gdkchan b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
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AutoDeleteCache.cs 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos
FormatInfo.cs 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos
FormatTable.cs a11f6f5235 Fix some spelling mistakes %!s(int64=6) %!d(string=hai) anos
Pool.cs f77694e4f7 Implement a new physical memory manager and replace DeviceMemory (#856) %!s(int64=6) %!d(string=hai) anos
ReductionFilter.cs 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos
Sampler.cs 12d49c37d2 Make max anisotropy configurable (#1043) %!s(int64=6) %!d(string=hai) anos
SamplerDescriptor.cs 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) %!s(int64=6) %!d(string=hai) anos
SamplerMinFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
SamplerMipFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
SamplerPool.cs b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) %!s(int64=6) %!d(string=hai) anos
Texture.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
TextureBindingInfo.cs a11f6f5235 Fix some spelling mistakes %!s(int64=6) %!d(string=hai) anos
TextureBindingsManager.cs 3cb1fa0e85 Implement texture buffers (#1152) %!s(int64=6) %!d(string=hai) anos
TextureCompatibility.cs ffaad0eaac Fix missing S8 format on texture compatibility check %!s(int64=6) %!d(string=hai) anos
TextureComponent.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
TextureDescriptor.cs 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) %!s(int64=6) %!d(string=hai) anos
TextureDescriptorType.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
TextureInfo.cs bacb278dc1 Fix typos pointed out by LDj3SNuD %!s(int64=6) %!d(string=hai) anos
TextureManager.cs 3cb1fa0e85 Implement texture buffers (#1152) %!s(int64=6) %!d(string=hai) anos
TextureMsaaMode.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
TexturePool.cs 1758424208 Use correct swizzle on depth-stencil textures (#1196) %!s(int64=6) %!d(string=hai) anos
TexturePoolCache.cs a11f6f5235 Fix some spelling mistakes %!s(int64=6) %!d(string=hai) anos
TextureSearchFlags.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
TextureTarget.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos