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- using Ryujinx.Graphics.Shader.Decoders;
- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using Ryujinx.Graphics.Shader.Translation;
- using System;
- using System.Collections.Generic;
- using System.Numerics;
- using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
- namespace Ryujinx.Graphics.Shader.Instructions
- {
- static partial class InstEmit
- {
- private static readonly int[,] _maskLut = new int[,]
- {
- { 0b0001, 0b0010, 0b0100, 0b1000, 0b0011, 0b1001, 0b1010, 0b1100 },
- { 0b0111, 0b1011, 0b1101, 0b1110, 0b1111, 0b0000, 0b0000, 0b0000 }
- };
- public const bool Sample1DAs2D = true;
- private enum TexsType
- {
- Texs,
- Tlds,
- Tld4s
- }
- public static void Tex(EmitterContext context)
- {
- InstTex op = context.GetOp<InstTex>();
- EmitTex(context, TextureFlags.None, op.Dim, op.Lod, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, false, op.Dc, op.Aoffi);
- }
- public static void TexB(EmitterContext context)
- {
- InstTexB op = context.GetOp<InstTexB>();
- EmitTex(context, TextureFlags.Bindless, op.Dim, op.Lodb, 0, op.WMask, op.SrcA, op.SrcB, op.Dest, false, op.Dc, op.Aoffib);
- }
- public static void Texs(EmitterContext context)
- {
- InstTexs op = context.GetOp<InstTexs>();
- EmitTexs(context, TexsType.Texs, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Dest2, isF16: false);
- }
- public static void TexsF16(EmitterContext context)
- {
- InstTexs op = context.GetOp<InstTexs>();
- EmitTexs(context, TexsType.Texs, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Dest2, isF16: true);
- }
- public static void Tld(EmitterContext context)
- {
- InstTld op = context.GetOp<InstTld>();
- context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
- var lod = op.Lod ? Lod.Ll : Lod.Lz;
- EmitTex(context, TextureFlags.IntCoords, op.Dim, lod, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Ms, false, op.Toff);
- }
- public static void TldB(EmitterContext context)
- {
- InstTldB op = context.GetOp<InstTldB>();
- context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
- var flags = TextureFlags.IntCoords | TextureFlags.Bindless;
- var lod = op.Lod ? Lod.Ll : Lod.Lz;
- EmitTex(context, flags, op.Dim, lod, 0, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Ms, false, op.Toff);
- }
- public static void Tlds(EmitterContext context)
- {
- InstTlds op = context.GetOp<InstTlds>();
- EmitTexs(context, TexsType.Tlds, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Dest2, isF16: false);
- }
- public static void TldsF16(EmitterContext context)
- {
- InstTlds op = context.GetOp<InstTlds>();
- EmitTexs(context, TexsType.Tlds, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Dest2, isF16: true);
- }
- public static void Tld4(EmitterContext context)
- {
- InstTld4 op = context.GetOp<InstTld4>();
- EmitTld4(context, op.Dim, op.TexComp, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Toff, op.Dc, isBindless: false);
- }
- public static void Tld4B(EmitterContext context)
- {
- InstTld4B op = context.GetOp<InstTld4B>();
- EmitTld4(context, op.Dim, op.TexComp, 0, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Toff, op.Dc, isBindless: true);
- }
- public static void Tld4s(EmitterContext context)
- {
- InstTld4s op = context.GetOp<InstTld4s>();
- EmitTexs(context, TexsType.Tld4s, op.TidB, 4, op.SrcA, op.SrcB, op.Dest, op.Dest2, isF16: false);
- }
- public static void Tld4sF16(EmitterContext context)
- {
- InstTld4s op = context.GetOp<InstTld4s>();
- EmitTexs(context, TexsType.Tld4s, op.TidB, 4, op.SrcA, op.SrcB, op.Dest, op.Dest2, isF16: true);
- }
