BufferManager.cs 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391
  1. using Ryujinx.Graphics.GAL;
  2. using Silk.NET.Vulkan;
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using System.Runtime.InteropServices;
  6. using VkFormat = Silk.NET.Vulkan.Format;
  7. namespace Ryujinx.Graphics.Vulkan
  8. {
  9. class BufferManager : IDisposable
  10. {
  11. private const MemoryPropertyFlags DefaultBufferMemoryFlags =
  12. MemoryPropertyFlags.HostVisibleBit |
  13. MemoryPropertyFlags.HostCoherentBit |
  14. MemoryPropertyFlags.HostCachedBit;
  15. // Some drivers don't expose a "HostCached" memory type,
  16. // so we need those alternative flags for the allocation to succeed there.
  17. private const MemoryPropertyFlags DefaultBufferMemoryAltFlags =
  18. MemoryPropertyFlags.HostVisibleBit |
  19. MemoryPropertyFlags.HostCoherentBit;
  20. private const MemoryPropertyFlags DeviceLocalBufferMemoryFlags =
  21. MemoryPropertyFlags.DeviceLocalBit;
  22. private const MemoryPropertyFlags FlushableDeviceLocalBufferMemoryFlags =
  23. MemoryPropertyFlags.HostVisibleBit |
  24. MemoryPropertyFlags.HostCoherentBit |
  25. MemoryPropertyFlags.DeviceLocalBit;
  26. private const BufferUsageFlags DefaultBufferUsageFlags =
  27. BufferUsageFlags.TransferSrcBit |
  28. BufferUsageFlags.TransferDstBit |
  29. BufferUsageFlags.UniformTexelBufferBit |
  30. BufferUsageFlags.StorageTexelBufferBit |
  31. BufferUsageFlags.UniformBufferBit |
  32. BufferUsageFlags.StorageBufferBit |
  33. BufferUsageFlags.IndexBufferBit |
  34. BufferUsageFlags.VertexBufferBit |
  35. BufferUsageFlags.TransformFeedbackBufferBitExt;
  36. private readonly Device _device;
  37. private readonly IdList<BufferHolder> _buffers;
  38. public int BufferCount { get; private set; }
  39. public StagingBuffer StagingBuffer { get; }
  40. public BufferManager(VulkanRenderer gd, Device device)
  41. {
  42. _device = device;
  43. _buffers = new IdList<BufferHolder>();
  44. StagingBuffer = new StagingBuffer(gd, this);
  45. }
  46. public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal)
  47. {
  48. return CreateWithHandle(gd, size, deviceLocal, out _);
  49. }
  50. public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal, out BufferHolder holder)
  51. {
  52. holder = Create(gd, size, deviceLocal: deviceLocal);
  53. if (holder == null)
  54. {
  55. return BufferHandle.Null;
  56. }
  57. BufferCount++;
  58. ulong handle64 = (uint)_buffers.Add(holder);
  59. return Unsafe.As<ulong, BufferHandle>(ref handle64);
  60. }
  61. public unsafe BufferHolder Create(VulkanRenderer gd, int size, bool forConditionalRendering = false, bool deviceLocal = false)
  62. {
  63. var usage = DefaultBufferUsageFlags;
  64. if (forConditionalRendering && gd.Capabilities.SupportsConditionalRendering)
  65. {
  66. usage |= BufferUsageFlags.ConditionalRenderingBitExt;
  67. }
  68. else if (gd.Capabilities.SupportsIndirectParameters)
  69. {
  70. usage |= BufferUsageFlags.IndirectBufferBit;
  71. }
  72. var bufferCreateInfo = new BufferCreateInfo()
  73. {
  74. SType = StructureType.BufferCreateInfo,
  75. Size = (ulong)size,
  76. Usage = usage,
  77. SharingMode = SharingMode.Exclusive
  78. };
  79. gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
  80. gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements);
  81. MemoryPropertyFlags allocateFlags;
  82. MemoryPropertyFlags allocateFlagsAlt;
  83. if (deviceLocal)
  84. {
  85. allocateFlags = DeviceLocalBufferMemoryFlags;
  86. allocateFlagsAlt = DeviceLocalBufferMemoryFlags;
  87. }
  88. else
  89. {
  90. allocateFlags = DefaultBufferMemoryFlags;
  91. allocateFlagsAlt = DefaultBufferMemoryAltFlags;
  92. }
  93. var allocation = gd.MemoryAllocator.AllocateDeviceMemory(requirements, allocateFlags, allocateFlagsAlt);
