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Engine
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66d91cbc6c
Use dispatch params shared memory size when available
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6 lat temu |
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Image
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23b8a86d35
Support 3D ASTC textures (using 2D blocks)
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6 lat temu |
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Memory
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6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
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6 lat temu |
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Shader
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66d91cbc6c
Use dispatch params shared memory size when available
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6 lat temu |
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State
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7ce5584f9e
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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6 lat temu |
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ClassId.cs
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1876b346fe
Initial work
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6 lat temu |
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Constants.cs
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1876b346fe
Initial work
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6 lat temu |
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Debugging.cs
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1876b346fe
Initial work
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6 lat temu |
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DmaPusher.cs
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1876b346fe
Initial work
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6 lat temu |
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GpuContext.cs
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6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
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6 lat temu |
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GraphicsConfig.cs
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1876b346fe
Initial work
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6 lat temu |
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MacroInterpreter.cs
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2437ccca0e
Separate sub-channel state
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6 lat temu |
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MethodParams.cs
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1876b346fe
Initial work
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6 lat temu |
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NvGpuFifo.cs
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cb171f6ebf
Support shared color mask, implement more shader instructions
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6 lat temu |
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NvGpuFifoMeth.cs
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1876b346fe
Initial work
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6 lat temu |
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Ryujinx.Graphics.Gpu.csproj
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1876b346fe
Initial work
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6 lat temu |
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Window.cs
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16d88c21fc
Improved and simplified window texture presentation
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6 lat temu |