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- using Ryujinx.Common.Utilities;
- using System;
- using System.Diagnostics;
- namespace Ryujinx.Graphics.Texture.Astc
- {
- public struct BitStream128
- {
- private Buffer16 _data;
- public int BitsLeft { get; set; }
- public BitStream128(Buffer16 data)
- {
- _data = data;
- BitsLeft = 128;
- }
- public int ReadBits(int bitCount)
- {
- Debug.Assert(bitCount < 32);
- if (bitCount == 0)
- {
- return 0;
- }
- int mask = (1 << bitCount) - 1;
- int value = _data.As<int>() & mask;
- Span<ulong> span = _data.AsSpan<ulong>();
- ulong carry = span[1] << (64 - bitCount);
- span[0] = (span[0] >> bitCount) | carry;
- span[1] >>= bitCount;
- BitsLeft -= bitCount;
- return value;
- }
- public void WriteBits(int value, int bitCount)
- {
- Debug.Assert(bitCount < 32);
- if (bitCount == 0) return;
- ulong maskedValue = (uint)(value & ((1 << bitCount) - 1));
- Span<ulong> span = _data.AsSpan<ulong>();
- if (BitsLeft < 64)
- {
- ulong lowMask = maskedValue << BitsLeft;
- span[0] |= lowMask;
- }
- if (BitsLeft + bitCount > 64)
- {
- if (BitsLeft > 64)
- {
- span[1] |= maskedValue << (BitsLeft - 64);
- }
- else
- {
- span[1] |= maskedValue >> (64 - BitsLeft);
- }
- }
- BitsLeft += bitCount;
- }
- }
- }
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