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- using System;
- namespace Ryujinx.Memory
- {
- /// <summary>
- /// Flags that indicate how the host memory should be mapped.
- /// </summary>
- [Flags]
- public enum MemoryMapFlags
- {
- /// <summary>
- /// No mapping flags.
- /// </summary>
- None = 0,
- /// <summary>
- /// Indicates that the implementation is free to ignore the specified backing memory offset
- /// and allocate its own private storage for the mapping.
- /// This allows some mappings that would otherwise fail due to host platform restrictions to succeed.
- /// </summary>
- Private = 1 << 0
- }
- }
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