gdkchan 1080f64df9 Implement HLE macros for render target clears (#3528) 3 years ago
..
Engine 1080f64df9 Implement HLE macros for render target clears (#3528) 3 years ago
Image e235d5e7bb Fix resolution scale values not being updated (#3514) 3 years ago
Memory 2232e4ae87 Vulkan backend (#2518) 3 years ago
Shader c48a75979f Fix Multithreaded Compilation of Shader Cache on OpenGL (#3540) 3 years ago
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) 4 years ago
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
Constants.cs 2232e4ae87 Vulkan backend (#2518) 3 years ago
GpuChannel.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) 3 years ago
GpuContext.cs 9ba73ffbe5 Prefetch capabilities before spawning translation threads. (#3338) 4 years ago
GraphicsConfig.cs 2232e4ae87 Vulkan backend (#2518) 3 years ago
Ryujinx.Graphics.Gpu.csproj 2232e4ae87 Vulkan backend (#2518) 3 years ago
Window.cs deb99d2cae Avalonia UI - Part 1 (#3270) 4 years ago