KSynchronization.cs 4.1 KB

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  1. using Ryujinx.HLE.HOS.Kernel.Common;
  2. using Ryujinx.Horizon.Common;
  3. using System;
  4. using System.Buffers;
  5. using System.Collections.Generic;
  6. namespace Ryujinx.HLE.HOS.Kernel.Threading
  7. {
  8. class KSynchronization
  9. {
  10. private KernelContext _context;
  11. public KSynchronization(KernelContext context)
  12. {
  13. _context = context;
  14. }
  15. public Result WaitFor(Span<KSynchronizationObject> syncObjs, long timeout, out int handleIndex)
  16. {
  17. handleIndex = 0;
  18. Result result = KernelResult.TimedOut;
  19. _context.CriticalSection.Enter();
  20. // Check if objects are already signaled before waiting.
  21. for (int index = 0; index < syncObjs.Length; index++)
  22. {
  23. if (!syncObjs[index].IsSignaled())
  24. {
  25. continue;
  26. }
  27. handleIndex = index;
  28. _context.CriticalSection.Leave();
  29. return Result.Success;
  30. }
  31. if (timeout == 0)
  32. {
  33. _context.CriticalSection.Leave();
  34. return result;
  35. }
  36. KThread currentThread = KernelStatic.GetCurrentThread();
  37. if (currentThread.ShallBeTerminated ||
  38. currentThread.SchedFlags == ThreadSchedState.TerminationPending)
  39. {
  40. result = KernelResult.ThreadTerminating;
  41. }
  42. else if (currentThread.SyncCancelled)
  43. {
  44. currentThread.SyncCancelled = false;
  45. result = KernelResult.Cancelled;
  46. }
  47. else
  48. {
  49. LinkedListNode<KThread>[] syncNodesArray = ArrayPool<LinkedListNode<KThread>>.Shared.Rent(syncObjs.Length);
  50. Span<LinkedListNode<KThread>> syncNodes = syncNodesArray.AsSpan(0, syncObjs.Length);
  51. for (int index = 0; index < syncObjs.Length; index++)
  52. {
  53. syncNodes[index] = syncObjs[index].AddWaitingThread(currentThread);
  54. }
  55. currentThread.WaitingSync = true;
  56. currentThread.SignaledObj = null;
  57. currentThread.ObjSyncResult = result;
  58. currentThread.Reschedule(ThreadSchedState.Paused);
  59. if (timeout > 0)
  60. {
  61. _context.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
  62. }
  63. _context.CriticalSection.Leave();
  64. currentThread.WaitingSync = false;
  65. if (timeout > 0)
  66. {
  67. _context.TimeManager.UnscheduleFutureInvocation(currentThread);
  68. }
  69. _context.CriticalSection.Enter();
  70. result = currentThread.ObjSyncResult;
  71. handleIndex = -1;
  72. for (int index = 0; index < syncObjs.Length; index++)
  73. {
  74. syncObjs[index].RemoveWaitingThread(syncNodes[index]);
  75. if (syncObjs[index] == currentThread.SignaledObj)
  76. {
  77. handleIndex = index;
  78. }
  79. }
  80. ArrayPool<LinkedListNode<KThread>>.Shared.Return(syncNodesArray);
  81. }
  82. _context.CriticalSection.Leave();
  83. return result;
  84. }
  85. public void SignalObject(KSynchronizationObject syncObj)
  86. {
  87. _context.CriticalSection.Enter();
  88. if (syncObj.IsSignaled())
  89. {
  90. LinkedListNode<KThread> node = syncObj.WaitingThreads.First;
  91. while (node != null)
  92. {
  93. KThread thread = node.Value;
  94. if ((thread.SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused)
  95. {
  96. thread.SignaledObj = syncObj;
  97. thread.ObjSyncResult = Result.Success;
  98. thread.Reschedule(ThreadSchedState.Running);
  99. }
  100. node = node.Next;
  101. }
  102. }
  103. _context.CriticalSection.Leave();
  104. }
  105. }
  106. }