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- using Ryujinx.Graphics.Texture.Utils;
- using System;
- using System.Diagnostics;
- using System.Numerics;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- using System.Runtime.Intrinsics;
- using System.Runtime.Intrinsics.X86;
- using System.Threading.Tasks;
- namespace Ryujinx.Graphics.Texture.Encoders
- {
- static class BC7Encoder
- {
- private const int MinColorVarianceForModeChange = 160;
- public static void Encode(Memory<byte> outputStorage, ReadOnlyMemory<byte> data, int width, int height, EncodeMode mode)
- {
- int widthInBlocks = (width + 3) / 4;
- int heightInBlocks = (height + 3) / 4;
- bool fastMode = (mode & EncodeMode.ModeMask) == EncodeMode.Fast;
- if (mode.HasFlag(EncodeMode.Multithreaded))
- {
- Parallel.For(0, heightInBlocks, (yInBlocks) =>
- {
- Span<ulong> output = MemoryMarshal.Cast<byte, ulong>(outputStorage.Span);
- int y = yInBlocks * 4;
- for (int xInBlocks = 0; xInBlocks < widthInBlocks; xInBlocks++)
- {
- int x = xInBlocks * 4;
- Block block = CompressBlock(data.Span, x, y, width, height, fastMode);
- int offset = (yInBlocks * widthInBlocks + xInBlocks) * 2;
- output[offset] = block.Low;
- output[offset + 1] = block.High;
- }
- });
- }
- else
- {
- Span<ulong> output = MemoryMarshal.Cast<byte, ulong>(outputStorage.Span);
- int offset = 0;
- for (int y = 0; y < height; y += 4)
- {
- for (int x = 0; x < width; x += 4)
- {
- Block block = CompressBlock(data.Span, x, y, width, height, fastMode);
- output[offset++] = block.Low;
- output[offset++] = block.High;
- }
- }
- }
- }
- private static readonly int[] _mostFrequentPartitions = new int[]
- {
- 0, 13, 2, 1, 15, 14, 10, 23
- };
- private static Block CompressBlock(ReadOnlySpan<byte> data, int x, int y, int width, int height, bool fastMode)
- {
- int w = Math.Min(4, width - x);
- int h = Math.Min(4, height - y);
- var dataUint = MemoryMarshal.Cast<byte, uint>(data);
- int baseOffset = y * width + x;
- Span<uint> tile = stackalloc uint[w * h];
- for (int ty = 0; ty < h; ty++)
- {
- int rowOffset = baseOffset + ty * width;
- for (int tx = 0; tx < w; tx++)
- {
- tile[ty * w + tx] = dataUint[rowOffset + tx];
- }
- }
- return fastMode ? EncodeFast(tile, w, h) : EncodeExhaustive(tile, w, h);
- }
- private static Block EncodeFast(ReadOnlySpan<uint> tile, int w, int h)
- {
- (RgbaColor8 minColor, RgbaColor8 maxColor) = BC67Utils.GetMinMaxColors(tile, w, h);
- bool alphaNotOne = minColor.A != 255 || maxColor.A != 255;
- int variance = BC67Utils.SquaredDifference(minColor.GetColor32(), maxColor.GetColor32());
- int selectedMode;
- int indexMode = 0;
- if (alphaNotOne)
- {
- bool constantAlpha = minColor.A == maxColor.A;
- if (constantAlpha)
- {
- selectedMode = variance > MinColorVarianceForModeChange ? 7 : 6;
- }
- else
- {
- if (variance > MinColorVarianceForModeChange)
- {
- Span<uint> uniqueRGB = stackalloc uint[16];
- Span<uint> uniqueAlpha = stackalloc uint[16];
- int uniqueRGBCount = 0;
- int uniqueAlphaCount = 0;
- uint rgbMask = new RgbaColor8(255, 255, 255, 0).ToUInt32();