  94. if (allocation.Memory.Handle == 0UL)
  95. {
  96. gd.Api.DestroyBuffer(_device, buffer, null);
  97. return null;
  98. }
  99. gd.Api.BindBufferMemory(_device, buffer, allocation.Memory, allocation.Offset);
  100. return new BufferHolder(gd, _device, buffer, allocation, size);
  101. }
  102. public Auto<DisposableBufferView> CreateView(BufferHandle handle, VkFormat format, int offset, int size)
  103. {
  104. if (TryGetBuffer(handle, out var holder))
  105. {
  106. return holder.CreateView(format, offset, size);
  107. }
  108. return null;
  109. }
  110. public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite)
  111. {
  112. if (TryGetBuffer(handle, out var holder))
  113. {
  114. return holder.GetBuffer(commandBuffer, isWrite);
  115. }
  116. return null;
  117. }
  118. public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, int offset, int size, bool isWrite)
  119. {
  120. if (TryGetBuffer(handle, out var holder))
  121. {
  122. return holder.GetBuffer(commandBuffer, offset, size, isWrite);
  123. }
  124. return null;
  125. }
  126. public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size)
  127. {
  128. if (TryGetBuffer(handle, out var holder))
  129. {
  130. return holder.GetBufferI8ToI16(cbs, offset, size);
  131. }
  132. return null;
  133. }
  134. public Auto<DisposableBuffer> GetAlignedVertexBuffer(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, int stride, int alignment)
  135. {
  136. if (TryGetBuffer(handle, out var holder))
  137. {
  138. return holder.GetAlignedVertexBuffer(cbs, offset, size, stride, alignment);
  139. }
  140. return null;
  141. }
  142. public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, IndexBufferPattern pattern, int indexSize)
  143. {
  144. if (TryGetBuffer(handle, out var holder))
  145. {
  146. return holder.GetBufferTopologyConversion(cbs, offset, size, pattern, indexSize);
  147. }
  148. return null;
  149. }
  150. public (Auto<DisposableBuffer>, Auto<DisposableBuffer>) GetBufferTopologyConversionIndirect(
  151. VulkanRenderer gd,
  152. CommandBufferScoped cbs,
  153. BufferRange indexBuffer,
  154. BufferRange indirectBuffer,
  155. BufferRange drawCountBuffer,
  156. IndexBufferPattern pattern,
  157. int indexSize,
  158. bool hasDrawCount,
  159. int maxDrawCount,
  160. int indirectDataStride)
  161. {
  162. BufferHolder drawCountBufferHolder = null;
  163. if (!TryGetBuffer(indexBuffer.Handle, out var indexBufferHolder) ||
  164. !TryGetBuffer(indirectBuffer.Handle, out var indirectBufferHolder) ||
  165. (hasDrawCount && !TryGetBuffer(drawCountBuffer.Handle, out drawCountBufferHolder)))
  166. {
  167. return (null, null);
  168. }
  169. var indexBufferKey = new TopologyConversionIndirectCacheKey(
  170. gd,
  171. pattern,
  172. indexSize,
  173. indirectBufferHolder,
  174. indirectBuffer.Offset,
  175. indirectBuffer.Size);
  176. bool hasConvertedIndexBuffer = indexBufferHolder.TryGetCachedConvertedBuffer(
  177. indexBuffer.Offset,
  178. indexBuffer.Size,
  179. indexBufferKey,
  180. out var convertedIndexBuffer);
  181. var indirectBufferKey = new IndirectDataCacheKey(pattern);
  182. bool hasConvertedIndirectBuffer = indirectBufferHolder.TryGetCachedConvertedBuffer(
  183. indirectBuffer.Offset,
  184. indirectBuffer.Size,
  185. indirectBufferKey,
  186. out var convertedIndirectBuffer);
  187. var drawCountBufferKey = new DrawCountCacheKey();
  188. bool hasCachedDrawCount = true;
  189. if (hasDrawCount)
  190. {
  191. hasCachedDrawCount = drawCountBufferHolder.TryGetCachedConvertedBuffer(
  192. drawCountBuffer.Offset,
  193. drawCountBuffer.Size,
  194. drawCountBufferKey,
  195. out _);
  196. }
  197. if (!hasConvertedIndexBuffer || !hasConvertedIndirectBuffer || !hasCachedDrawCount)
  198. {
  199. // The destination index size is always I32.
