gdkchan c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) пре 3 година
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CodeGen c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) пре 3 година
Decoders 6adf15e479 Implement CSET and CSETP shader instructions (#4318) пре 3 година
Instructions 6adf15e479 Implement CSET and CSETP shader instructions (#4318) пре 3 година
IntermediateRepresentation 9dfe81770a Use vector outputs for texture operations (#3939) пре 3 година
StructuredIr 9dfe81770a Use vector outputs for texture operations (#3939) пре 3 година
Translation cedd200745 Move gl_Layer to vertex shader if geometry is not supported (#4368) пре 3 година
AlphaTestOp.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
AttributeType.cs 9dfe81770a Use vector outputs for texture operations (#3939) пре 3 година
BufferDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) пре 5 година
Constants.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) пре 3 година
IGpuAccessor.cs c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) пре 3 година
InputTopology.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) пре 4 година
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) пре 6 година
Ryujinx.Graphics.Shader.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) пре 3 година
SamplerType.cs 9dfe81770a Use vector outputs for texture operations (#3939) пре 3 година
ShaderIdentification.cs cedd200745 Move gl_Layer to vertex shader if geometry is not supported (#4368) пре 3 година
ShaderProgram.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
ShaderProgramInfo.cs cedd200745 Move gl_Layer to vertex shader if geometry is not supported (#4368) пре 3 година
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) пре 4 година
SupportBuffer.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) пре 4 година
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) пре 4 година
TextureDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
TextureFormat.cs 9dfe81770a Use vector outputs for texture operations (#3939) пре 3 година
TextureHandle.cs 0cb1e926b5 Allow bindless textures with handles from unbound constant buffer (#3706) пре 3 година
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) пре 4 година