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- using System;
- using System.Buffers.Binary;
- using System.IO;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Common
- {
- public static class StreamExtensions
- {
- /// <summary>
- /// Writes a <cref="ReadOnlySpan<int>" /> to this stream.
- ///
- /// This default implementation converts each buffer value to a stack-allocated
- /// byte array, then writes it to the Stream using <cref="System.Stream.Write(byte[])" />.
- /// </summary>
- /// <param name="stream">The stream to be written to</param>
- /// <param name="buffer">The buffer of values to be written</param>
- public static void Write(this Stream stream, ReadOnlySpan<int> buffer)
- {
- if (buffer.Length == 0)
- {
- return;
- }
- if (BitConverter.IsLittleEndian)
- {
- ReadOnlySpan<byte> byteBuffer = MemoryMarshal.Cast<int, byte>(buffer);
- stream.Write(byteBuffer);
- }
- else
- {
- Span<byte> byteBuffer = stackalloc byte[sizeof(int)];
- foreach (int value in buffer)
- {
- BinaryPrimitives.WriteInt32LittleEndian(byteBuffer, value);
- stream.Write(byteBuffer);
- }
- }
- }
- /// <summary>
- /// Writes a four-byte signed integer to this stream. The current position
- /// of the stream is advanced by four.
- /// </summary>
- /// <param name="stream">The stream to be written to</param>
- /// <param name="value">The value to be written</param>
- public static void Write(this Stream stream, int value)
- {
- Span<byte> buffer = stackalloc byte[sizeof(int)];
- BinaryPrimitives.WriteInt32LittleEndian(buffer, value);
- stream.Write(buffer);
- }
- /// <summary>
- /// Writes an eight-byte signed integer to this stream. The current position
- /// of the stream is advanced by eight.
- /// </summary>
- /// <param name="stream">The stream to be written to</param>
- /// <param name="value">The value to be written</param>
- public static void Write(this Stream stream, long value)
- {
- Span<byte> buffer = stackalloc byte[sizeof(long)];
- BinaryPrimitives.WriteInt64LittleEndian(buffer, value);
- stream.Write(buffer);
- }
- /// <summary>
- // Writes a four-byte unsigned integer to this stream. The current position
- // of the stream is advanced by four.
- /// </summary>
- /// <param name="stream">The stream to be written to</param>
- /// <param name="value">The value to be written</param>
- public static void Write(this Stream stream, uint value)
- {
- Span<byte> buffer = stackalloc byte[sizeof(uint)];
- BinaryPrimitives.WriteUInt32LittleEndian(buffer, value);
- stream.Write(buffer);
- }
- /// <summary>
- /// Writes an eight-byte unsigned integer to this stream. The current
- /// position of the stream is advanced by eight.
- /// </summary>
- /// <param name="stream">The stream to be written to</param>
- /// <param name="value">The value to be written</param>
- public static void Write(this Stream stream, ulong value)
- {
- Span<byte> buffer = stackalloc byte[sizeof(ulong)];
- BinaryPrimitives.WriteUInt64LittleEndian(buffer, value);
- stream.Write(buffer);
- }
- /// <summary>
- /// Writes the contents of source to stream by calling source.CopyTo(stream).
- /// Provides consistency with other Stream.Write methods.
- /// </summary>
- /// <param name="stream">The stream to be written to</param>
- /// <param name="source">The stream to be read from</param>
- public static void Write(this Stream stream, Stream source)
- {
- source.CopyTo(stream);
- }
- /// <summary>
- /// Writes a sequence of bytes to the Stream.
- /// </summary>
- /// <param name="stream">The stream to be written to.</param>
- /// <param name="value">The byte to be written</param>
- /// <param name="count">The number of times the value should be written</param>
- public static void WriteByte(this Stream stream, byte value, int count)
- {
- if (count <= 0)
- {
- return;
- }
- const int BlockSize = 16;
- int blockCount = count / BlockSize;
- if (blockCount > 0)
- {
- Span<byte> span = stackalloc byte[BlockSize];
- span.Fill(value);
- for (int x = 0; x < blockCount; x++)
- {
- stream.Write(span);
- }
- }
- int nonBlockBytes = count % BlockSize;
- for (int x = 0; x < nonBlockBytes; x++)
- {
- stream.WriteByte(value);
- }
- }
- }
- }
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