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- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using Ryujinx.Graphics.Shader.Translation;
- using System.Numerics;
- using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
- namespace Ryujinx.Graphics.Shader.StructuredIr
- {
- class AstOperation : AstNode
- {
- public Instruction Inst { get; }
- public int Index { get; }
- private IAstNode[] _sources;
- public int SourcesCount => _sources.Length;
- public AstOperation(Instruction inst, IAstNode[] sources, int sourcesCount)
- {
- Inst = inst;
- _sources = sources;
- for (int index = 0; index < sources.Length; index++)
- {
- if (index < sourcesCount)
- {
- AddUse(sources[index], this);
- }
- else
- {
- AddDef(sources[index], this);
- }
- }
- Index = 0;
- }
- public AstOperation(Instruction inst, int index, IAstNode[] sources, int sourcesCount) : this(inst, sources, sourcesCount)
- {
- Index = index;
- }
- public AstOperation(Instruction inst, params IAstNode[] sources) : this(inst, sources, sources.Length)
- {
- }
- public IAstNode GetSource(int index)
- {
- return _sources[index];
- }
- public void SetSource(int index, IAstNode source)
- {
- RemoveUse(_sources[index], this);
- AddUse(source, this);
- _sources[index] = source;
- }
- public AggregateType GetVectorType(AggregateType scalarType)
- {
- int componentsCount = BitOperations.PopCount((uint)Index);
- AggregateType type = scalarType;
- switch (componentsCount)
- {
- case 2: type |= AggregateType.Vector2; break;
- case 3: type |= AggregateType.Vector3; break;
- case 4: type |= AggregateType.Vector4; break;
- }
- return type;
- }
- }
- }
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