- public static void Tmml(EmitterContext context)
- {
- InstTmml op = context.GetOp<InstTmml>();
- EmitTmml(context, op.Dim, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, isBindless: false);
- }
- public static void TmmlB(EmitterContext context)
- {
- InstTmmlB op = context.GetOp<InstTmmlB>();
- EmitTmml(context, op.Dim, 0, op.WMask, op.SrcA, op.SrcB, op.Dest, isBindless: true);
- }
- public static void Txd(EmitterContext context)
- {
- InstTxd op = context.GetOp<InstTxd>();
- EmitTxd(context, op.Dim, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Toff, isBindless: false);
- }
- public static void TxdB(EmitterContext context)
- {
- InstTxdB op = context.GetOp<InstTxdB>();
- EmitTxd(context, op.Dim, 0, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Toff, isBindless: true);
- }
- public static void Txq(EmitterContext context)
- {
- InstTxq op = context.GetOp<InstTxq>();
- EmitTxq(context, op.TexQuery, op.TidB, op.WMask, op.SrcA, op.Dest, isBindless: false);
- }
- public static void TxqB(EmitterContext context)
- {
- InstTxqB op = context.GetOp<InstTxqB>();
- EmitTxq(context, op.TexQuery, 0, op.WMask, op.SrcA, op.Dest, isBindless: true);
- }
- private static void EmitTex(
- EmitterContext context,
- TextureFlags flags,
- TexDim dimensions,
- Lod lodMode,
- int imm,
- int componentMask,
- int raIndex,
- int rbIndex,
- int rdIndex,
- bool isMultisample,
- bool hasDepthCompare,
- bool hasOffset)
- {
- if (rdIndex == RegisterConsts.RegisterZeroIndex)
- {
- return;
- }
- Operand Ra()
- {
- if (raIndex > RegisterConsts.RegisterZeroIndex)
- {
- return Const(0);
- }
- return context.Copy(Register(raIndex++, RegisterType.Gpr));
- }
- Operand Rb()
- {
- if (rbIndex > RegisterConsts.RegisterZeroIndex)
- {
- return Const(0);
- }
- return context.Copy(Register(rbIndex++, RegisterType.Gpr));
- }
- SamplerType type = ConvertSamplerType(dimensions);
- bool isArray = type.HasFlag(SamplerType.Array);
- bool isBindless = flags.HasFlag(TextureFlags.Bindless);
- Operand arrayIndex = isArray ? Ra() : null;
- List<Operand> sourcesList = new List<Operand>();
- if (isBindless)
- {
- sourcesList.Add(Rb());
- }
- bool hasLod = lodMode > Lod.Lz;
- if (type == SamplerType.Texture1D && (flags & ~TextureFlags.Bindless) == TextureFlags.IntCoords && !(
- hasLod ||
- hasDepthCompare ||
- hasOffset ||
- isArray ||
- isMultisample))
- {
- // For bindless, we don't have any way to know the texture type,
- // so we assume it's texture buffer when the sampler type is 1D, since that's more common.
- bool isTypeBuffer = isBindless || context.Config.GpuAccessor.QuerySamplerType(imm) == SamplerType.TextureBuffer;
- if (isTypeBuffer)
- {
- type = SamplerType.TextureBuffer;
- }
- }
- int coordsCount = type.GetDimensions();
- for (int index = 0; index < coordsCount; index++)
- {
- sourcesList.Add(Ra());
- }
- bool is1DTo2D = false;
- if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D)
- {
- sourcesList.Add(ConstF(0));
- type = SamplerType.Texture2D | (type & SamplerType.Array);
- is1DTo2D = true;
- }
- if (isArray)
- {
- sourcesList.Add(arrayIndex);
- }
- Operand lodValue = hasLod ? Rb() : ConstF(0);
- Operand packedOffs = hasOffset ? Rb() : null;
- if (hasDepthCompare)
- {
- sourcesList.Add(Rb());
- type |= SamplerType.Shadow;
- }
- if ((lodMode == Lod.Lz ||
- lodMode == Lod.Ll ||
- lodMode == Lod.Lla) && !isMultisample && type != SamplerType.TextureBuffer)
- {
- sourcesList.Add(lodValue);
- flags |= TextureFlags.LodLevel;
- }
- if (hasOffset)
- {
- for (int index = 0; index < coordsCount; index++)
- {
- sourcesList.Add(context.BitfieldExtractS32(packedOffs, Const(index * 4), Const(4)));