- uint alphaMask = new RgbaColor8(0, 0, 0, 255).ToUInt32();
- for (int i = 0; i < tile.Length; i++)
- {
- uint c = tile[i];
- if (!uniqueRGB.Slice(0, uniqueRGBCount).Contains(c & rgbMask))
- {
- uniqueRGB[uniqueRGBCount++] = c & rgbMask;
- }
- if (!uniqueAlpha.Slice(0, uniqueAlphaCount).Contains(c & alphaMask))
- {
- uniqueAlpha[uniqueAlphaCount++] = c & alphaMask;
- }
- }
- selectedMode = 4;
- indexMode = uniqueRGBCount > uniqueAlphaCount ? 1 : 0;
- }
- else
- {
- selectedMode = 5;
- }
- }
- }
- else
- {
- if (variance > MinColorVarianceForModeChange)
- {
- selectedMode = 1;
- }
- else
- {
- selectedMode = 6;
- }
- }
- int selectedPartition = 0;
- if (selectedMode == 1 || selectedMode == 7)
- {
- int partitionSelectionLowestError = int.MaxValue;
- for (int i = 0; i < _mostFrequentPartitions.Length; i++)
- {
- int p = _mostFrequentPartitions[i];
- int error = GetEndPointSelectionErrorFast(tile, 2, p, w, h, partitionSelectionLowestError);
- if (error < partitionSelectionLowestError)
- {
- partitionSelectionLowestError = error;
- selectedPartition = p;
- }
- }
- }
- return Encode(selectedMode, selectedPartition, 0, indexMode, fastMode: true, tile, w, h, out _);
- }
- private static Block EncodeExhaustive(ReadOnlySpan<uint> tile, int w, int h)
- {
- Block bestBlock = default;
- int lowestError = int.MaxValue;
- int lowestErrorSubsets = int.MaxValue;
- for (int m = 0; m < 8; m++)
- {
- for (int r = 0; r < (m == 4 || m == 5 ? 4 : 1); r++)
- {
- for (int im = 0; im < (m == 4 ? 2 : 1); im++)
- {
- for (int p = 0; p < 1 << BC67Tables.BC7ModeInfos[m].PartitionBitCount; p++)
- {
- Block block = Encode(m, p, r, im, fastMode: false, tile, w, h, out int maxError);
- if (maxError < lowestError || (maxError == lowestError && BC67Tables.BC7ModeInfos[m].SubsetCount < lowestErrorSubsets))
- {
- lowestError = maxError;
- lowestErrorSubsets = BC67Tables.BC7ModeInfos[m].SubsetCount;
- bestBlock = block;
- }
- }
- }
- }
- }
- return bestBlock;
- }
- private static Block Encode(
- int mode,
- int partition,
- int rotation,
- int indexMode,
- bool fastMode,
- ReadOnlySpan<uint> tile,
- int w,
- int h,
- out int errorSum)
- {
- BC7ModeInfo modeInfo = BC67Tables.BC7ModeInfos[mode];
- int subsetCount = modeInfo.SubsetCount;
- int partitionBitCount = modeInfo.PartitionBitCount;
- int rotationBitCount = modeInfo.RotationBitCount;
- int indexModeBitCount = modeInfo.IndexModeBitCount;
- int colorDepth = modeInfo.ColorDepth;
- int alphaDepth = modeInfo.AlphaDepth;
- int pBits = modeInfo.PBits;
- int colorIndexBitCount = modeInfo.ColorIndexBitCount;
- int alphaIndexBitCount = modeInfo.AlphaIndexBitCount;
- bool separateAlphaIndices = alphaIndexBitCount != 0;
- uint alphaMask;
- if (separateAlphaIndices)
- {
- alphaMask = rotation switch
- {
- 1 => new RgbaColor8(255, 0, 0, 0).ToUInt32(),
- 2 => new RgbaColor8(0, 255, 0, 0).ToUInt32(),
- 3 => new RgbaColor8(0, 0, 255, 0).ToUInt32(),
- _ => new RgbaColor8(0, 0, 0, 255).ToUInt32()
- };
- }
- else
- {
- alphaMask = new RgbaColor8(0, 0, 0, 0).ToUInt32();
- }
- if (indexMode != 0)
- {
- alphaMask = ~alphaMask;
- }
- //
- // Select color palette.
