TileBuffer.cs 202 B

1234567891011
  1. using Ryujinx.Common.Memory;
  2. namespace Ryujinx.Graphics.Nvdec.Vp9
  3. {
  4. internal struct TileBuffer
  5. {
  6. public int Col;
  7. public ArrayPtr<byte> Data;
  8. public int Size;
  9. }
  10. }