- }
- if (is1DTo2D)
- {
- sourcesList.Add(Const(0));
- }
- flags |= TextureFlags.Offset;
- }
- if (lodMode == Lod.Lb || lodMode == Lod.Lba)
- {
- sourcesList.Add(lodValue);
- flags |= TextureFlags.LodBias;
- }
- if (isMultisample)
- {
- sourcesList.Add(Rb());
- type |= SamplerType.Multisample;
- }
- Operand[] sources = sourcesList.ToArray();
- Operand[] dests = new Operand[BitOperations.PopCount((uint)componentMask)];
- int outputIndex = 0;
- for (int i = 0; i < dests.Length; i++)
- {
- if (rdIndex + i >= RegisterConsts.RegisterZeroIndex)
- {
- break;
- }
- dests[outputIndex++] = Register(rdIndex + i, RegisterType.Gpr);
- }
- if (outputIndex != dests.Length)
- {
- Array.Resize(ref dests, outputIndex);
- }
- int handle = !isBindless ? imm : 0;
- TextureOperation operation = context.CreateTextureOperation(
- Instruction.TextureSample,
- type,
- flags,
- handle,
- componentMask,
- dests,
- sources);
- context.Add(operation);
- }
- private static void EmitTexs(
- EmitterContext context,
- TexsType texsType,
- int imm,
- int writeMask,
- int srcA,
- int srcB,
- int dest,
- int dest2,
- bool isF16)
- {
- if (dest == RegisterConsts.RegisterZeroIndex && dest2 == RegisterConsts.RegisterZeroIndex)
- {
- return;
- }
- List<Operand> sourcesList = new List<Operand>();
- Operand Ra()
- {
- if (srcA > RegisterConsts.RegisterZeroIndex)
- {
- return Const(0);
- }
- return context.Copy(Register(srcA++, RegisterType.Gpr));
- }
- Operand Rb()
- {
- if (srcB > RegisterConsts.RegisterZeroIndex)
- {
- return Const(0);
- }
- return context.Copy(Register(srcB++, RegisterType.Gpr));
- }
- void AddTextureOffset(int coordsCount, int stride, int size)
- {
- Operand packedOffs = Rb();
- for (int index = 0; index < coordsCount; index++)
- {
- sourcesList.Add(context.BitfieldExtractS32(packedOffs, Const(index * stride), Const(size)));
- }
- }
- SamplerType type;
- TextureFlags flags;
- if (texsType == TexsType.Texs)
- {
- var texsOp = context.GetOp<InstTexs>();
- type = ConvertSamplerType(texsOp.Target);
- if (type == SamplerType.None)
- {
- context.Config.GpuAccessor.Log("Invalid texture sampler type.");
- return;
- }
- flags = ConvertTextureFlags(texsOp.Target);
- // We don't need to handle 1D -> Buffer conversions here as
- // only texture sample with integer coordinates can ever use buffer targets.
- if ((type & SamplerType.Array) != 0)
- {
- Operand arrayIndex = Ra();
- sourcesList.Add(Ra());
- sourcesList.Add(Rb());
- sourcesList.Add(arrayIndex);
- if ((type & SamplerType.Shadow) != 0)
- {
- sourcesList.Add(Rb());
- }
- if ((flags & TextureFlags.LodLevel) != 0)
- {
- sourcesList.Add(ConstF(0));
- }
- }
- else
- {
- switch (texsOp.Target)
- {
- case TexsTarget.Texture1DLodZero:
- sourcesList.Add(Ra());
- if (Sample1DAs2D)
- {
- sourcesList.Add(ConstF(0));
- type &= ~SamplerType.Mask;
- type |= SamplerType.Texture2D;
- }
- sourcesList.Add(ConstF(0));
- break;
- case TexsTarget.Texture2D:
- sourcesList.Add(Ra());
- sourcesList.Add(Rb());
- break;
- case TexsTarget.Texture2DLodZero:
- sourcesList.Add(Ra());
- sourcesList.Add(Rb());
- sourcesList.Add(ConstF(0));
- break;
- case TexsTarget.Texture2DLodLevel:
- case TexsTarget.Texture2DDepthCompare:
- case TexsTarget.Texture3D:
- case TexsTarget.TextureCube:
- sourcesList.Add(Ra());
- sourcesList.Add(Ra());
- sourcesList.Add(Rb());
- break;
- case TexsTarget.Texture2DLodZeroDepthCompare:
- case TexsTarget.Texture3DLodZero:
- sourcesList.Add(Ra());
- sourcesList.Add(Ra());
- sourcesList.Add(Rb());
- sourcesList.Add(ConstF(0));
- break;
- case TexsTarget.Texture2DLodLevelDepthCompare:
- case TexsTarget.TextureCubeLodLevel:
- sourcesList.Add(Ra());
- sourcesList.Add(Ra());
- sourcesList.Add(Rb());
- sourcesList.Add(Rb());
- break;
- }
- }
- }
- else if (texsType == TexsType.Tlds)
- {
- var tldsOp = context.GetOp<InstTlds>();
- type = ConvertSamplerType(tldsOp.Target);
- if (type == SamplerType.None)
- {
- context.Config.GpuAccessor.Log("Invalid texel fetch sampler type.");
- return;
- }
- context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
- flags = ConvertTextureFlags(tldsOp.Target) | TextureFlags.IntCoords;
- if (tldsOp.Target == TldsTarget.Texture1DLodZero &&
- context.Config.GpuAccessor.QuerySamplerType(tldsOp.TidB) == SamplerType.TextureBuffer)
- {
- type = SamplerType.TextureBuffer;
- flags &= ~TextureFlags.LodLevel;
- }
- switch (tldsOp.Target)
- {
- case TldsTarget.Texture1DLodZero:
- sourcesList.Add(Ra());
- if (type != SamplerType.TextureBuffer)
- {
- if (Sample1DAs2D)
- {
- sourcesList.Add(ConstF(0));
- type &= ~SamplerType.Mask;
- type |= SamplerType.Texture2D;
- }
- sourcesList.Add(ConstF(0));
- }
- break;
- case TldsTarget.Texture1DLodLevel:
- sourcesList.Add(Ra());
- if (Sample1DAs2D)
- {
- sourcesList.Add(ConstF(0));
- type &= ~SamplerType.Mask;
- type |= SamplerType.Texture2D;
- }
- sourcesList.Add(Rb());
- break;
- case TldsTarget.Texture2DLodZero:
- sourcesList.Add(Ra());
- sourcesList.Add(Rb());
- sourcesList.Add(Const(0));
- break;
- case TldsTarget.Texture2DLodZeroOffset:
- sourcesList.Add(Ra());
- sourcesList.Add(Ra());
- sourcesList.Add(Const(0));
- break;
- case TldsTarget.Texture2DLodZeroMultisample:
- case TldsTarget.Texture2DLodLevel:
- case TldsTarget.Texture2DLodLevelOffset:
- sourcesList.Add(Ra());
- sourcesList.Add(Ra());
- sourcesList.Add(Rb());
- break;
- case TldsTarget.Texture3DLodZero:
- sourcesList.Add(Ra());
- sourcesList.Add(Ra());
- sourcesList.Add(Rb());
- sourcesList.Add(Const(0));
- break;
- case TldsTarget.Texture2DArrayLodZero:
- sourcesList.Add(Rb());
- sourcesList.Add(Rb());
- sourcesList.Add(Ra());
- sourcesList.Add(Const(0));
- break;
- }
- if ((flags & TextureFlags.Offset) != 0)
- {
- AddTextureOffset(type.GetDimensions(), 4, 4);
- }
- }
- else if (texsType == TexsType.Tld4s)
- {
- var tld4sOp = context.GetOp<InstTld4s>();
- if (!(tld4sOp.Dc || tld4sOp.Aoffi))
- {
- sourcesList.Add(Ra());
- sourcesList.Add(Rb());
- }
- else
- {
- sourcesList.Add(Ra());
- sourcesList.Add(Ra());
- }
- type = SamplerType.Texture2D;
- flags = TextureFlags.Gather;
- if (tld4sOp.Dc)
- {
- sourcesList.Add(Rb());
- type |= SamplerType.Shadow;
- }
- if (tld4sOp.Aoffi)
- {
- AddTextureOffset(type.GetDimensions(), 8, 6);
- flags |= TextureFlags.Offset;
- }
- sourcesList.Add(Const((int)tld4sOp.TexComp));
- }
- else
- {
- throw new ArgumentException($"Invalid TEXS type \"{texsType}\".");
- }
- Operand[] sources = sourcesList.ToArray();
- Operand[] rd0 = new Operand[2] { ConstF(0), ConstF(0) };
- Operand[] rd1 = new Operand[2] { ConstF(0), ConstF(0) };
- int handle = imm;
- int componentMask = _maskLut[dest2 == RegisterConsts.RegisterZeroIndex ? 0 : 1, writeMask];
- int componentsCount = BitOperations.PopCount((uint)componentMask);
- Operand[] dests = new Operand[componentsCount];
- int outputIndex = 0;
- for (int i = 0; i < componentsCount; i++)
- {
- int high = i >> 1;
- int low = i & 1;
- if (isF16)
- {
- dests[outputIndex++] = high != 0
- ? (rd1[low] = Local())
- : (rd0[low] = Local());
- }
- else
- {
- int rdIndex = high != 0 ? dest2 : dest;
- if (rdIndex < RegisterConsts.RegisterZeroIndex)
- {
- rdIndex += low;
- }
- dests[outputIndex++] = Register(rdIndex, RegisterType.Gpr);