- //
- Span<uint> endPoints0 = stackalloc uint[subsetCount];
- Span<uint> endPoints1 = stackalloc uint[subsetCount];
- SelectEndPoints(
- tile,
- w,
- h,
- endPoints0,
- endPoints1,
- subsetCount,
- partition,
- colorIndexBitCount,
- colorDepth,
- alphaDepth,
- ~alphaMask,
- fastMode);
- if (separateAlphaIndices)
- {
- SelectEndPoints(
- tile,
- w,
- h,
- endPoints0,
- endPoints1,
- subsetCount,
- partition,
- alphaIndexBitCount,
- colorDepth,
- alphaDepth,
- alphaMask,
- fastMode);
- }
- Span<int> pBitValues = stackalloc int[pBits];
- for (int i = 0; i < pBits; i++)
- {
- int pBit;
- if (pBits == subsetCount)
- {
- pBit = GetPBit(endPoints0[i], endPoints1[i], colorDepth, alphaDepth);
- }
- else
- {
- int subset = i >> 1;
- uint color = (i & 1) == 0 ? endPoints0[subset] : endPoints1[subset];
- pBit = GetPBit(color, colorDepth, alphaDepth);
- }
- pBitValues[i] = pBit;
- }
- int colorIndexCount = 1 << colorIndexBitCount;
- int alphaIndexCount = 1 << alphaIndexBitCount;
- Span<byte> colorIndices = stackalloc byte[16];
- Span<byte> alphaIndices = stackalloc byte[16];
- errorSum = BC67Utils.SelectIndices(
- tile,
- w,
- h,
- endPoints0,
- endPoints1,
- pBitValues,
- colorIndices,
- subsetCount,
- partition,
- colorIndexBitCount,
- colorIndexCount,
- colorDepth,
- alphaDepth,
- pBits,
- alphaMask);
- if (separateAlphaIndices)
- {
- errorSum += BC67Utils.SelectIndices(
- tile,
- w,
- h,
- endPoints0,
- endPoints1,
- pBitValues,
- alphaIndices,
- subsetCount,
- partition,
- alphaIndexBitCount,
- alphaIndexCount,
- colorDepth,
- alphaDepth,
- pBits,
- ~alphaMask);
- }
- Span<bool> colorSwapSubset = stackalloc bool[3];
- for (int i = 0; i < 3; i++)
- {
- colorSwapSubset[i] = colorIndices[BC67Tables.FixUpIndices[subsetCount - 1][partition][i]] >= (colorIndexCount >> 1);
- }
- bool alphaSwapSubset = alphaIndices[0] >= (alphaIndexCount >> 1);
- Block block = new Block();
- int offset = 0;
- block.Encode(1UL << mode, ref offset, mode + 1);
- block.Encode((ulong)partition, ref offset, partitionBitCount);
- block.Encode((ulong)rotation, ref offset, rotationBitCount);
- block.Encode((ulong)indexMode, ref offset, indexModeBitCount);
- for (int comp = 0; comp < 3; comp++)
- {
- int rotatedComp = comp;
- if (((comp + 1) & 3) == rotation)
- {
- rotatedComp = 3;
- }
- for (int subset = 0; subset < subsetCount; subset++)
- {
- RgbaColor8 color0 = RgbaColor8.FromUInt32(endPoints0[subset]);
- RgbaColor8 color1 = RgbaColor8.FromUInt32(endPoints1[subset]);
- int pBit0 = -1, pBit1 = -1;
- if (pBits == subsetCount)
- {
- pBit0 = pBit1 = pBitValues[subset];
- }
- else if (pBits != 0)
- {
- pBit0 = pBitValues[subset * 2];
- pBit1 = pBitValues[subset * 2 + 1];
- }
- if (indexMode == 0 ? colorSwapSubset[subset] : alphaSwapSubset)
- {
- block.Encode(BC67Utils.QuantizeComponent(color1.GetComponent(rotatedComp), colorDepth, pBit1), ref offset, colorDepth);
- block.Encode(BC67Utils.QuantizeComponent(color0.GetComponent(rotatedComp), colorDepth, pBit0), ref offset, colorDepth);
- }
- else
- {
- block.Encode(BC67Utils.QuantizeComponent(color0.GetComponent(rotatedComp), colorDepth, pBit0), ref offset, colorDepth);
- block.Encode(BC67Utils.QuantizeComponent(color1.GetComponent(rotatedComp), colorDepth, pBit1), ref offset, colorDepth);
- }
- }
- }
- if (alphaDepth != 0)
- {
- int rotatedComp = (rotation - 1) & 3;
- for (int subset = 0; subset < subsetCount; subset++)
- {