  200. int indexCount = indexBuffer.Size / indexSize;
  201. int convertedCount = pattern.GetConvertedCount(indexCount);
  202. if (!hasConvertedIndexBuffer)
  203. {
  204. convertedIndexBuffer = Create(gd, convertedCount * 4);
  205. indexBufferKey.SetBuffer(convertedIndexBuffer.GetBuffer());
  206. indexBufferHolder.AddCachedConvertedBuffer(indexBuffer.Offset, indexBuffer.Size, indexBufferKey, convertedIndexBuffer);
  207. }
  208. if (!hasConvertedIndirectBuffer)
  209. {
  210. convertedIndirectBuffer = Create(gd, indirectBuffer.Size);
  211. indirectBufferHolder.AddCachedConvertedBuffer(indirectBuffer.Offset, indirectBuffer.Size, indirectBufferKey, convertedIndirectBuffer);
  212. }
  213. gd.PipelineInternal.EndRenderPass();
  214. gd.HelperShader.ConvertIndexBufferIndirect(
  215. gd,
  216. cbs,
  217. indirectBufferHolder,
  218. convertedIndirectBuffer,
  219. drawCountBuffer,
  220. indexBufferHolder,
  221. convertedIndexBuffer,
  222. pattern,
  223. indexSize,
  224. indexBuffer.Offset,
  225. indexBuffer.Size,
  226. indirectBuffer.Offset,
  227. hasDrawCount,
  228. maxDrawCount,
  229. indirectDataStride);
  230. // Any modification of the indirect buffer should invalidate the index buffers that are associated with it,
  231. // since we used the indirect data to find the range of the index buffer that is used.
  232. var indexBufferDependency = new Dependency(
  233. indexBufferHolder,
  234. indexBuffer.Offset,
  235. indexBuffer.Size,
  236. indexBufferKey);
  237. indirectBufferHolder.AddCachedConvertedBufferDependency(
  238. indirectBuffer.Offset,
  239. indirectBuffer.Size,
  240. indirectBufferKey,
  241. indexBufferDependency);
  242. if (hasDrawCount)
  243. {
  244. if (!hasCachedDrawCount)
  245. {
  246. drawCountBufferHolder.AddCachedConvertedBuffer(drawCountBuffer.Offset, drawCountBuffer.Size, drawCountBufferKey, null);
  247. }
  248. // If we have a draw count, any modification of the draw count should invalidate all indirect buffers
  249. // where we used it to find the range of indirect data that is actually used.
  250. var indirectBufferDependency = new Dependency(
  251. indirectBufferHolder,
  252. indirectBuffer.Offset,
  253. indirectBuffer.Size,
  254. indirectBufferKey);
  255. drawCountBufferHolder.AddCachedConvertedBufferDependency(
  256. drawCountBuffer.Offset,
  257. drawCountBuffer.Size,
  258. drawCountBufferKey,
  259. indirectBufferDependency);
  260. }
  261. }
  262. return (convertedIndexBuffer.GetBuffer(), convertedIndirectBuffer.GetBuffer());
  263. }
  264. public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite, out int size)
  265. {
  266. if (TryGetBuffer(handle, out var holder))
  267. {
  268. size = holder.Size;
  269. return holder.GetBuffer(commandBuffer, isWrite);
  270. }
  271. size = 0;
  272. return null;
  273. }
  274. public ReadOnlySpan<byte> GetData(BufferHandle handle, int offset, int size)
  275. {
  276. if (TryGetBuffer(handle, out var holder))
  277. {
  278. return holder.GetData(offset, size);
  279. }
  280. return ReadOnlySpan<byte>.Empty;
  281. }
  282. public void SetData<T>(BufferHandle handle, int offset, ReadOnlySpan<T> data) where T : unmanaged
  283. {
  284. SetData(handle, offset, MemoryMarshal.Cast<T, byte>(data), null, null);
  285. }
  286. public void SetData(BufferHandle handle, int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs, Action endRenderPass)
  287. {
  288. if (TryGetBuffer(handle, out var holder))
  289. {
  290. holder.SetData(offset, data, cbs, endRenderPass);
  291. }
  292. }
  293. public void Delete(BufferHandle handle)
  294. {
  295. if (TryGetBuffer(handle, out var holder))
  296. {
  297. holder.Dispose();
  298. _buffers.Remove((int)Unsafe.As<BufferHandle, ulong>(ref handle));
  299. }
  300. }
  301. private bool TryGetBuffer(BufferHandle handle, out BufferHolder holder)
  302. {
  303. return _buffers.TryGetValue((int)Unsafe.As<BufferHandle, ulong>(ref handle), out holder);
  304. }
  305. protected virtual void Dispose(bool disposing)
  306. {
  307. if (disposing)
  308. {
  309. foreach (BufferHolder buffer in _buffers)
  310. {
  311. buffer.Dispose();
  312. }
  313. _buffers.Clear();
  314. StagingBuffer.Dispose();
  315. }
  316. }
  317. public void Dispose()
  318. {
  319. Dispose(true);
  320. }
  321. }
  322. }