- }
- }
- if (outputIndex != dests.Length)
- {
- Array.Resize(ref dests, outputIndex);
- }
- TextureOperation operation = context.CreateTextureOperation(
- Instruction.TextureSample,
- type,
- flags,
- handle,
- componentMask,
- dests,
- sources);
- context.Add(operation);
- if (isF16)
- {
- context.Copy(Register(dest, RegisterType.Gpr), context.PackHalf2x16(rd0[0], rd0[1]));
- context.Copy(Register(dest2, RegisterType.Gpr), context.PackHalf2x16(rd1[0], rd1[1]));
- }
- }
- private static void EmitTld4(
- EmitterContext context,
- TexDim dimensions,
- TexComp component,
- int imm,
- int componentMask,
- int srcA,
- int srcB,
- int dest,
- TexOffset offset,
- bool hasDepthCompare,
- bool isBindless)
- {
- if (dest == RegisterConsts.RegisterZeroIndex)
- {
- return;
- }
- Operand Ra()
- {
- if (srcA > RegisterConsts.RegisterZeroIndex)
- {
- return Const(0);
- }
- return context.Copy(Register(srcA++, RegisterType.Gpr));
- }
- Operand Rb()
- {
- if (srcB > RegisterConsts.RegisterZeroIndex)
- {
- return Const(0);
- }
- return context.Copy(Register(srcB++, RegisterType.Gpr));
- }
- bool isArray =
- dimensions == TexDim.Array1d ||
- dimensions == TexDim.Array2d ||
- dimensions == TexDim.Array3d ||
- dimensions == TexDim.ArrayCube;
- Operand arrayIndex = isArray ? Ra() : null;
- List<Operand> sourcesList = new List<Operand>();
- SamplerType type = ConvertSamplerType(dimensions);
- TextureFlags flags = TextureFlags.Gather;
- if (isBindless)
- {
- sourcesList.Add(Rb());
- flags |= TextureFlags.Bindless;
- }
- int coordsCount = type.GetDimensions();
- for (int index = 0; index < coordsCount; index++)
- {
- sourcesList.Add(Ra());
- }
- bool is1DTo2D = Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D;
- if (is1DTo2D)
- {
- sourcesList.Add(ConstF(0));
- type = SamplerType.Texture2D | (type & SamplerType.Array);
- }
- if (isArray)
- {
- sourcesList.Add(arrayIndex);
- }
- Operand[] packedOffs = new Operand[2];
- bool hasAnyOffset = offset == TexOffset.Aoffi || offset == TexOffset.Ptp;
- packedOffs[0] = hasAnyOffset ? Rb() : null;
- packedOffs[1] = offset == TexOffset.Ptp ? Rb() : null;
- if (hasDepthCompare)
- {
- sourcesList.Add(Rb());
- type |= SamplerType.Shadow;
- }
- if (hasAnyOffset)
- {
- int offsetTexelsCount = offset == TexOffset.Ptp ? 4 : 1;
- for (int index = 0; index < coordsCount * offsetTexelsCount; index++)
- {
- Operand packed = packedOffs[(index >> 2) & 1];
- sourcesList.Add(context.BitfieldExtractS32(packed, Const((index & 3) * 8), Const(6)));
- }
- if (is1DTo2D)
- {
- for (int index = 0; index < offsetTexelsCount; index++)
- {
- sourcesList.Add(Const(0));
- }
- }
- flags |= offset == TexOffset.Ptp ? TextureFlags.Offsets : TextureFlags.Offset;
- }
- sourcesList.Add(Const((int)component));
- Operand[] sources = sourcesList.ToArray();
- Operand[] dests = new Operand[BitOperations.PopCount((uint)componentMask)];
- int outputIndex = 0;
- for (int i = 0; i < dests.Length; i++)
- {
- if (dest + i >= RegisterConsts.RegisterZeroIndex)
- {
- break;
- }
- dests[outputIndex++] = Register(dest + i, RegisterType.Gpr);
- }
- if (outputIndex != dests.Length)
- {
- Array.Resize(ref dests, outputIndex);
- }
- int handle = imm;
- TextureOperation operation = context.CreateTextureOperation(
- Instruction.TextureSample,
- type,
- flags,
- handle,
- componentMask,
- dests,
- sources);
- context.Add(operation);
- }
- private static void EmitTmml(
- EmitterContext context,
- TexDim dimensions,
- int imm,
- int componentMask,
- int srcA,
- int srcB,
- int dest,
- bool isBindless)
- {
- if (dest == RegisterConsts.RegisterZeroIndex)
- {
- return;
- }