- RgbaColor8 color0 = RgbaColor8.FromUInt32(endPoints0[subset]);
- RgbaColor8 color1 = RgbaColor8.FromUInt32(endPoints1[subset]);
- int pBit0 = -1, pBit1 = -1;
- if (pBits == subsetCount)
- {
- pBit0 = pBit1 = pBitValues[subset];
- }
- else if (pBits != 0)
- {
- pBit0 = pBitValues[subset * 2];
- pBit1 = pBitValues[subset * 2 + 1];
- }
- if (separateAlphaIndices && indexMode == 0 ? alphaSwapSubset : colorSwapSubset[subset])
- {
- block.Encode(BC67Utils.QuantizeComponent(color1.GetComponent(rotatedComp), alphaDepth, pBit1), ref offset, alphaDepth);
- block.Encode(BC67Utils.QuantizeComponent(color0.GetComponent(rotatedComp), alphaDepth, pBit0), ref offset, alphaDepth);
- }
- else
- {
- block.Encode(BC67Utils.QuantizeComponent(color0.GetComponent(rotatedComp), alphaDepth, pBit0), ref offset, alphaDepth);
- block.Encode(BC67Utils.QuantizeComponent(color1.GetComponent(rotatedComp), alphaDepth, pBit1), ref offset, alphaDepth);
- }
- }
- }
- for (int i = 0; i < pBits; i++)
- {
- block.Encode((ulong)pBitValues[i], ref offset, 1);
- }
- byte[] fixUpTable = BC67Tables.FixUpIndices[subsetCount - 1][partition];
- for (int i = 0; i < 16; i++)
- {
- int subset = BC67Tables.PartitionTable[subsetCount - 1][partition][i];
- byte index = colorIndices[i];
- if (colorSwapSubset[subset])
- {
- index = (byte)(index ^ (colorIndexCount - 1));
- }
- int finalIndexBitCount = i == fixUpTable[subset] ? colorIndexBitCount - 1 : colorIndexBitCount;
- Debug.Assert(index < (1 << finalIndexBitCount));
- block.Encode(index, ref offset, finalIndexBitCount);
- }
- if (separateAlphaIndices)
- {
- for (int i = 0; i < 16; i++)
- {
- byte index = alphaIndices[i];
- if (alphaSwapSubset)
- {
- index = (byte)(index ^ (alphaIndexCount - 1));
- }
- int finalIndexBitCount = i == 0 ? alphaIndexBitCount - 1 : alphaIndexBitCount;
- Debug.Assert(index < (1 << finalIndexBitCount));
- block.Encode(index, ref offset, finalIndexBitCount);
- }
- }
- return block;
- }
- private static unsafe int GetEndPointSelectionErrorFast(ReadOnlySpan<uint> tile, int subsetCount, int partition, int w, int h, int maxError)
- {
- byte[] partitionTable = BC67Tables.PartitionTable[subsetCount - 1][partition];
- Span<RgbaColor8> minColors = stackalloc RgbaColor8[subsetCount];
- Span<RgbaColor8> maxColors = stackalloc RgbaColor8[subsetCount];
- BC67Utils.GetMinMaxColors(partitionTable, tile, w, h, minColors, maxColors, subsetCount);
- Span<uint> endPoints0 = stackalloc uint[subsetCount];
- Span<uint> endPoints1 = stackalloc uint[subsetCount];
- SelectEndPointsFast(partitionTable, tile, w, h, subsetCount, minColors, maxColors, endPoints0, endPoints1, uint.MaxValue);
- Span<RgbaColor32> palette = stackalloc RgbaColor32[8];
- int errorSum = 0;
- for (int subset = 0; subset < subsetCount; subset++)
- {
- RgbaColor32 blockDir = maxColors[subset].GetColor32() - minColors[subset].GetColor32();
- int sum = blockDir.R + blockDir.G + blockDir.B + blockDir.A;
- if (sum != 0)
- {
- blockDir = (blockDir << 6) / new RgbaColor32(sum);
- }
- uint c0 = endPoints0[subset];
- uint c1 = endPoints1[subset];
- int pBit0 = GetPBit(c0, 6, 0);
- int pBit1 = GetPBit(c1, 6, 0);
- c0 = BC67Utils.Quantize(RgbaColor8.FromUInt32(c0), 6, 0, pBit0).ToUInt32();
- c1 = BC67Utils.Quantize(RgbaColor8.FromUInt32(c1), 6, 0, pBit1).ToUInt32();
- if (Sse41.IsSupported)
- {
- Vector128<byte> c0Rep = Vector128.Create(c0).AsByte();
- Vector128<byte> c1Rep = Vector128.Create(c1).AsByte();
