gdkchan 1eea35554c Better viewport flipping and depth mode detection method (#1556) %!s(int64=5) %!d(string=hai) anos
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AddressMode.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
BlendDescriptor.cs a728610b40 Implement Constant Color blends (#1119) %!s(int64=6) %!d(string=hai) anos
BlendFactor.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
BlendOp.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
BufferHandle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) %!s(int64=5) %!d(string=hai) anos
BufferRange.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) %!s(int64=5) %!d(string=hai) anos
Capabilities.cs a15b951721 Fix wrong face culling once and for all (#1277) %!s(int64=5) %!d(string=hai) anos
ColorF.cs a728610b40 Implement Constant Color blends (#1119) %!s(int64=6) %!d(string=hai) anos
CompareMode.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) %!s(int64=6) %!d(string=hai) anos
CounterType.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) %!s(int64=6) %!d(string=hai) anos
DepthStencilMode.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
DepthStencilState.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
DepthTestDescriptor.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
Extents2D.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Face.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Format.cs 3d055da5fc Allow swizzles to match with "undefined" components (#1538) %!s(int64=5) %!d(string=hai) anos
FrontFace.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
ICounterEvent.cs cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) %!s(int64=6) %!d(string=hai) anos
IPipeline.cs 1eea35554c Better viewport flipping and depth mode detection method (#1556) %!s(int64=5) %!d(string=hai) anos
IProgram.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IRenderer.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) %!s(int64=5) %!d(string=hai) anos
ISampler.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IShader.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
ITexture.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) %!s(int64=5) %!d(string=hai) anos
IWindow.cs 16d88c21fc Improved and simplified window texture presentation %!s(int64=6) %!d(string=hai) anos
ImageCrop.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IndexType.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
LogicalOp.cs f224769c49 Implement Logical Operation registers and functionality (#1380) %!s(int64=5) %!d(string=hai) anos
MagFilter.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
MinFilter.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
Origin.cs a15b951721 Fix wrong face culling once and for all (#1277) %!s(int64=5) %!d(string=hai) anos
PolygonModeMask.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
PrimitiveTopology.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
RectangleF.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.GAL.csproj 4c54f36c38 Upgrade projects to C#8 (#1193) %!s(int64=6) %!d(string=hai) anos
SamplerCreateInfo.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
StencilOp.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
StencilTestDescriptor.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
SwizzleComponent.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
Target.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
TextureCreateInfo.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) %!s(int64=5) %!d(string=hai) anos
TextureReleaseCallback.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
TransformFeedbackDescriptor.cs 788ca6a411 Initial transform feedback support (#1370) %!s(int64=5) %!d(string=hai) anos
VertexAttribDescriptor.cs 9948a7be53 Support constant attributes (with a value of zero) (#1066) %!s(int64=6) %!d(string=hai) anos
VertexBufferDescriptor.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
Viewport.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
ViewportSwizzle.cs a15b951721 Fix wrong face culling once and for all (#1277) %!s(int64=5) %!d(string=hai) anos