- Operand Ra()
- {
- if (srcA > RegisterConsts.RegisterZeroIndex)
- {
- return Const(0);
- }
- return context.Copy(Register(srcA++, RegisterType.Gpr));
- }
- Operand Rb()
- {
- if (srcB > RegisterConsts.RegisterZeroIndex)
- {
- return Const(0);
- }
- return context.Copy(Register(srcB++, RegisterType.Gpr));
- }
- TextureFlags flags = TextureFlags.None;
- List<Operand> sourcesList = new List<Operand>();
- if (isBindless)
- {
- sourcesList.Add(Rb());
- flags |= TextureFlags.Bindless;
- }
- SamplerType type = ConvertSamplerType(dimensions);
- int coordsCount = type.GetDimensions();
- bool isArray =
- dimensions == TexDim.Array1d ||
- dimensions == TexDim.Array2d ||
- dimensions == TexDim.Array3d ||
- dimensions == TexDim.ArrayCube;
- Operand arrayIndex = isArray ? Ra() : null;
- for (int index = 0; index < coordsCount; index++)
- {
- sourcesList.Add(Ra());
- }
- if (Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D)
- {
- sourcesList.Add(ConstF(0));
- type = SamplerType.Texture2D | (type & SamplerType.Array);
- }
- if (isArray)
- {
- sourcesList.Add(arrayIndex);
- }
- Operand[] sources = sourcesList.ToArray();
- Operand GetDest()
- {
- if (dest >= RegisterConsts.RegisterZeroIndex)
- {
- return null;
- }
- return Register(dest++, RegisterType.Gpr);
- }
- int handle = imm;
- for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
- {
- if ((compMask & 1) != 0)
- {
- Operand destOperand = GetDest();
- if (destOperand == null)
- {
- break;
- }
- // Components z and w aren't standard, we return 0 in this case and add a comment.
- if (compIndex >= 2)
- {
- context.Add(new CommentNode("Unsupported component z or w found"));
- context.Copy(destOperand, Const(0));
- }
- else
- {
- Operand tempDest = Local();
- TextureOperation operation = context.CreateTextureOperation(
- Instruction.Lod,
- type,
- flags,
- handle,
- compIndex ^ 1, // The instruction component order is the inverse of GLSL's.
- new[] { tempDest },
- sources);
- context.Add(operation);
- tempDest = context.FPMultiply(tempDest, ConstF(256.0f));
- Operand fixedPointValue = context.FP32ConvertToS32(tempDest);
- context.Copy(destOperand, fixedPointValue);
- }
- }
- }
- }
- private static void EmitTxd(
- EmitterContext context,
- TexDim dimensions,
- int imm,
- int componentMask,
- int srcA,
- int srcB,
- int dest,
- bool hasOffset,
- bool isBindless)
- {
- if (dest == RegisterConsts.RegisterZeroIndex)
- {
- return;
- }
- Operand Ra()
- {
- if (srcA > RegisterConsts.RegisterZeroIndex)
- {
- return Const(0);
- }
- return context.Copy(Register(srcA++, RegisterType.Gpr));
- }
- Operand Rb()
- {
- if (srcB > RegisterConsts.RegisterZeroIndex)
- {
- return Const(0);
- }
- return context.Copy(Register(srcB++, RegisterType.Gpr));
- }
- TextureFlags flags = TextureFlags.Derivatives;
- List<Operand> sourcesList = new List<Operand>();
- if (isBindless)
- {
- sourcesList.Add(Ra());
- flags |= TextureFlags.Bindless;
- }
- SamplerType type = ConvertSamplerType(dimensions);
- int coordsCount = type.GetDimensions();
- for (int index = 0; index < coordsCount; index++)
- {
- sourcesList.Add(Ra());
- }
- bool is1DTo2D = Sample1DAs2D && (type & SamplerType.Mask) == SamplerType.Texture1D;
- if (is1DTo2D)
- {
- sourcesList.Add(ConstF(0));
- type = SamplerType.Texture2D | (type & SamplerType.Array);
- }
- Operand packedParams = Ra();
- bool isArray =
- dimensions == TexDim.Array1d ||
- dimensions == TexDim.Array2d ||
- dimensions == TexDim.Array3d ||
- dimensions == TexDim.ArrayCube;
- if (isArray)
- {
- sourcesList.Add(context.BitwiseAnd(packedParams, Const(0xffff)));
- }
- // Derivatives (X and Y).