- Vector128<byte> c0c1 = Sse2.UnpackLow(c0Rep, c1Rep);
- Vector128<byte> rWeights;
- Vector128<byte> lWeights;
- fixed (byte* pWeights = BC67Tables.Weights[1], pInvWeights = BC67Tables.InverseWeights[1])
- {
- rWeights = Sse2.LoadScalarVector128((ulong*)pWeights).AsByte();
- lWeights = Sse2.LoadScalarVector128((ulong*)pInvWeights).AsByte();
- }
- Vector128<byte> iWeights = Sse2.UnpackLow(rWeights, lWeights);
- Vector128<byte> iWeights01 = Sse2.UnpackLow(iWeights.AsInt16(), iWeights.AsInt16()).AsByte();
- Vector128<byte> iWeights23 = Sse2.UnpackHigh(iWeights.AsInt16(), iWeights.AsInt16()).AsByte();
- Vector128<byte> iWeights0 = Sse2.UnpackLow(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte();
- Vector128<byte> iWeights1 = Sse2.UnpackHigh(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte();
- Vector128<byte> iWeights2 = Sse2.UnpackLow(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte();
- Vector128<byte> iWeights3 = Sse2.UnpackHigh(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte();
- static Vector128<short> ShiftRoundToNearest(Vector128<short> x)
- {
- return Sse2.ShiftRightLogical(Sse2.Add(x, Vector128.Create((short)32)), 6);
- }
- Vector128<short> pal0 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights0.AsSByte()));
- Vector128<short> pal1 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights1.AsSByte()));
- Vector128<short> pal2 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights2.AsSByte()));
- Vector128<short> pal3 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights3.AsSByte()));
- for (int i = 0; i < tile.Length; i++)
- {
- if (partitionTable[i] != subset)
- {
- continue;
- }
- uint c = tile[i];
- Vector128<short> color = Sse41.ConvertToVector128Int16(Vector128.Create(c).AsByte());
- Vector128<short> delta0 = Sse2.Subtract(color, pal0);
- Vector128<short> delta1 = Sse2.Subtract(color, pal1);
- Vector128<short> delta2 = Sse2.Subtract(color, pal2);
- Vector128<short> delta3 = Sse2.Subtract(color, pal3);
- Vector128<int> deltaSum0 = Sse2.MultiplyAddAdjacent(delta0, delta0);
- Vector128<int> deltaSum1 = Sse2.MultiplyAddAdjacent(delta1, delta1);
- Vector128<int> deltaSum2 = Sse2.MultiplyAddAdjacent(delta2, delta2);
- Vector128<int> deltaSum3 = Sse2.MultiplyAddAdjacent(delta3, delta3);
- Vector128<int> deltaSum01 = Ssse3.HorizontalAdd(deltaSum0, deltaSum1);
- Vector128<int> deltaSum23 = Ssse3.HorizontalAdd(deltaSum2, deltaSum3);
- Vector128<ushort> delta = Sse41.PackUnsignedSaturate(deltaSum01, deltaSum23);
- Vector128<ushort> min = Sse41.MinHorizontal(delta);
- errorSum += min.GetElement(0);
- }
- }
- else
- {
- RgbaColor32 e032 = RgbaColor8.FromUInt32(c0).GetColor32();
- RgbaColor32 e132 = RgbaColor8.FromUInt32(c1).GetColor32();
- palette[0] = e032;
- palette[palette.Length - 1] = e132;
- for (int i = 1; i < palette.Length - 1; i++)
- {
- palette[i] = BC67Utils.Interpolate(e032, e132, i, 3);
- }
- for (int i = 0; i < tile.Length; i++)
- {
- if (partitionTable[i] != subset)
- {
- continue;
- }
- uint c = tile[i];
- RgbaColor32 color = Unsafe.As<uint, RgbaColor8>(ref c).GetColor32();
- int bestMatchScore = int.MaxValue;
- for (int j = 0; j < palette.Length; j++)
- {
- int score = BC67Utils.SquaredDifference(color, palette[j]);
- if (score < bestMatchScore)
- {
- bestMatchScore = score;
- }
- }
- errorSum += bestMatchScore;
- }
- }
- // No point in continuing if we are already above maximum.
