ReinUsesLisp 2562ca6c3f Fix multiple rendertargets (#427) пре 7 година
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OpenGL 2562ca6c3f Fix multiple rendertargets (#427) пре 7 година
Shader e04221b293 Fixup SSY (#424) пре 7 година
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) пре 8 година
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) пре 8 година
GalBlendFactor.cs 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) пре 7 година
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) пре 7 година
GalCullFace.cs 97ca974213 Implement some GPU features (#209) пре 7 година
GalFrontFace.cs 97ca974213 Implement some GPU features (#209) пре 7 година
GalImage.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) пре 7 година
GalImageFormat.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) пре 7 година
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) пре 7 година
GalPipelineState.cs 47a62e826f Implement DepthWriteMask and add R16G16 (#425) пре 7 година
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) пре 8 година
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) пре 7 година
GalSurfaceFormat.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) пре 7 година
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalTextureFormat.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) пре 7 година
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection пре 8 година
GalTextureType.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) пре 7 година
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalVertexAttrib.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 пре 8 година
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) пре 8 година
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) пре 8 година
GalZetaFormat.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) пре 7 година
IGalConstBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) пре 7 година
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time пре 8 година
IGalPipeline.cs 25dd5f4238 Low level graphics API prerequisites (#319) пре 7 година
IGalRasterizer.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) пре 7 година
IGalRenderTarget.cs 2562ca6c3f Fix multiple rendertargets (#427) пре 7 година
IGalRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) пре 7 година
IGalShader.cs 1cd7aaf504 Avoid querying and setting texture bindings in hot code (#376) пре 7 година
IGalTexture.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) пре 7 година
ShaderDeclInfo.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) пре 7 година
ShaderDumper.cs cd203e98f2 Implement Geometry shaders (#280) пре 7 година
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година