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- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Vulkan.Queries;
- using Silk.NET.Vulkan;
- using System;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Vulkan
- {
- class PipelineFull : PipelineBase, IPipeline
- {
- private const ulong MinByteWeightForFlush = 256 * 1024 * 1024; // MiB
- private readonly List<(QueryPool, bool)> _activeQueries;
- private CounterQueueEvent _activeConditionalRender;
- private readonly List<BufferedQuery> _pendingQueryCopies;
- private ulong _byteWeight;
- public PipelineFull(VulkanRenderer gd, Device device) : base(gd, device)
- {
- _activeQueries = new List<(QueryPool, bool)>();
- _pendingQueryCopies = new();
- CommandBuffer = (Cbs = gd.CommandBufferPool.Rent()).CommandBuffer;
- }
- private void CopyPendingQuery()
- {
- foreach (var query in _pendingQueryCopies)
- {
- query.PoolCopy(Cbs);
- }
- _pendingQueryCopies.Clear();
- }
- public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
- {
- if (FramebufferParams == null)
- {
- return;
- }
- if (componentMask != 0xf)
- {
- // We can't use CmdClearAttachments if not writing all components,
- // because on Vulkan, the pipeline state does not affect clears.
- var dstTexture = FramebufferParams.GetAttachment(index);
- if (dstTexture == null)
- {
- return;
- }
- Span<float> clearColor = stackalloc float[4];
- clearColor[0] = color.Red;
- clearColor[1] = color.Green;
- clearColor[2] = color.Blue;
- clearColor[3] = color.Alpha;
- // TODO: Clear only the specified layer.
- Gd.HelperShader.Clear(
- Gd,
- dstTexture,
- clearColor,
- componentMask,
- (int)FramebufferParams.Width,
- (int)FramebufferParams.Height,
- FramebufferParams.AttachmentFormats[index],
- FramebufferParams.GetAttachmentComponentType(index),
- ClearScissor);
- }
- else
- {
- ClearRenderTargetColor(index, layer, layerCount, color);
- }
- }
- public void EndHostConditionalRendering()
- {
- if (Gd.Capabilities.SupportsConditionalRendering)
- {
- // Gd.ConditionalRenderingApi.CmdEndConditionalRendering(CommandBuffer);
- }
- else
- {
- // throw new NotSupportedException();
- }
- _activeConditionalRender?.ReleaseHostAccess();
- _activeConditionalRender = null;
- }
- public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
- {
- // Compare an event and a constant value.
- if (value is CounterQueueEvent evt)
- {
- // Easy host conditional rendering when the check matches what GL can do:
- // - Event is of type samples passed.
- // - Result is not a combination of multiple queries.
- // - Comparing against 0.
- // - Event has not already been flushed.
- if (compare == 0 && evt.Type == CounterType.SamplesPassed && evt.ClearCounter)
- {
- if (!value.ReserveForHostAccess())
- {
- // If the event has been flushed, then just use the values on the CPU.
- // The query object may already be repurposed for another draw (eg. begin + end).
- return false;
- }
- if (Gd.Capabilities.SupportsConditionalRendering)
- {
- var buffer = evt.GetBuffer().Get(Cbs, 0, sizeof(long)).Value;
- var flags = isEqual ? ConditionalRenderingFlagsEXT.InvertedBitExt : 0;
- var conditionalRenderingBeginInfo = new ConditionalRenderingBeginInfoEXT()
- {
- SType = StructureType.ConditionalRenderingBeginInfoExt,
- Buffer = buffer,
- Flags = flags
- };
- // Gd.ConditionalRenderingApi.CmdBeginConditionalRendering(CommandBuffer, conditionalRenderingBeginInfo);
- }
- _activeConditionalRender = evt;
- return true;
- }
- }
- // The GPU will flush the queries to CPU and evaluate the condition there instead.
- FlushPendingQuery(); // The thread will be stalled manually flushing the counter, so flush commands now.
- return false;
- }
- public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual)
- {
- FlushPendingQuery(); // The thread will be stalled manually flushing the counter, so flush commands now.