- if (errorSum >= maxError)
- {
- return int.MaxValue;
- }
- }
- return errorSum;
- }
- private static void SelectEndPoints(
- ReadOnlySpan<uint> tile,
- int w,
- int h,
- Span<uint> endPoints0,
- Span<uint> endPoints1,
- int subsetCount,
- int partition,
- int indexBitCount,
- int colorDepth,
- int alphaDepth,
- uint writeMask,
- bool fastMode)
- {
- byte[] partitionTable = BC67Tables.PartitionTable[subsetCount - 1][partition];
- Span<RgbaColor8> minColors = stackalloc RgbaColor8[subsetCount];
- Span<RgbaColor8> maxColors = stackalloc RgbaColor8[subsetCount];
- BC67Utils.GetMinMaxColors(partitionTable, tile, w, h, minColors, maxColors, subsetCount);
- uint inverseMask = ~writeMask;
- for (int i = 0; i < subsetCount; i++)
- {
- Unsafe.As<RgbaColor8, uint>(ref minColors[i]) |= inverseMask;
- Unsafe.As<RgbaColor8, uint>(ref maxColors[i]) |= inverseMask;
- }
- if (fastMode)
- {
- SelectEndPointsFast(partitionTable, tile, w, h, subsetCount, minColors, maxColors, endPoints0, endPoints1, writeMask);
- }
- else
- {
- Span<RgbaColor8> colors = stackalloc RgbaColor8[subsetCount * 16];
- Span<byte> counts = stackalloc byte[subsetCount];
- int i = 0;
- for (int ty = 0; ty < h; ty++)
- {
- for (int tx = 0; tx < w; tx++)
- {
- int subset = partitionTable[ty * 4 + tx];
- RgbaColor8 color = RgbaColor8.FromUInt32(tile[i++] | inverseMask);
- static void AddIfNew(Span<RgbaColor8> values, RgbaColor8 value, int subset, ref byte count)
- {
- for (int i = 0; i < count; i++)
- {
- if (values[subset * 16 + i] == value)
- {
- return;
- }
- }
- values[subset * 16 + count++] = value;
- }
- AddIfNew(colors, color, subset, ref counts[subset]);
- }
- }
- for (int subset = 0; subset < subsetCount; subset++)
- {
- int offset = subset * 16;
- RgbaColor8 minColor = minColors[subset];
- RgbaColor8 maxColor = maxColors[subset];
- ReadOnlySpan<RgbaColor8> subsetColors = colors.Slice(offset, counts[subset]);
- (RgbaColor8 e0, RgbaColor8 e1) = SelectEndPoints(subsetColors, minColor, maxColor, indexBitCount, colorDepth, alphaDepth, inverseMask);
- endPoints0[subset] = (endPoints0[subset] & inverseMask) | (e0.ToUInt32() & writeMask);
- endPoints1[subset] = (endPoints1[subset] & inverseMask) | (e1.ToUInt32() & writeMask);
- }
- }
- }
- private static unsafe void SelectEndPointsFast(
- ReadOnlySpan<byte> partitionTable,
- ReadOnlySpan<uint> tile,
- int w,
- int h,
- int subsetCount,
- ReadOnlySpan<RgbaColor8> minColors,
- ReadOnlySpan<RgbaColor8> maxColors,
- Span<uint> endPoints0,
- Span<uint> endPoints1,
- uint writeMask)
- {
- uint inverseMask = ~writeMask;
- if (Sse41.IsSupported && w == 4 && h == 4)
- {
- Vector128<byte> row0, row1, row2, row3;
- Vector128<short> ones = Vector128<short>.AllBitsSet;
- fixed (uint* pTile = tile)
- {
- row0 = Sse2.LoadVector128(pTile).AsByte();
- row1 = Sse2.LoadVector128(pTile + 4).AsByte();
- row2 = Sse2.LoadVector128(pTile + 8).AsByte();
- row3 = Sse2.LoadVector128(pTile + 12).AsByte();
- }
- Vector128<byte> partitionMask;
- fixed (byte* pPartitionTable = partitionTable)
- {
- partitionMask = Sse2.LoadVector128(pPartitionTable);
- }
- for (int subset = 0; subset < subsetCount; subset++)
- {
- RgbaColor32 blockDir = maxColors[subset].GetColor32() - minColors[subset].GetColor32();
- int sum = blockDir.R + blockDir.G + blockDir.B + blockDir.A;
- if (sum != 0)
- {
- blockDir = (blockDir << 6) / new RgbaColor32(sum);
- }
- Vector128<byte> bd = Vector128.Create(blockDir.GetColor8().ToUInt32()).AsByte();
- Vector128<short> delta0 = Ssse3.MultiplyAddAdjacent(row0, bd.AsSByte());
