mageven 4960ab85f8 Implement Depth Clamping (#1120) пре 6 година
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Buffer.cs b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) пре 6 година
Counters.cs 1876b346fe Initial work пре 6 година
Debugger.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) пре 6 година
EnumConversion.cs 0202f150d4 Enable stencil texturing (fixes #866) (#910) пре 6 година
FormatInfo.cs af8498d679 Add basic error logging to the GPU пре 6 година
FormatTable.cs ab29521faa Fix R5G6B5 in SurfaceFlinger (#863) пре 6 година
Framebuffer.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) пре 6 година
HwCapabilities.cs 12d49c37d2 Make max anisotropy configurable (#1043) пре 6 година
Pipeline.cs 4960ab85f8 Implement Depth Clamping (#1120) пре 6 година
Program.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) пре 6 година
Renderer.cs 12d49c37d2 Make max anisotropy configurable (#1043) пре 6 година
Ryujinx.Graphics.OpenGL.csproj 3aa3c4261a Add inbuilt Opengl renderer to window (#922) пре 6 година
Sampler.cs 654e617fe7 Some code cleanup пре 6 година
Shader.cs 1876b346fe Initial work пре 6 година
TextureCopy.cs 468d8f841f Simple GPU fixes (#1093) пре 6 година
TextureCopyUnscaled.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) пре 6 година
TextureStorage.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) пре 6 година
TextureView.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) пре 6 година
VertexArray.cs 9948a7be53 Support constant attributes (with a value of zero) (#1066) пре 6 година
VertexBuffer.cs 1876b346fe Initial work пре 6 година
Window.cs 468d8f841f Simple GPU fixes (#1093) пре 6 година