- for (int dIndex = 0; dIndex < 2 * coordsCount; dIndex++)
- {
- sourcesList.Add(Rb());
- if (is1DTo2D)
- {
- sourcesList.Add(ConstF(0));
- }
- }
- if (hasOffset)
- {
- for (int index = 0; index < coordsCount; index++)
- {
- sourcesList.Add(context.BitfieldExtractS32(packedParams, Const(16 + index * 4), Const(4)));
- }
- if (is1DTo2D)
- {
- sourcesList.Add(Const(0));
- }
- flags |= TextureFlags.Offset;
- }
- Operand[] sources = sourcesList.ToArray();
- Operand[] dests = new Operand[BitOperations.PopCount((uint)componentMask)];
- int outputIndex = 0;
- for (int i = 0; i < dests.Length; i++)
- {
- if (dest + i >= RegisterConsts.RegisterZeroIndex)
- {
- break;
- }
- dests[outputIndex++] = Register(dest + i, RegisterType.Gpr);
- }
- if (outputIndex != dests.Length)
- {
- Array.Resize(ref dests, outputIndex);
- }
- int handle = imm;
- TextureOperation operation = context.CreateTextureOperation(
- Instruction.TextureSample,
- type,
- flags,
- handle,
- componentMask,
- dests,
- sources);
- context.Add(operation);
- }
- private static void EmitTxq(
- EmitterContext context,
- TexQuery query,
- int imm,
- int componentMask,
- int srcA,
- int dest,
- bool isBindless)
- {
- if (dest == RegisterConsts.RegisterZeroIndex)
- {
- return;
- }
- context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
- // TODO: Validate and use query.
- Instruction inst = Instruction.TextureSize;
- TextureFlags flags = isBindless ? TextureFlags.Bindless : TextureFlags.None;
- Operand Ra()
- {
- if (srcA > RegisterConsts.RegisterZeroIndex)
- {
- return Const(0);
- }
- return context.Copy(Register(srcA++, RegisterType.Gpr));
- }
- List<Operand> sourcesList = new List<Operand>();
- if (isBindless)
- {
- sourcesList.Add(Ra());
- }
- sourcesList.Add(Ra());
- Operand[] sources = sourcesList.ToArray();
- Operand GetDest()
- {
- if (dest >= RegisterConsts.RegisterZeroIndex)
- {
- return null;
- }
- return Register(dest++, RegisterType.Gpr);
- }
- SamplerType type;
- if (isBindless)
- {
- type = (componentMask & 4) != 0 ? SamplerType.Texture3D : SamplerType.Texture2D;
- }
- else
- {
- type = context.Config.GpuAccessor.QuerySamplerType(imm);
- }
- for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
- {
- if ((compMask & 1) != 0)
- {
- Operand destOperand = GetDest();
- if (destOperand == null)
- {
- break;
- }
- TextureOperation operation = context.CreateTextureOperation(
- inst,
- type,
- flags,
- imm,
- compIndex,
- new[] { destOperand },
- sources);
- context.Add(operation);
- }
- }
- }
- private static SamplerType ConvertSamplerType(TexDim dimensions)
- {
- return dimensions switch
- {
- TexDim._1d => SamplerType.Texture1D,
- TexDim.Array1d => SamplerType.Texture1D | SamplerType.Array,
- TexDim._2d => SamplerType.Texture2D,
- TexDim.Array2d => SamplerType.Texture2D | SamplerType.Array,
- TexDim._3d => SamplerType.Texture3D,
- TexDim.Array3d => SamplerType.Texture3D | SamplerType.Array,
- TexDim.Cube => SamplerType.TextureCube,
- TexDim.ArrayCube => SamplerType.TextureCube | SamplerType.Array,
- _ => throw new ArgumentException($"Invalid texture dimensions \"{dimensions}\".")
- };
- }
- private static SamplerType ConvertSamplerType(TexsTarget type)
- {
- switch (type)
- {
- case TexsTarget.Texture1DLodZero:
- return SamplerType.Texture1D;
- case TexsTarget.Texture2D:
- case TexsTarget.Texture2DLodZero:
- case TexsTarget.Texture2DLodLevel:
- return SamplerType.Texture2D;
- case TexsTarget.Texture2DDepthCompare:
- case TexsTarget.Texture2DLodLevelDepthCompare:
- case TexsTarget.Texture2DLodZeroDepthCompare:
- return SamplerType.Texture2D | SamplerType.Shadow;
- case TexsTarget.Texture2DArray:
- case TexsTarget.Texture2DArrayLodZero:
- return SamplerType.Texture2D | SamplerType.Array;
- case TexsTarget.Texture2DArrayLodZeroDepthCompare:
- return SamplerType.Texture2D | SamplerType.Array | SamplerType.Shadow;
- case TexsTarget.Texture3D:
- case TexsTarget.Texture3DLodZero:
- return SamplerType.Texture3D;
- case TexsTarget.TextureCube:
- case TexsTarget.TextureCubeLodLevel:
- return SamplerType.TextureCube;
- }
- return SamplerType.None;
- }
- private static SamplerType ConvertSamplerType(TldsTarget type)
- {
- switch (type)
- {
- case TldsTarget.Texture1DLodZero:
- case TldsTarget.Texture1DLodLevel:
- return SamplerType.Texture1D;
- case TldsTarget.Texture2DLodZero:
- case TldsTarget.Texture2DLodZeroOffset:
- case TldsTarget.Texture2DLodLevel:
- case TldsTarget.Texture2DLodLevelOffset:
- return SamplerType.Texture2D;
- case TldsTarget.Texture2DLodZeroMultisample:
- return SamplerType.Texture2D | SamplerType.Multisample;
- case TldsTarget.Texture3DLodZero:
- return SamplerType.Texture3D;
- case TldsTarget.Texture2DArrayLodZero:
- return SamplerType.Texture2D | SamplerType.Array;
- }
- return SamplerType.None;
- }
- private static TextureFlags ConvertTextureFlags(TexsTarget type)
- {
- switch (type)
- {
- case TexsTarget.Texture1DLodZero:
- case TexsTarget.Texture2DLodZero:
- case TexsTarget.Texture2DLodLevel:
- case TexsTarget.Texture2DLodLevelDepthCompare:
- case TexsTarget.Texture2DLodZeroDepthCompare:
- case TexsTarget.Texture2DArrayLodZero:
- case TexsTarget.Texture2DArrayLodZeroDepthCompare:
- case TexsTarget.Texture3DLodZero:
- case TexsTarget.TextureCubeLodLevel:
- return TextureFlags.LodLevel;
- case TexsTarget.Texture2D:
- case TexsTarget.Texture2DDepthCompare:
- case TexsTarget.Texture2DArray:
- case TexsTarget.Texture3D:
- case TexsTarget.TextureCube:
- return TextureFlags.None;
- }
- return TextureFlags.None;
- }
- private static TextureFlags ConvertTextureFlags(TldsTarget type)
- {
- switch (type)
- {
- case TldsTarget.Texture1DLodZero:
- case TldsTarget.Texture1DLodLevel:
- case TldsTarget.Texture2DLodZero:
- case TldsTarget.Texture2DLodLevel:
- case TldsTarget.Texture2DLodZeroMultisample:
- case TldsTarget.Texture3DLodZero:
- case TldsTarget.Texture2DArrayLodZero:
- return TextureFlags.LodLevel;
- case TldsTarget.Texture2DLodZeroOffset:
- case TldsTarget.Texture2DLodLevelOffset:
- return TextureFlags.LodLevel | TextureFlags.Offset;
- }
- return TextureFlags.None;
- }
- }
- }
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