- Vector128<short> delta1 = Ssse3.MultiplyAddAdjacent(row1, bd.AsSByte());
- Vector128<short> delta2 = Ssse3.MultiplyAddAdjacent(row2, bd.AsSByte());
- Vector128<short> delta3 = Ssse3.MultiplyAddAdjacent(row3, bd.AsSByte());
- Vector128<short> delta01 = Ssse3.HorizontalAdd(delta0, delta1);
- Vector128<short> delta23 = Ssse3.HorizontalAdd(delta2, delta3);
- Vector128<byte> subsetMask = Sse2.Xor(Sse2.CompareEqual(partitionMask, Vector128.Create((byte)subset)), ones.AsByte());
- Vector128<short> subsetMask01 = Sse2.UnpackLow(subsetMask, subsetMask).AsInt16();
- Vector128<short> subsetMask23 = Sse2.UnpackHigh(subsetMask, subsetMask).AsInt16();
- Vector128<ushort> min01 = Sse41.MinHorizontal(Sse2.Or(delta01, subsetMask01).AsUInt16());
- Vector128<ushort> min23 = Sse41.MinHorizontal(Sse2.Or(delta23, subsetMask23).AsUInt16());
- Vector128<ushort> max01 = Sse41.MinHorizontal(Sse2.Xor(Sse2.AndNot(subsetMask01, delta01), ones).AsUInt16());
- Vector128<ushort> max23 = Sse41.MinHorizontal(Sse2.Xor(Sse2.AndNot(subsetMask23, delta23), ones).AsUInt16());
- uint minPos01 = min01.AsUInt32().GetElement(0);
- uint minPos23 = min23.AsUInt32().GetElement(0);
- uint maxPos01 = max01.AsUInt32().GetElement(0);
- uint maxPos23 = max23.AsUInt32().GetElement(0);
- uint minDistColor = (ushort)minPos23 < (ushort)minPos01
- ? tile[(int)(minPos23 >> 16) + 8]
- : tile[(int)(minPos01 >> 16)];
- // Note that we calculate the maximum as the minimum of the inverse, so less here is actually greater.
- uint maxDistColor = (ushort)maxPos23 < (ushort)maxPos01
- ? tile[(int)(maxPos23 >> 16) + 8]
- : tile[(int)(maxPos01 >> 16)];
- endPoints0[subset] = (endPoints0[subset] & inverseMask) | (minDistColor & writeMask);
- endPoints1[subset] = (endPoints1[subset] & inverseMask) | (maxDistColor & writeMask);
- }
- }
- else
- {
- for (int subset = 0; subset < subsetCount; subset++)
- {
- RgbaColor32 blockDir = maxColors[subset].GetColor32() - minColors[subset].GetColor32();
- blockDir = RgbaColor32.DivideGuarded(blockDir << 6, new RgbaColor32(blockDir.R + blockDir.G + blockDir.B + blockDir.A), 0);
- int minDist = int.MaxValue;
- int maxDist = int.MinValue;
- RgbaColor8 minDistColor = default;
- RgbaColor8 maxDistColor = default;
- int i = 0;
- for (int ty = 0; ty < h; ty++)
- {
- for (int tx = 0; tx < w; tx++, i++)
- {
- if (partitionTable[ty * 4 + tx] != subset)
- {
- continue;
- }
- RgbaColor8 color = RgbaColor8.FromUInt32(tile[i]);
- int dist = RgbaColor32.Dot(color.GetColor32(), blockDir);
- if (minDist > dist)
- {
- minDist = dist;
- minDistColor = color;
- }
- if (maxDist < dist)
- {
- maxDist = dist;
- maxDistColor = color;
- }
- }
- }
- endPoints0[subset] = (endPoints0[subset] & inverseMask) | (minDistColor.ToUInt32() & writeMask);
- endPoints1[subset] = (endPoints1[subset] & inverseMask) | (maxDistColor.ToUInt32() & writeMask);
- }
- }
- }
- private static (RgbaColor8, RgbaColor8) SelectEndPoints(
- ReadOnlySpan<RgbaColor8> values,
- RgbaColor8 minValue,
- RgbaColor8 maxValue,
- int indexBitCount,
- int colorDepth,
- int alphaDepth,
- uint alphaMask)
- {
- int n = values.Length;
- int numInterpolatedColors = 1 << indexBitCount;
- int numInterpolatedColorsMinus1 = numInterpolatedColors - 1;
- if (n == 0)
- {
- return (default, default);
- }
- minValue = BC67Utils.Quantize(minValue, colorDepth, alphaDepth);
- maxValue = BC67Utils.Quantize(maxValue, colorDepth, alphaDepth);
- RgbaColor32 blockDir = maxValue.GetColor32() - minValue.GetColor32();
