VertexBuffer.cs 401 B

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  1. using Ryujinx.Graphics.GAL;
  2. namespace Ryujinx.Graphics.OpenGL
  3. {
  4. struct VertexBuffer
  5. {
  6. public BufferRange Range { get; }
  7. public int Divisor { get; }
  8. public int Stride { get; }
  9. public VertexBuffer(BufferRange range, int divisor, int stride)
  10. {
  11. Range = range;
  12. Divisor = divisor;
  13. Stride = stride;
  14. }
  15. }
  16. }