, ulong gpuVa, ulong size, int stride, int divisor)
- {
- ulong address = TranslateAndCreateBuffer(gpuVa, size);
- _vertexBuffers[index].Address = address;
- _vertexBuffers[index].Size = size;
- _vertexBuffers[index].Stride = stride;
- _vertexBuffers[index].Divisor = divisor;
- _vertexBuffersDirty = true;
- if (address != 0)
- {
- _vertexBuffersEnableMask |= 1u << index;
- }
- else
- {
- _vertexBuffersEnableMask &= ~(1u << index);
- }
- }
- public void SetComputeStorageBuffer(int index, ulong gpuVa, ulong size)
- {
- size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
- gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
- ulong address = TranslateAndCreateBuffer(gpuVa, size);
- _cpStorageBuffers.Bind(index, address, size);
- }
- public void SetGraphicsStorageBuffer(int stage, int index, ulong gpuVa, ulong size)
- {
- size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
- gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
- ulong address = TranslateAndCreateBuffer(gpuVa, size);
- if (_gpStorageBuffers[stage].Buffers[index].Address != address ||
- _gpStorageBuffers[stage].Buffers[index].Size != size)
- {
- _gpStorageBuffersDirty = true;
- }
- _gpStorageBuffers[stage].Bind(index, address, size);
- }
- public void SetComputeUniformBuffer(int index, ulong gpuVa, ulong size)
- {
- ulong address = TranslateAndCreateBuffer(gpuVa, size);
- _cpUniformBuffers.Bind(index, address, size);
- }
- public void SetGraphicsUniformBuffer(int stage, int index, ulong gpuVa, ulong size)
- {
- ulong address = TranslateAndCreateBuffer(gpuVa, size);
- _gpUniformBuffers[stage].Bind(index, address, size);
- _gpUniformBuffersDirty = true;
- }
- public void SetComputeStorageBufferEnableMask(uint mask)
- {
- _cpStorageBuffers.EnableMask = mask;
- }
- public void SetGraphicsStorageBufferEnableMask(int stage, uint mask)
- {
- _gpStorageBuffers[stage].EnableMask = mask;
- _gpStorageBuffersDirty = true;
- }
- public void SetComputeUniformBufferEnableMask(uint mask)
- {
- _cpUniformBuffers.EnableMask = mask;
- }
- public void SetGraphicsUniformBufferEnableMask(int stage, uint mask)
- {
- _gpUniformBuffers[stage].EnableMask = mask;
- _gpUniformBuffersDirty = true;
- }
- private ulong TranslateAndCreateBuffer(ulong gpuVa, ulong size)
- {
- if (gpuVa == 0)
- {
- return 0;
- }
- ulong address = _context.MemoryManager.Translate(gpuVa);
- if (address == MemoryManager.BadAddress)
- {
- return 0;
- }
- ulong endAddress = address + size;
- ulong alignedAddress = address & ~BufferAlignmentMask;
- ulong alignedEndAddress = (endAddress + BufferAlignmentMask) & ~BufferAlignmentMask;
- // The buffer must have the size of at least one page.
- if (alignedEndAddress == alignedAddress)
- {
- alignedEndAddress += BufferAlignmentSize;
- }
- CreateBuffer(alignedAddress, alignedEndAddress - alignedAddress);
- return address;
- }
- private void CreateBuffer(ulong address, ulong size)
- {
- int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
- if (overlapsCount != 0)
- {
- // The buffer already exists. We can just return the existing buffer
- // if the buffer we need is fully contained inside the overlapping buffer.
- // Otherwise, we must delete the overlapping buffers and create a bigger buffer
- // that fits all the data we need. We also need to copy the contents from the
- // old buffer(s) to the new buffer.
- ulong endAddress = address + size;
- if (_bufferOverlaps[0].Address > address || _bufferOverlaps[0].EndAddress < endAddress)
- {
- for (int index = 0; index < overlapsCount; index++)
- {
- Buffer buffer = _bufferOverlaps[index];
- address = Math.Min(address, buffer.Address);
- endAddress = Math.Max(endAddress, buffer.EndAddress);
- buffer.SynchronizeMemory(buffer.Address, buffer.Size);
- _buffers.Remove(buffer);
- }
- Buffer newBuffer = new Buffer(_context, address, endAddress - address);
- _buffers.Add(newBuffer);
- for (int index = 0; index < overlapsCount; index++)
- {
- Buffer buffer = _bufferOverlaps[index];
- int dstOffset = (int)(buffer.Address - newBuffer.Address);
- buffer.CopyTo(newBuffer, dstOffset);
- buffer.Dispose();
- }
- _rebind = true;
- }
- }
- else
- {
- // No overlap, just create a new buffer.
- Buffer buffer = new Buffer(_context, address, size);
- _buffers.Add(buffer);
- }
- ShrinkOverlapsBufferIfNeeded();
- }
- private void ShrinkOverlapsBufferIfNeeded()
- {
- if (_bufferOverlaps.Length > OverlapsBufferMaxCapacity)
- {
- Array.Resize(ref _bufferOverlaps, OverlapsBufferMaxCapacity);
- }
- }
- public ulong GetComputeUniformBufferAddress(int index)
- {
- return _cpUniformBuffers.Buffers[index].Address;
- }
- public ulong GetGraphicsUniformBufferAddress(int stage, int index)
- {
- return _gpUniformBuffers[stage].Buffers[index].Address;
- }
- public void CommitComputeBindings()
- {
- uint enableMask = _cpStorageBuffers.EnableMask;
- for (int index = 0; (enableMask >> index) != 0; index++)
- {
- if ((enableMask & (1u << index)) == 0)
- {
- continue;
- }
- BufferBounds bounds = _cpStorageBuffers.Buffers[index];
- if (bounds.Address == 0)
- {
- continue;
- }
- BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
- _context.Renderer.Pipeline.BindStorageBuffer(index, ShaderStage.Compute, buffer);
- }
- enableMask = _cpUniformBuffers.EnableMask;
- for (int index = 0; (enableMask >> index) != 0; index++)
- {
- if ((enableMask & (1u << index)) == 0)
- {
- continue;
- }
- BufferBounds bounds = _cpUniformBuffers.Buffers[index];
- if (bounds.Address == 0)
- {
- continue;
- }
- BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
- _context.Renderer.Pipeline.BindUniformBuffer(index, ShaderStage.Compute, buffer);
- }
- // Force rebind after doing compute work.
- _rebind = true;
- }
- public void CommitBindings()
- {
- if (_indexBufferDirty || _rebind)
- {
- _indexBufferDirty = false;
- if (_indexBuffer.Address != 0)
- {
- BufferRange buffer = GetBufferRange(_indexBuffer.Address, _indexBuffer.Size);
- _context.Renderer.Pipeline.BindIndexBuffer(buffer, _indexBuffer.Type);
- }
- }
- else if (_indexBuffer.Address != 0)
- {
- SynchronizeBufferRange(_indexBuffer.Address, _indexBuffer.Size);
- }
- uint vbEnableMask = _vertexBuffersEnableMask;
- if (_vertexBuffersDirty || _rebind)
- {
- _vertexBuffersDirty = false;
- VertexBufferDescriptor[] vertexBuffers = new VertexBufferDescriptor[Constants.TotalVertexBuffers];
- for (int index = 0; (vbEnableMask >> index) != 0; index++)
- {
- VertexBuffer vb = _vertexBuffers[index];
- if (vb.Address == 0)
- {
- continue;
- }
- BufferRange buffer = GetBufferRange(vb.Address, vb.Size);