- blockDir = RgbaColor32.DivideGuarded(blockDir << 6, new RgbaColor32(blockDir.R + blockDir.G + blockDir.B + blockDir.A), 0);
- int minDist = int.MaxValue;
- int maxDist = 0;
- for (int i = 0; i < values.Length; i++)
- {
- RgbaColor8 color = values[i];
- int dist = RgbaColor32.Dot(BC67Utils.Quantize(color, colorDepth, alphaDepth).GetColor32(), blockDir);
- if (minDist >= dist)
- {
- minDist = dist;
- }
- if (maxDist <= dist)
- {
- maxDist = dist;
- }
- }
- Span<RgbaColor8> palette = stackalloc RgbaColor8[numInterpolatedColors];
- int distRange = Math.Max(1, maxDist - minDist);
- RgbaColor32 nV = new RgbaColor32(n);
- int bestErrorSum = int.MaxValue;
- RgbaColor8 bestE0 = default;
- RgbaColor8 bestE1 = default;
- Span<int> indices = stackalloc int[n];
- Span<RgbaColor32> colors = stackalloc RgbaColor32[n];
- for (int maxIndex = numInterpolatedColorsMinus1; maxIndex >= 1; maxIndex--)
- {
- int sumX = 0;
- int sumXX = 0;
- int sumXXIncrement = 0;
- for (int i = 0; i < values.Length; i++)
- {
- RgbaColor32 color = values[i].GetColor32();
- int dist = RgbaColor32.Dot(color, blockDir);
- int normalizedValue = ((dist - minDist) << 6) / distRange;
- int texelIndex = (normalizedValue * maxIndex + 32) >> 6;
- indices[i] = texelIndex;
- colors[i] = color;
- sumX += texelIndex;
- sumXX += texelIndex * texelIndex;
- sumXXIncrement += 1 + texelIndex * 2;
- }
- for (int start = 0; start < numInterpolatedColors - maxIndex; start++)
- {
- RgbaColor32 sumY = new RgbaColor32(0);
- RgbaColor32 sumXY = new RgbaColor32(0);
- for (int i = 0; i < indices.Length; i++)
- {
- RgbaColor32 y = colors[i];
- sumY += y;
- sumXY += new RgbaColor32(start + indices[i]) * y;
- }
- RgbaColor32 sumXV = new RgbaColor32(sumX);
- RgbaColor32 sumXXV = new RgbaColor32(sumXX);
- RgbaColor32 m = RgbaColor32.DivideGuarded((nV * sumXY - sumXV * sumY) << 6, nV * sumXXV - sumXV * sumXV, 0);
- RgbaColor32 b = ((sumY << 6) - m * sumXV) / nV;
- RgbaColor8 candidateE0 = (b >> 6).GetColor8();
- RgbaColor8 candidateE1 = ((b + m * new RgbaColor32(numInterpolatedColorsMinus1)) >> 6).GetColor8();
- int pBit0 = GetPBit(candidateE0.ToUInt32(), colorDepth, alphaDepth);
- int pBit1 = GetPBit(candidateE1.ToUInt32(), colorDepth, alphaDepth);
- int errorSum = BC67Utils.SelectIndices(
- MemoryMarshal.Cast<RgbaColor8, uint>(values),
- candidateE0.ToUInt32(),
- candidateE1.ToUInt32(),
- pBit0,
- pBit1,
- indexBitCount,
- numInterpolatedColors,
- colorDepth,
- alphaDepth,
- alphaMask);
- if (errorSum <= bestErrorSum)
- {
- bestErrorSum = errorSum;
- bestE0 = candidateE0;
- bestE1 = candidateE1;
- }
- sumX += n;
- sumXX += sumXXIncrement;
- sumXXIncrement += 2 * n;
- }
- }
- return (bestE0, bestE1);
- }
- private static int GetPBit(uint color, int colorDepth, int alphaDepth)
- {
- uint mask = 0x808080u >> colorDepth;
- if (alphaDepth != 0)
- {
- // If alpha is 0, let's assume the color information is not too important and prefer
- // to preserve alpha instead.
- if ((color >> 24) == 0)
- {
- return 0;
- }
- mask |= 0x80000000u >> alphaDepth;
- }
- color &= 0x7f7f7f7fu;
- color += mask >> 1;
- int onesCount = BitOperations.PopCount(color & mask);
- return onesCount >= 2 ? 1 : 0;
- }
- private static int GetPBit(uint c0, uint c1, int colorDepth, int alphaDepth)
- {
- // Giving preference to the first endpoint yields better results,
- // might be a side effect of the endpoint selection algorithm?
- return GetPBit(c0, colorDepth, alphaDepth);
- }
- }
- }
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