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- using OpenTK.Graphics.OpenGL;
- using Ryujinx.Common.Logging;
- using Ryujinx.Graphics.GAL;
- using System;
- namespace Ryujinx.Graphics.OpenGL.Image
- {
- class TextureStorage
- {
- public int Handle { get; private set; }
- public float ScaleFactor { get; private set; }
- public TextureCreateInfo Info { get; }
- private readonly Renderer _renderer;
- private int _viewsCount;
- internal ITexture DefaultView { get; private set; }
- public TextureStorage(Renderer renderer, TextureCreateInfo info, float scaleFactor)
- {
- _renderer = renderer;
- Info = info;
- Handle = GL.GenTexture();
- ScaleFactor = scaleFactor;
- CreateImmutableStorage();
- }
- private void CreateImmutableStorage()
- {
- TextureTarget target = Info.Target.Convert();
- GL.ActiveTexture(TextureUnit.Texture0);
- GL.BindTexture(target, Handle);
- int width = (int)Math.Ceiling(Info.Width * ScaleFactor);
- int height = (int)Math.Ceiling(Info.Height * ScaleFactor);
- FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
- SizedInternalFormat internalFormat;
- if (format.IsCompressed)
- {
- internalFormat = (SizedInternalFormat)format.PixelFormat;
- }
- else
- {
- internalFormat = (SizedInternalFormat)format.PixelInternalFormat;
- }
- switch (Info.Target)
- {
- case Target.Texture1D:
- GL.TexStorage1D(
- TextureTarget1d.Texture1D,
- Info.Levels,
- internalFormat,
- width);
- break;
- case Target.Texture1DArray:
- GL.TexStorage2D(
- TextureTarget2d.Texture1DArray,
- Info.Levels,
- internalFormat,
- width,
- height);
- break;
- case Target.Texture2D:
- GL.TexStorage2D(
- TextureTarget2d.Texture2D,
- Info.Levels,
- internalFormat,
- width,
- height);
- break;
- case Target.Texture2DArray:
- GL.TexStorage3D(
- TextureTarget3d.Texture2DArray,
- Info.Levels,
- internalFormat,
- width,
- height,
- Info.Depth);
- break;
- case Target.Texture2DMultisample:
- GL.TexStorage2DMultisample(
- TextureTargetMultisample2d.Texture2DMultisample,
- Info.Samples,
- internalFormat,
- width,
- height,
- true);
- break;
- case Target.Texture2DMultisampleArray:
- GL.TexStorage3DMultisample(
- TextureTargetMultisample3d.Texture2DMultisampleArray,
- Info.Samples,
- internalFormat,
- width,
- height,
- Info.Depth,
- true);
- break;
- case Target.Texture3D:
- GL.TexStorage3D(
- TextureTarget3d.Texture3D,
- Info.Levels,
- internalFormat,
- width,
- height,
- Info.Depth);
- break;
- case Target.Cubemap:
- GL.TexStorage2D(
- TextureTarget2d.TextureCubeMap,
- Info.Levels,
- internalFormat,
- width,
- height);
- break;
- case Target.CubemapArray:
- GL.TexStorage3D(
- (TextureTarget3d)All.TextureCubeMapArray,
- Info.Levels,
- internalFormat,
- width,
- height,
- Info.Depth);
- break;
- default:
- Logger.Debug?.Print(LogClass.Gpu, $"Invalid or unsupported texture target: {target}.");
- break;
- }
- }
- public ITexture CreateDefaultView()
- {
- DefaultView = CreateView(Info, 0, 0);
- return DefaultView;
- }
- public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
- {
- IncrementViewsCount();
- return new TextureView(_renderer, this, info, firstLayer, firstLevel);
- }
- private void IncrementViewsCount()
- {
- _viewsCount++;
- }
- public void DecrementViewsCount()
- {
- // If we don't have any views, then the storage is now useless, delete it.
- if (--_viewsCount == 0)
- {
- if (DefaultView == null)
- {
- Dispose();
- }
- else
- {
- // If the default view still exists, we can put it into the resource pool.
- Release();
- }
- }
- }
- /// <summary>
- /// Release the TextureStorage to the resource pool without disposing its handle.
- /// </summary>
- public void Release()
- {
- _viewsCount = 1; // When we are used again, we will have the default view.
- _renderer.ResourcePool.AddTexture((TextureView)DefaultView);
- }
- public void DeleteDefault()
- {
- DefaultView = null;
- }
- public void Dispose()
- {
- DefaultView = null;
- if (Handle != 0)
- {
- GL.DeleteTexture(Handle);
- Handle = 0;
- }
- }
- }
- }
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