- vertexBuffers[index] = new VertexBufferDescriptor(buffer, vb.Stride, vb.Divisor);
- }
- _context.Renderer.Pipeline.BindVertexBuffers(vertexBuffers);
- }
- else
- {
- for (int index = 0; (vbEnableMask >> index) != 0; index++)
- {
- VertexBuffer vb = _vertexBuffers[index];
- if (vb.Address == 0)
- {
- continue;
- }
- SynchronizeBufferRange(vb.Address, vb.Size);
- }
- }
- if (_gpStorageBuffersDirty || _rebind)
- {
- _gpStorageBuffersDirty = false;
- BindBuffers(_gpStorageBuffers, isStorage: true);
- }
- else
- {
- UpdateBuffers(_gpStorageBuffers);
- }
- if (_gpUniformBuffersDirty || _rebind)
- {
- _gpUniformBuffersDirty = false;
- BindBuffers(_gpUniformBuffers, isStorage: false);
- }
- else
- {
- UpdateBuffers(_gpUniformBuffers);
- }
- _rebind = false;
- }
- private void BindBuffers(BuffersPerStage[] bindings, bool isStorage)
- {
- BindOrUpdateBuffers(bindings, bind: true, isStorage);
- }
- private void UpdateBuffers(BuffersPerStage[] bindings)
- {
- BindOrUpdateBuffers(bindings, bind: false);
- }
- private void BindOrUpdateBuffers(BuffersPerStage[] bindings, bool bind, bool isStorage = false)
- {
- for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
- {
- uint enableMask = bindings[(int)stage - 1].EnableMask;
- if (enableMask == 0)
- {
- continue;
- }
- for (int index = 0; (enableMask >> index) != 0; index++)
- {
- if ((enableMask & (1u << index)) == 0)
- {
- continue;
- }
- BufferBounds bounds = bindings[(int)stage - 1].Buffers[index];
- if (bounds.Address == 0)
- {
- continue;
- }
- if (bind)
- {
- BindBuffer(index, stage, bounds, isStorage);
- }
- else
- {
- SynchronizeBufferRange(bounds.Address, bounds.Size);
- }
- }
- }
- }
- private void BindBuffer(int index, ShaderStage stage, BufferBounds bounds, bool isStorage)
- {
- BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
- if (isStorage)
- {
- _context.Renderer.Pipeline.BindStorageBuffer(index, stage, buffer);
- }
- else
- {
- _context.Renderer.Pipeline.BindUniformBuffer(index, stage, buffer);
- }
- }
- public void CopyBuffer(GpuVa srcVa, GpuVa dstVa, ulong size)
- {
- ulong srcAddress = TranslateAndCreateBuffer(srcVa.Pack(), size);
- ulong dstAddress = TranslateAndCreateBuffer(dstVa.Pack(), size);
- Buffer srcBuffer = GetBuffer(srcAddress, size);
- Buffer dstBuffer = GetBuffer(dstAddress, size);
- int srcOffset = (int)(srcAddress - srcBuffer.Address);
- int dstOffset = (int)(dstAddress - dstBuffer.Address);
- srcBuffer.HostBuffer.CopyTo(
- dstBuffer.HostBuffer,
- srcOffset,
- dstOffset,
- (int)size);
- dstBuffer.Flush(dstAddress, size);
- }
- private BufferRange GetBufferRange(ulong address, ulong size)
- {
- return GetBuffer(address, size).GetRange(address, size);
- }
- private Buffer GetBuffer(ulong address, ulong size)
- {
- Buffer buffer;
- if (size != 0)
- {
- buffer = _buffers.FindFirstOverlap(address, size);
- buffer.SynchronizeMemory(address, size);
- }
- else
- {
- buffer = _buffers.FindFirstOverlap(address, 1);
- }
- return buffer;
- }
- private void SynchronizeBufferRange(ulong address, ulong size)
- {
- if (size != 0)
- {
- Buffer buffer = _buffers.FindFirstOverlap(address, size);
- buffer.SynchronizeMemory(address, size);
- }
- }
- }
- }
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