gdkchan 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) 4 years ago
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Engine d512ce122c Initial tessellation shader support (#2534) 4 years ago
Image 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) 4 years ago
Memory a4956591ec Avoid potential race 4 years ago
Shader 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) 4 years ago
Synchronization a33dc2f491 Improved Logger (#1292) 5 years ago
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) 5 years ago
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 years ago
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 years ago
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 years ago
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 years ago