- return false;
- }
- private void FlushPendingQuery()
- {
- if (AutoFlush.ShouldFlushQuery())
- {
- FlushCommandsImpl();
- }
- }
- public CommandBufferScoped GetPreloadCommandBuffer()
- {
- if (PreloadCbs == null)
- {
- PreloadCbs = Gd.CommandBufferPool.Rent();
- }
- return PreloadCbs.Value;
- }
- public void FlushCommandsIfWeightExceeding(IAuto disposedResource, ulong byteWeight)
- {
- bool usedByCurrentCb = disposedResource.HasCommandBufferDependency(Cbs);
- if (PreloadCbs != null && !usedByCurrentCb)
- {
- usedByCurrentCb = disposedResource.HasCommandBufferDependency(PreloadCbs.Value);
- }
- if (usedByCurrentCb)
- {
- // Since we can only free memory after the command buffer that uses a given resource was executed,
- // keeping the command buffer might cause a high amount of memory to be in use.
- // To prevent that, we force submit command buffers if the memory usage by resources
- // in use by the current command buffer is above a given limit, and those resources were disposed.
- _byteWeight += byteWeight;
- if (_byteWeight >= MinByteWeightForFlush)
- {
- FlushCommandsImpl();
- }
- }
- }
- public void Restore()
- {
- if (Pipeline != null)
- {
- Gd.Api.CmdBindPipeline(CommandBuffer, Pbp, Pipeline.Get(Cbs).Value);
- }
- SignalCommandBufferChange();
- DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
- }
- public void FlushCommandsImpl()
- {
- AutoFlush.RegisterFlush(DrawCount);
- EndRenderPass();
- foreach ((var queryPool, _) in _activeQueries)
- {
- Gd.Api.CmdEndQuery(CommandBuffer, queryPool, 0);
- }
- _byteWeight = 0;
- if (PreloadCbs != null)
- {
- PreloadCbs.Value.Dispose();
- PreloadCbs = null;
- }
- CommandBuffer = (Cbs = Gd.CommandBufferPool.ReturnAndRent(Cbs)).CommandBuffer;
- Gd.RegisterFlush();
- // Restore per-command buffer state.
- foreach ((var queryPool, var isOcclusion) in _activeQueries)
- {
- bool isPrecise = Gd.Capabilities.SupportsPreciseOcclusionQueries && isOcclusion;
- Gd.Api.CmdResetQueryPool(CommandBuffer, queryPool, 0, 1);
- Gd.Api.CmdBeginQuery(CommandBuffer, queryPool, 0, isPrecise ? QueryControlFlags.PreciseBit : 0);
- }
- Gd.ResetCounterPool();
- Restore();
- }
- public void BeginQuery(BufferedQuery query, QueryPool pool, bool needsReset, bool isOcclusion, bool fromSamplePool)
- {
- if (needsReset)
- {
- EndRenderPass();
- Gd.Api.CmdResetQueryPool(CommandBuffer, pool, 0, 1);
- if (fromSamplePool)
- {
- // Try reset some additional queries in advance.
- Gd.ResetFutureCounters(CommandBuffer, AutoFlush.GetRemainingQueries());
- }
- }
- bool isPrecise = Gd.Capabilities.SupportsPreciseOcclusionQueries && isOcclusion;
- Gd.Api.CmdBeginQuery(CommandBuffer, pool, 0, isPrecise ? QueryControlFlags.PreciseBit : 0);
- _activeQueries.Add((pool, isOcclusion));
- }
- public void EndQuery(QueryPool pool)
- {
- Gd.Api.CmdEndQuery(CommandBuffer, pool, 0);
- for (int i = 0; i < _activeQueries.Count; i++)
- {
- if (_activeQueries[i].Item1.Handle == pool.Handle)
- {
- _activeQueries.RemoveAt(i);
- break;
- }
- }
- }
- public void CopyQueryResults(BufferedQuery query)
- {
- _pendingQueryCopies.Add(query);
- if (AutoFlush.RegisterPendingQuery())
- {
- FlushCommandsImpl();
- }
- }
- protected override void SignalAttachmentChange()
- {
- if (AutoFlush.ShouldFlushAttachmentChange(DrawCount))
- {
- FlushCommandsImpl();
- }
- }
- protected override void SignalRenderPassEnd()
- {
- CopyPendingQuery();
- }
- }
- }
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